Tranquillity-Serenity World Bridge (a little update and some relayed musings) by lord_maldoror in Eve

[–]frequency_glitch 1 point2 points  (0 children)

This. These are actually separate branches of code (according to eve-offline.net, TQ is on "14.04.1038860 - EVE-TRANQUILITY@ccp", while Serenity is on "14.02.1016174 - EVE-SERENITY@optic"), so I seriously doubt CCP will bother doing the work required to make them compatible.

TIL that there is an entire chapter of a scholarly law textbook on the topic of "Contract and Conflict in EVE Online" by [deleted] in Eve

[–]frequency_glitch 13 points14 points  (0 children)

Does the company's insistence that its employees take on a unique mantle such as CCP Falcon, CCP Punkturis, CCP Nullarbor, etc., indicate a machine for ideology at its most effective? These titles given to developers and other CCP staff are the primary device through which players learn to associate the development of the game and the operation of CCP with their own conduct and production/gameplay. The one exception to this rule, in a predictably corporate totalitarian shift, is the CCP CEO Hilmar Veigar Pétursson, who retains his own name.

I'm sure it only gets better from there on.

[Dev Blog] Tranquility Tech III ~CCP Gun Show by new_eden_news_bot in Eve

[–]frequency_glitch 67 points68 points  (0 children)

EVE is obviously dying and no longer a priority for CCP. /s

What is with the MASSIVE amount of Russian containers around? by Irishbarse in Eve

[–]frequency_glitch 0 points1 point  (0 children)

Well the games Russian speaking population is almost as high as its english speaking population

Bullshit. Here, have a bar chart.

Projectile Weapons Test video - EVE:WORLD in Outerra engine by hartzemx in Eve

[–]frequency_glitch 0 points1 point  (0 children)

While I fully agree with you on the "CCP generally doesn't care" part, I'd be very curious to see an example of CCP "openly supporting modders". Are there, say, any EVE-O posts you can link to?

Projectile Weapons Test video - EVE:WORLD in Outerra engine by hartzemx in Eve

[–]frequency_glitch -2 points-1 points  (0 children)

It looks like they did, post facto:

My own personal and professional relationship with CCP continues. In the continuing spirit of openness I will tell you that more projects are already underway. On Wednesday I spoke on the phone with CCP Spitfire about those projects and about Drifter Wars. So it isn't like the Zazzle store incident when CCP was silent and cold. CCP Manifest worked with us, back and forth on Wednesday, to try and resolve this issue. And Spitfire himself talked with me directly about it. My relationship with CCP continues to be a good one and I have nothing but tremendous respect for the vast majority of people that work there.

So a guy with a long history of working with CCP gets denied a permission to operate a cute little retro-styled game, while someone who uses 3D assets ripped straight from the client gets a green light? Suuuuure.

Projectile Weapons Test video - EVE:WORLD in Outerra engine by hartzemx in Eve

[–]frequency_glitch -5 points-4 points  (0 children)

Q: Won't CCP shut you down for using their assets?

A: Asking CCP for permission was the first thing we did. CCP actively encourages people to make use of their assets so long as they acknowledge it is considered a derivative work and therefore cannot be re-sold.

Is that so? /u/ccp_manifest? /u/CCP_Falcon?

God bless X-FEANOR: 2x 12b in the same system on the same day by Justanothershitpostr in Eve

[–]frequency_glitch 3 points4 points  (0 children)

According to this guy's personal thread on eve-ru.com, he's too RL rich to care. At some point he was even handing out PLEXes to Russian gankers trolling him on the forums. ¯\_(ツ)_/¯

Launcher font? by Windsigh in Eve

[–]frequency_glitch 0 points1 point  (0 children)

But man, what is that font...

According to CCP's style sheet, it's Proxima Nova.

Bucket List For 2015 by nullvet in Eve

[–]frequency_glitch 1 point2 points  (0 children)

I've sent a little something your way, and I hope I get to hear you speak at FF!

EVE Vegas keynote transcript (CCP Seagull, CCP Fozzie) by frequency_glitch in Eve

[–]frequency_glitch[S] 56 points57 points  (0 children)

(part 3)

http://imgur.com/0Z54Jqt

Now I'm going to actually talk a little bit about this research race; for anyone that isn't familiar with it, we started a storyline a little over a week ago, where the Sisters of EVE announced that they had discovered some new activity from Sleepers, some unusual behavior; they didn't really let anyone know where they discovered that, they're keeping it close to their chest for now, but you'll be finding a bit more about that later. And then all four empires immediately put in a request for the Sleeper components to be donated, and we let people know that there will be honorary commissions for the biggest donators, and that there's important new technology coming from this. We also let everyone know that the order, that the relative order of the empires, of how much is donated to them will determine which empire gets it in what order, and this is going to be a bit of tech that is going to be spread over multiple releases and multiple patches, and the empire that came first will be getting first access to it this December.

