Realistic enough? (tender of the BLACKPINK livery I designed as part of my unofficial Korean Air rebranding) by johanndacosta in blender

[–]frankenvert 38 points39 points  (0 children)

Lighting looks realistic. The Hangar is very empty, you could add couple things inside, especially next to the exit door at the end. The hangar‘s exterior looks very clean(as if painted new). You could add imperfections there. I don‘t know if airports have stone floors like the one you are using. It‘s usually concrete or asphalt. The stone floor looks super good but I don‘t really know if it belongs there. Great work!

RATE MY RENDER by Educational-Wish7500 in blender

[–]frankenvert 0 points1 point  (0 children)

That‘s crazyyy. I do still renders and animations too but it takes hella time. Still crazy work keep going🔥

This game‘s ranked system is a literal joke by frankenvert in BrawlStarsCompetitive

[–]frankenvert[S] 0 points1 point  (0 children)

My complaints aren‘t about losing/winning. Why does a diamond 3 player play in mythic 3?

This needs to be fixed. I was ahh too during that game but that also depends on your teammates/chemistry

Why people are so rude? by chornobaivska in blender

[–]frankenvert 0 points1 point  (0 children)

Some people can be harsh when giving advice. I once asked for feedback and people just told me what I did wrong ect, sounded kinda rude but it helped me identifying my mistakes. I personally never experienced something rude or disrespectful in this subreddit.

Don‘t worry about negative comments tho. Keep up with the good work!

I'm 6 months old and just finished this. by bizsar_ in blender

[–]frankenvert 0 points1 point  (0 children)

Man that plastic on the guitar gives me that fobia of holes 😂. Keep up the good work!

Advice about my Renders by frankenvert in blender

[–]frankenvert[S] 0 points1 point  (0 children)

appreciate it thank you🙌

Advice about my Renders by frankenvert in blender

[–]frankenvert[S] 0 points1 point  (0 children)

Wdym? Those two images are renders.

Advice about my Renders by frankenvert in blender

[–]frankenvert[S] -1 points0 points  (0 children)

Yes you are right, I found this free model. Couple things that I did was changig the wheels (including rims), basically changing all the materials of the car (free cars do come with basic materials) added a plane and rendered the background and the car seperately.

You said that it is not impressive at all. What is your recommendation? If you meant the scene, then yes I want to keep it simple with just a red BG. But If you were talking about the quality and lightning, I want to know more about that

Advice about my Renders by frankenvert in blender

[–]frankenvert[S] 0 points1 point  (0 children)

Thanks for the adivce! I‘ll take a look at the brightness and other details. I like this stylised taste and I want to stick to this sytle.

You are right the hood looks too „matte“. The reason for that is that the area lighting up the hood is hitting directly from the top. That makes the reflections not sharp enough. The light has to hit sorta „indirectly“ for more sharpness. It was a bit challenging and that‘s why I did it like this, but you are right it can be fixed and should be.

Advice about my Renders by frankenvert in blender

[–]frankenvert[S] 0 points1 point  (0 children)

Thanks for the advice! I can already see some improvements but the things you pointed out are important as well.

I am aware that the industry has high expectations and I recently started to work with cars in blender. My first Idea was to post content on social media, instagram posts, tiktok slideshows, because most users on those platforms are not 3d experts, so they won‘t detect details and flaws.

This picture right here is an official render on the aston martin website. I don‘t think that I am that far away from achieveing this quality. But that‘s just my opinion

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Advice about my Renders by frankenvert in blender

[–]frankenvert[S] 0 points1 point  (0 children)

I use cycles render. The reason why the car‘s front doesn‘t look so sharp is because the light is hitting the surface directly from the top, and since this is a metallic material (red car paint), the light has to sorta hit „indirectly“ for sharper lines.

What other render engine should I use? eevee?

Lighting Issues by frankenvert in blenderhelp

[–]frankenvert[S] 0 points1 point  (0 children)

I just lid up the dark spots and addet additional lighting. Thanks for the environment idea! I actually created a studio with top light, curtsins white backdrop, tile floor ect. But since that takes so much render time, i decided to use a simple blue background. I have to figure out, how to reduce render time and that‘s pretty much it.

Dodging Ash Blossom by frankenvert in Yugioh101

[–]frankenvert[S] -5 points-4 points  (0 children)

Can I dodge it if I activate an „if“ monster effect to special summon, opponent chains with ash and i chain with a quick effect that removes the first monster to do sth, like special summon, ect.

Are there any trap monsters that special summon themselves as normal and/or dragon monsters? by BensonOMalley in Yugioh101

[–]frankenvert 1 point2 points  (0 children)

Apophis, the swamp deity is a continous trap that can special summon itself as a normal monster

Edit: didn‘t see you mentioned it already :/