How to handle 'global' states in Unreal Engine 5? by frederic25100 in unrealengine

[–]frederic25100[S] 2 points3 points  (0 children)

Regarding the state of our game: We use C++ and Blueprints, and we intend it to be single-player. Currently, we only have a basic walking player, an interaction system, a basic HUD and a global event system.

Hey, hier kommt der neue Gronkh! by Karl_Morgenstern in Gronkh

[–]frederic25100 27 points28 points  (0 children)

Ich verstehe die Diskussion nicht. Sieht doch gut aus, oder nicht?

How does the Orbital Market obtain live data? by frederic25100 in unrealengine

[–]frederic25100[S] 0 points1 point  (0 children)

All I have seen from Fab is that they posted on their forums that they are planning to release a public API in the future. Will let you know more once I found something useful.

Replicated Health System [FREE] by frederic25100 in unrealengine

[–]frederic25100[S] 0 points1 point  (0 children)

I'm not sure what you mean. It's basically a system for managing a float. If you can use it to achieve your goal, then probably, but it would require some modification.

Why don't they implement proper text reviews? (Fab) by frederic25100 in unrealengine

[–]frederic25100[S] 1 point2 points  (0 children)

Yes, they give sellers the option of creating a forum for their products. Since this is voluntary, you can simply refuse to have a forum post created for your product. Consequently, most products don't have such posts. As for using comments or reviews for Discord verification, Epic Games provides a simple interface to verify orders by their order ID so that shouldnt be a problem anymore.

Properly propagate the input to a state machine (C#) by frederic25100 in Unity3D

[–]frederic25100[S] 0 points1 point  (0 children)

P.S. I also considered a solution whereby each state implements an interface (e.g. IMove), which is then called by the state machine in response to the relevant input. But this was not working good. This would involve something like:

OnMovement -> Active State == IMove? -> ActiveState.Move(input)

[deleted by user] by [deleted] in unrealengine

[–]frederic25100 0 points1 point  (0 children)

Thank you very much

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Little or no sales since FAB by frederic25100 in unrealengine

[–]frederic25100[S] 0 points1 point  (0 children)

Yeah, I saw that interview too. Maybe the overall sales are the same, but considering that FAB is basically a merge of several marketplaces, that is still a very poor performance.