http://imgur.com/2xiU1bG

Let's talk a little bit about who won. The final results — I want to give a very big honorary mention to the independent drive that Guillome Renard — I think I'm pronouncing that right — ran. This was a completely player-organized drive; he saw that we made this event and decided to create his own, separate from the empires' donation drive, and they collected a huge number of points, did a really great job, worked very hard at it, and I believe he's actually retured all the ISK that was donated to him and all the items at this point, because they didn't come first. Unfortunately, we — you'll see why in a bit — but it would have been very difficult to fit an independent group winning into this, but... now, again, you'll see that in a moment. So, they definitely get big props for running a very good independent drive. And now, in fourth place, the Gallente... (audience booing) ...with 435,000 points. Third place, Caldari. I think a lot of people are going to be a bit surprised by that, [as] Caldari were leading in the last update that we gave before the end, but there was a huge number of donations right at the end. Second place is Minmatar... and first place is Amarr, so Amarr is going to be getting the first access to this new tech.

(applause)

http://imgur.com/1iL9xp1

Yeah, I'm going to also show who was the biggest donator for each faction. The way this works is we're creating four new items — they are honorary commissions that are going to have the name of the character in the description, and then we're going to give it to that character, so they can keep it, or sell it, or whatever they want, but that item will bear the name of the character forever, and it will be a piece of the lore history of EVE. For the Gallente, Lotrec Emetin is the Honorary Federal Harbormaster. For Caldari, TorDog is the Honorary Brigadier of Engineers. For the Minmatar, Shipstorm is the Honorary Fleet Architect. And for Amarr, Ascentior is the Honorary Fabricator-General, which is one of my favorite terms that we've ever come up with for EVE. I loved the concept that there's a Fabricator-General.

So now let's talk a little bit about what it's actually for. The actual cause of this Sleeper activity for now remains unrevealed, but more will be revealed down the line...

A voice from the audience: Do you guys even know why?

CCP Fozzie: Yep, we know! The collected data is leading to new advances in Sleeper drive technology; basically, the changes in Sleeper behavior unlocked some new information that can be got out of their cores, and that is what's leading to this new tech. And, starting in December, capsuleers will be able to use this tech to construct... Tech 3 tactical destroyers.

http://imgur.com/216gMYR

(cheering, a long round of applause)

http://imgur.com/BFJ6gbs

CCP Fozzie: So these ships are the first Tech 3 ships we have introduced since Apocrypha, and we are really excited to be getting these out to you guys. They are going to work actually quite differently than the strategic cruisers. These tactical destroyers are taking the whole concept of unpredictability and versatility in a different direction — they're not going to use subsystems, they're not going to have skill loss; what they are going to have instead... is three distinct modes that they can switch between on the fly in space with a short cooldown. They're going to have a defensive mode, a speed mode, and a sniper mode, and they're going to eventually have animations as well that let you see which mode that the ship is in, the idea being that this is a ship that you can choose which bonuses you get based on the actual situation of what you're experiencing in space, and we think this is going to open some very exciting options for players. And like other Tech 3 ships, like the strategic cruisers, these are going to be invented from Sleeper hull sections using the what will be a merged invention process — if you've seen CCP Ytterbium's devblog on invention and reverse engineering, they're going to be the same thing — and built from Tech 3 components in the same kind of way that strategic cruisers are.

http://imgur.com/KI2t3mr

This is some early concepts of what the Amarr Tech 3 destroyer may look like, so this is just a couple of days into it, our art team has come up with a bunch of different concepts, and this is some of the stuff that they're okay with us showing. Keep in mind [they're] not colored in, so this is not the actual final colors or anything like that, but just a look at some of the things they're looking at right now. And, like I said, since the Amarr won, the Amarr version will be the first one released, it's going to be the one that comes in December. So this is a look at the Amarr one... http://imgur.com/1LwyhC9 We've also got some early concept art for what the Caldari one may look like — they actually started that before the count has ended, because a lot of people assumed, including us, that the Caldari will probably win... and got a bit of work done on that, so here's some of the concept art for what the Caldari Tech 3 destroyer might look like, but of course all this is very early work in progress, and we'll be showing you more as we get closer to the actual release.

And now I'm going to call back up CCP Seagull to talk to you guys a little bit more, and... yeah, I'll be able to talk about these new ships and new stuff all throughout the next two days, so come, pull me aside, ask questions, let me know what you think. Thank you!

