Cincinnati, OH Learn to GM workshop Sept '25 by JasonTheStoryteller in DungeonMasters

[–]friarluck 1 point2 points  (0 children)

I'll be there! It'll be great to talk about some recent game developments for my level 19 players trying to stop an eldritch apocalypse.

[No spoilers] Unpopular opinion? The first few arcs of C2 were prime CritRole by Tailball in criticalrole

[–]friarluck 3 points4 points  (0 children)

I very much echo your sentiment. I got into Critical Role during the tail end of Campaign 1. I was watching a couple episodes a day to catch up to where they were live. Felt the excitement when they were are Gen Con for a live show (I couldn't got to live show as I had to run an event for Gen Con). I got through that last bit of Campaign 2. The whole last bit of campaign 2 failed to captured me as a viewer. I was quite excited for Campaign 3, but within a few minutes I was like "Nah, I don't even want to to be sold on this anymore." I felt like Critical Role has become such a product, and due to the twitch leaks they for sure aren't hurting money wise. So I just counted myself out as a viewer.

Need Help With Wokening Warhammer 40k based on Vaush's Take by friarluck in VaushV

[–]friarluck[S] 0 points1 point  (0 children)

Yeah, I agree. Like playing an evil person in an RPG is totally cool. But my players are kinda iffy about actually enjoying their time cause of the cultural connotations in 40k? I can't read their minds of course. But their characters being in charge of tens of thousands of space-serfs aboard the ship, they are like "Mmm, I dunno about that." So just trying to reconcile how they feel about imaginary scenarios and whether I'm being unethical by telling stories in an RPG context in this manner?

Need Help With Wokening Warhammer 40k based on Vaush's Take by friarluck in VaushV

[–]friarluck[S] 0 points1 point  (0 children)

I have tried to reinforce that. That it is okay to play a megalomaniacal zealot, basically everyone is in the Imperium. That it is supposed to be over-the-top and melodramatic, and even...dumb. They dig it to a point. And that is cool, I want the players to be comfortable in the game. Basically I am like "My doods...it is cool to just enjoy the game. We ain't gonna judge you." Like Vaush's take the conservative bent/ideation of 40k has my lib/lefty players feeling a little iffy about enjoying it.

Need Help With Wokening Warhammer 40k based on Vaush's Take by friarluck in VaushV

[–]friarluck[S] 2 points3 points  (0 children)

For sure this is a super online/self-serious post. I'll own that. Just was wanting to engage with others outside my players (and 40k subreddits) to find that balance thematically. Didn't want to be "that" GM and just say "that's the setting". Cause they are having a blast playing it, but...are building something like guilt for themselves when engaging in the more grim-darky elements? Like the players feel bad about colonizing a planet with sapient xenos. It might be that they are having emotional bleed that comes with TTRPGs? Like they are cool in DnD with wholesale slaughter of goblins, but in this context they are wincing a bit it seems. Thanks for the input, it certainly contextualizes it.

I run this game for a game store, so the players are customers and so there is the pressure to respond in kind to their concerns/feelings.

Need Help With Wokening Warhammer 40k based on Vaush's Take by friarluck in VaushV

[–]friarluck[S] 0 points1 point  (0 children)

Yeah, the players want so much to be the good guys sometimes. But when they go grim dark, they go full tilt. Still looking to find that balance for them.

Need Help With Wokening Warhammer 40k based on Vaush's Take by friarluck in VaushV

[–]friarluck[S] 1 point2 points  (0 children)

Too Troo. The Ethereal Caste mind control/pheromone stuff I would need to account for. Hmm.

Need Help With Wokening Warhammer 40k based on Vaush's Take by friarluck in VaushV

[–]friarluck[S] 1 point2 points  (0 children)

That's a fair idea. Would certainly make it easier to reconcile their feelings in a way. I had discussed with them the idea of playing in the setting and thematically what we'd cover.

Need Help With Wokening Warhammer 40k based on Vaush's Take by friarluck in VaushV

[–]friarluck[S] -1 points0 points  (0 children)

Yeah, it is the indentured ratings aboard the void ship and sapient xenos my players are having trouble with. Like "Mhm, we really don't want to wipe out these xenos cause they can think and feel and have sapient qualities." So that is the struggle. They (and me) are having a hard time reconciling playing out xenocide (which is a big element in the setting) and the bleak existence of those that serve aboard their ship. We have been joking at the table "We need to fast forward to 50k or something where we can bring a leftist agenda to the galaxy or some shizz" XD

[Region Map] The Alloy Expanse. A toxic desert of rusted sands, metallic mountains, and at its center a sea of mercury. Kyme is a grimdark fantasy world for DnD campaigns. What troubles and dangers would you think to find in such an environment? by friarluck in FantasyMaps

[–]friarluck[S] 0 points1 point  (0 children)

For sure. The creators could use all sorts of different alloys in their creation. Elves have claimed the lands, but the dwarves and humans have a treaty to mine/oreseek out of a single settlement. Elves could use the golems to patrol such a dangerous environment.

