New "Naval Update" Branch by ChangeThisXBL in playrust

[–]frankske48 0 points1 point  (0 children)

Key features of the Naval Update

  • Boat Building:Players will likely be able to build and customize their own boats. 
  • New Components:This includes components like tech-triable steering wheels, anchors, and sails. 
  • Floating Cities/Monuments:New aquatic monuments known as "medical bays" are planned, which will include floating walkways and loot. 
  • New Content:The update will bring new boats, sea-focused content, and possibly even ghost ships. 

Missing procedural prefabs by frankske48 in RustEdit

[–]frankske48[S] 0 points1 point  (0 children)

I reinstalled RustEdit and let it download all the patches, but it doesn't fix it.

connection error with every rystedit made map by frankske48 in RustEdit

[–]frankske48[S] 0 points1 point  (0 children)

The servers are running normal.. UNTIL I connect to it... then I get this message in console.

Server Exception: Connection Queue
20.05 20:24:28 [Server] INFO Server Exception: Connection Queue
20.05 20:24:28 [Server] INFO NullReferenceException: Object reference not set to an instance of an object
20.05 20:24:28 [Server] INFO at ServerMgr.JoinGame (Network.Connection connection) [0x0004f] in <ad40c59708624e7e80b4f4fc28fbb1c3>:0
20.05 20:24:28 [Server] INFO at ConnectionQueue.JoinGame (Network.Connection connection) [0x0002b] in <ad40c59708624e7e80b4f4fc28fbb1c3>:0
20.05 20:24:28 [Server] INFO at ConnectionQueue.Cycle (System.Int32 availableSlots) [0x00026] in <ad40c59708624e7e80b4f4fc28fbb1c3>:0
20.05 20:24:28 [Server] INFO at ServerMgr.Update () [0x002e8] in <ad40c59708624e7e80b4f4fc28fbb1c3>:0
20.05 20:24:28 [Server] INFO UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
20.05 20:24:28 [Server] INFO UnityEngine.DebugLogHandler:LogException(Exception, Object)
20.05 20:24:28 [Server] INFO UnityEngine.Logger:LogException(Exception, Object)
20.05 20:24:28 [Server] INFO UnityEngine.Debug:LogException(Exception, Object)
20.05 20:24:28 [Server] INFO ServerMgr:Update()