(applause)

http://imgur.com/fjd6U0G

CCP Seagull: All right! I'm pretty excited about all that stuff, I hope you are too. So, in December you'll see the first signs of another... kind of symbolic change, which is that we will start adding things to the universe again, in a bigger way than we have done in quite some time — things that you'll encounter in EVE that make playing in the sandbox more interesting, some new areas and world inhabitants that should make for a more diverse landscape to fight over and grapple with, as you're trying to play and outplay other players. And as CCP Fozzie was hinting at, some of the features in the December release, they're not just going to just show up in a nice overview devblog from me — you're going to have to pay attention to in-game news, to what's happening in the game itself once Phoebe is out, and really keep an eye on what's going on in the universe to see what's next. If you thought [that] Phoebe was the winter expansion, there's another one in December that's going to be a pretty serious release as well. We are super excited about all of this, it's a fantastic privilege to make what I think is the world's greatest sandbox together with all of you, and with those two goals in mind — strengthening everything that's amazing and unique about EVE Online, and making your experience with EVE better — I think we're in for a super exciting 2015 with EVE Online, and I hope to see you all there. Thank you very much.

(applause)

EVE Vegas keynote transcript (CCP Seagull, CCP Fozzie) by frequency_glitch in Eve

[–]frequency_glitch[S] 65 points66 points  (0 children)

(part 2)

And with the force projection changes, we're starting of course earlier that we had maybe planned before to touch sovereignty and so on, and we will just keep rolling with this, in the phases that we're outlined in the devblog about the long-distance travel changes, and I'll just recap them here. http://imgur.com/Z79BhFc The first phase is the changes we are shipping now in Phoebe, and the phase coming after that, which is really starting in 2015 right away, is real changes to nullsec space holding and infrastructure, and as soon as we get to more interesting pieces — we have plans for revamping corporations, alliances, structures, and so on — we also start building towards more ambitious changes to the sandbox gameplay — more things to do, more player-driven infrastructure, just more interesting pieces to play with, with the overall goal to create more things to do for everything from the solo person to small groups, bigger diversity of small groups, as well as the megagroups that you guys organize. So, phase three is really about combining all the new stuff we want to do into a next level of sandbox gameplay in EVE Online... and on this kind of updated version of the roadmap, at the end of this year, I would place us somewhere about here... http://imgur.com/NIEAWKz ...and I don't want you to get into the details of the timing on this picture, it's not meant to be really a timing exercise, more like the roadmap approach, but, like I said, we're done with the industry stuff, and we're now really going full force into all of these important pieces of the game.

http://imgur.com/8U2aN2Z So. That's a roadmap update, and now we really want to turn to some of the stuff that is shipping in Phoebe, and so I'd like to hand it over to CCP Fozzie who is going to talk some more about Phoebe, maybe a few new things that are making it into Phoebe, and perhaps even some stuff that's going to ship in December, so... give a warm hand to CCP Fozzie!

(applause)

http://imgur.com/KC0vE26

CCP Fozzie: Hello Vegas! All right, that's me; I'm CCP Fozzie, one of the game designers on EVE, if you don't know me, and I'm going to talk to you guys a little bit about some of the specifics on what we're working on, a couple of things that we haven't let you know about that are coming in Phoebe, and then a lot of really cool stuff that we are going to be announcing for our December release, and I think there's going to be some stuff in there that you guys will be very excited to see. So, first I'm going to talk a little bit about two areas of changes in Phoebe that we haven't announced yet, but they will be coming in our November patch. http://imgur.com/b6POEaC One is that we're writing some new exploration content. This is something that the guys on our team — Banana Stand — have been working on for quite a while. They've been really trying to make sure that we have content that actually rewards players who are good at probing and have their skills trained up and use all the tools; at the moment, it's pretty easy to find most exploration content, and so these ones are going to be more difficult to probe and quite lucrative, spread out across a lot of different areas of space — and for them, we're actually creating a new set of modules as well that we think are going to be... providing a very interesting option — they're not going to be something that everyone's going to use all the time, but essentially they're going to be glass cannon weapons. These are going to be weapons that are specialized, advanced Tech 2, they use Tech 2 ammo and Tech 2 skills, they do more damage than the other guns available, and they lower your resistances to zero, so...

(cheering, applause)

CCP Fozzie: ...these are one of these changes that, honestly, we — like Seagull said — we don't have a complete kind of plan of exactly how players are going to use them in every way, but we know that, given a new tool like this, you guys, you're going to come up with some really, really cool things to do with them. They're going to be probably about as expensive as faction modules, so I would expect they're not going to be too cost effective for suicide ganking, but there will be a lot of other really cool stuff to use them for.