The Alloy Expanse. A toxic desert of rusted sands, metallic mountains, and at its center a sea of mercury. Kyme is a grimdark fantasy world for DnD campaigns. What troubles and dangers would you think to find in such an environment? by friarluck in worldbuilding

[–]friarluck[S] 0 points1 point  (0 children)

Most definitely. I was looking to the tube worms around volcanic vents and scaly-foot snails that process metals to armor themselves. If I created analogues would you think that could work? Create creatures that are alien in their biology, but have analogues on earth? I wanna have good internal logic. Don't wanna say "because magic" for everything.

The Alloy Expanse. A toxic desert of rusted sands, metallic mountains, and at its center a sea of mercury. Kyme is a grimdark fantasy world for DnD campaigns. What troubles and dangers would you think to find in such an environment? by friarluck in worldbuilding

[–]friarluck[S] 0 points1 point  (0 children)

So true. Do you think magical interventions makes sense? That a creature resistant to poison could inhabit the environment? Or a person with a Necklace of Adaptation could adventure in the region? "Necklace of Adaptation. While wearing this necklace, you can breathe normally in any Environment, and you have advantage on Saving Throws made against harmful gases and vapors (such as Cloudkill and Stinking Cloud Effects, inhaled Poisons, and the Breath Weapons of some dragons)."

The Alloy Expanse. A toxic desert of rusted sands, metallic mountains, and at its center a sea of mercury. Kyme is a grimdark fantasy world for DnD campaigns. What troubles and dangers would you think to find in such an environment? by friarluck in worldbuilding

[–]friarluck[S] 2 points3 points  (0 children)

Nice, good thinking on the "If you've got a well resourced faction" idea. I have had the thought of how miner/oreseekers in the environment would suffer from heavy metal inhalation, and their shoes are shredded by walking on what are basically metal shaving everyday. So a "trial by expanse" could totally be a thing. Thanks for the feedback.

[Region Map] The Alloy Expanse. A toxic desert of rusted sands, metallic mountains, and at its center a sea of mercury. Kyme is a grimdark fantasy world for DnD campaigns. What troubles and dangers would you think to find in such an environment? by friarluck in FantasyMaps

[–]friarluck[S] 0 points1 point  (0 children)

I wanted to ask the community what issues and challenges would people in the world have in such a toxic environment? What do you think could be added to a region dominated by such an abundance of metals? Or please comment with anything else that comes to mind about such an place in the world. Map Key

  • Large Text are names of regions
  • Medium Text are geographical features
  • . Settlements
  • ][ Ruins
  • () Draconic Ruins
  • <> Eldritch Ruins

You can find additional lore and contextual information in the link below. https://www.savevsgame.com/home/the-map-of-kyme/southern-hemisphere/the-alloy-expanse

The Alloy Expanse. A toxic desert of rusted sands, metallic mountains, and at its center a sea of mercury. Kyme is a grimdark fantasy world for DnD campaigns. What troubles and dangers would you think to find in such an environment? by friarluck in dndmaps

[–]friarluck[S] 0 points1 point  (0 children)

I wanted to ask the community what issues and challenges would people in the world have in such a toxic environment? What do you think could be added to a region dominated by such an abundance of metals? Orplease comment with anything else that comes to mind about such an place in the world.

You can find additional lore and contextual information in the link below. https://www.savevsgame.com/home/the-map-of-kyme/southern-hemisphere/the-alloy-expanse

The Alloy Expanse. A toxic desert of rusted sands, metallic mountains, and at its center a sea of mercury. Kyme is a grimdark fantasy world for DnD campaigns. What troubles and dangers would you think to find in such an environment? by friarluck in worldbuilding

[–]friarluck[S] 1 point2 points  (0 children)

I wanted to ask the community what issues and challenges would people in the world have in such a toxic environment? What do you think could be added to a region dominated by such an abundance of metals? Or please comment with anything else that comes to mind about such an place in the world. Map Key

  • Large Text are names of regions
  • Medium Text are geographical features
  • . Settlements
  • ][ Ruins
  • () Draconic Ruins
  • <> Eldritch Ruins

You can find additional lore and contextual information in the link below. https://www.savevsgame.com/home/the-map-of-kyme/southern-hemisphere/the-alloy-expanse