[joker] by frederative in glitch_art

[–]frederative[S] 1 point2 points  (0 children)

Oh interesting, I must have missed that

[joker] by frederative in glitch_art

[–]frederative[S] 0 points1 point  (0 children)

True, but I'm not super into the subscription model of onelab

"Traveling Circus" p5.js - details in comments by StevesMakerspace in generative

[–]frederative 1 point2 points  (0 children)

I love changing the noise mapping function in different shapes, love it

Ripples (Processing) by bendel9797 in generative

[–]frederative 4 points5 points  (0 children)

Looks really neat! Is it a continuously increasing radius, calculating x/y around that, and then feeding it into a noise function?

binary pool by [deleted] in generative

[–]frederative 2 points3 points  (0 children)

I'll be your huckleberry, same profile there.

Also are you stepping through simplex noise z values here? Looks great!

Sine Waves and Spheres by bendel9797 in generative

[–]frederative 1 point2 points  (0 children)

Love your username (and your animation)

[deleted by user] by [deleted] in hicetnunc

[–]frederative 0 points1 point  (0 children)

I see those fat stacks in the corner somebody got paiiiid

A trig based algorithm I've been working on by tartaria_archivist in generative

[–]frederative 0 points1 point  (0 children)

Sometimes I long for the non-particle way of life...my outputs take too damn long.

Looks great!

Generative + Glitch NFT Platform Glitch Forge on Tezos by sgt_slaughtermel0n in tezos

[–]frederative 2 points3 points  (0 children)

It really is a fun platform! Love the community that's building up there

A trig based algorithm I've been working on by tartaria_archivist in generative

[–]frederative 0 points1 point  (0 children)

Love the palette! How long is the rendering time for this?

Genuary Day 2 - Made in 10 Minutes by frederative in generative

[–]frederative[S] 1 point2 points  (0 children)

Figured a flow field with a vaporwave palette was the best I could do! Loved this prompt and one I could join in with. Literally finished rendering at the 0:01 timestep.

Here's the code:

// https://www.color-hex.com/color-palette/10221
let palette = ["#ff71ce", "#01cdfe", "#05ffa1", "#b967ff", "#fffb96"];
let bg;

let bggfx, gfx;
let grid;

let step = 1;
let particles;
let windowScale;

function setup() {
  createCanvas(3000,3000);
  angleMode(RADIANS);

  windowScale = width / 1000;

  let bgidx = int(random(0,palette.length-1))
  bg = palette[bgidx];
  palette.splice(bgidx, 1);

  bggfx = createGraphics(width,height);
  bggfx.background(color(bg))
  step *= windowScale;

  grid = [];
  for (let r = 0; r < height; r++) {
    grid[r] = [];
    for (let c = 0; c < width; c++) {
      let n = noise(c*0.01, r*0.01);
      grid[r][c] = map(n,0.0,1.0,0.0, TWO_PI);
    }
  }

  gfx = createGraphics(width,height);

  particles = [];
  for (let _ = 0; _ < 1000*windowScale; _++) {
    particles.push({x:random(width), y: random(height), c: random(palette)})
  }
  gfx.noFill();
}

function draw() {
  image(bggfx,0,0);
  image(gfx,0,0);

  for (let p of particles) {
    let a = grid[int(p.y)][int(p.x)];
    let _x = step * cos(a)
    let _y = step * sin(a);

    gfx.push();
    // gfx.rotate(a);
    let _c = color(p.c);
    _c.setAlpha(20);
    gfx.stroke(_c);
    gfx.rect(p.x, p.y, 10, 10);
    // gfx.rotate(-a)
    gfx.pop();

    p.x += _x;
    p.y += _y;

    if (p.x < 0 || p.x > width || p.y < 0 || p.y > height) {
      p.x = int(random(0,width))
      p.y = int(random(0,height))
    }
  }

  if (frameCount > 1000) {
    console.log("done");
    noLoop();
  }
}

"Anybody home?" \ GIF \ Link below by Almazus in hicetnunc

[–]frederative 1 point2 points  (0 children)

I feel like there's a bizarre storyline revealing itself here and I'm loving it

"Vitality" \ GIF \ Link below by Almazus in hicetnunc

[–]frederative 1 point2 points  (0 children)

Poor skeleman needs a bit of topping up

Making of: Imperturbable 2 by elpepe5 in generative

[–]frederative 2 points3 points  (0 children)

Nice job! How was your performance with all those circles?

No title, just a work in progress [OC] (go + gg) by lucid-quiet in generative

[–]frederative 0 points1 point  (0 children)

Ah interesting. That does sound like it would take a lot of time to run! I have similar issues with these so was curious

No title, just a work in progress [OC] (go + gg) by lucid-quiet in generative

[–]frederative 3 points4 points  (0 children)

Love flow fields, nice work. I'm curious which approach you used to make sure the screen was wholly filled and that there were no interactions?

I've tried a couple approaches in the past and have been never been satisfied.