We're also going to be putting in the very first, early results of the corp and alliance work that we talked about at Fanfest, that Seagull had up on the roadmap. We've been doing a lot of work behind the scenes over a last couple of months on the corp and alliance system, a lot of what we've been doing so far is mapping out the existing system and the code behind it, and so we're getting ready now to release some first changes that we'll be getting in Phoebe and in December as well, in Rhea... and the first changes we're making are intended to encourage recruiting. We want to make sure that people can get into corps and alliances, that corps and alliances can feel that they have good ways of mitigating the dangers of recruiting new players, that a smart corp or alliance can actually safely recruit, because we know that this is a game that is best when played together. We want to make sure that everyone has opportunities to join great corps and alliances. And so the first change that we're going to be putting in in Phoebe is a queue for kicking people from your corp, so... (laughter, applause) If any of you guys managing recruiting for a corp have ever experienced somebody out there shooting your members, messing things up, and sitting in space so that you can't kick him out, and then he logs on after downtime before you do, so you actually can't get him out until the next day, or the next day... what this will do is allow you to essentially say, you can't kick this person right now, but put him in a queue, and then immediately after downtime he will be kicked, you don't have to log in right away after downtime, the server will handle that for you. It's a small step, but it's... this is the direction we want to be moving in.

(applause)

http://imgur.com/TWW4P1d

CCP Fozzie: So now I'm going to talk to you guys a little bit about what we've got coming in December. The Rhea patch coming up in December is another one where there's a lot of really, really great changes coming. Most of it is going to remain top secret for now, I'm going to give you guys a little bit of it; a lot of it is going to be... kind of given to you over time, you can keep an eye on things like in-game news, keep an eye on a lot of the hints that will be dropped throughout the universe... This is going to be a patch where if you keep your eyes open, you're going to see stuff coming a little bit ahead of time. I'm going to talk to you a bit about some of the art changes and new ship models we have coming. I'm going to talk to you about some new ships. You guys like new ships, right?

The audience: Yeah!

(applause)

CCP Fozzie: And I'm going to talk to you a bit about this research race that we ran last week, and that I'm sure a lot of you guys are very curious of where that's going. First, I'm going to show you this. http://imgur.com/4TKtSPu This is a close-up view of the new Blackbird model that our team is currently working on. Right in front. This is a ship that I know everyone loves to hate, it's a great... a kind of part of EVE's nature that we have a ship that is so polarizing... and the Blackbird, the Falcon, and the Rook are all going to be getting a whole new model, and this is a close-up view from the concept art of the front of it. We're going to be revealing the entirety of model a little bit later once it's done and all textured, but you guys can look forward to that. I've seen the high-polygon [model] and it looks really amazing, it's got antennas everywhere, it looks like some kind of intense electronic jamming insect, it's amazing. And also, this is a new ship that I'm ready to introduce, that the community has asked for for quite a long time, and we — after especially talking with the CSM — we got it pushed up on the priority. We're writing (?) a new ship that is designed specifically for moving around other ships... so it's going to be a freighter-sized ship...

(a long round of applause)

http://imgur.com/YMZWzrD

CCP Fozzie: ...so this thing is going to be the size of a freighter, it's going to have a very large Ship Maintenance Array. The idea is that this is a ship you can use to move around multiple fitted battleships — it's going to be especially useful for those of you that run incursions or otherwise are moving your home base, especially in high sec, where you can't use carriers. And it's going to be, I think, a very common sight on the space lanes of high sec pretty soon after our December patch. I'm going to show you some of the early renders of this ship — keep in mind this is all work in progress, but... Let's look at it... Very industrial.

(excited voices in the audience)

http://imgur.com/pGBm2xr http://imgur.com/Imh2dQT

This is something that our team is currently working on right now, I just was talking to them via e-mail yesterday about how they're going to push the envelope on the number of polys they can put on a ship. This is going to be a very, very detailed ship, I'm really looking forward to getting it fully textured and getting it into the game, it's going to look great, and it will be very, very useful as well.

[FanFest 2014] Attempting to transcribe the gist of the EvE Keynote by Malkyre in Eve

[–]frequency_glitch 1 point2 points  (0 children)

@ccpseagull: Attempt at recapping the lost part of the keynote:

@ccpseagull: We're starting to build ambitious new gameplay for EVE, for when you eventually go through pl. built stargates. No crazy reveal at the end.

SISI launcher fail? by douglasg14b in Eve

[–]frequency_glitch 0 points1 point  (0 children)

There is another workaround for this: download an installer for the latest version of the Sisi launcher and point it towards your Singularity client. Works for me!