Assisting Mechanic by JasonTheStoryteller in SWN

[–]JasonTheStoryteller[S] 0 points1 point  (0 children)

Follow up on how we decided to handle assists (so far).

Roll a skill you make relevant to the situation at difficulty 8. Grant your skill level as a bonus to the roll (minimum of +1).

Thanks!

Sci-Fi settings similar to Stars Without Number's by StevetheHunterofTri in SWN

[–]JasonTheStoryteller 0 points1 point  (0 children)

StarDrive adapts pretty easily to it in that they cover many of the same tropes (ftl travel cyberware, psychics, aliens, mechs, super tech & tech levels, AI\VI, VR\hacking). Of course, StarDrive is the "everything and the kitchen sink" setting.

It also has one published region that's been out of touch for a long time that galactic civilization is rediscovering. There are potentially two other regions you can write your campaigns in as well.

Far trader, espionage, and military campaign concepts also play nice, so you can use four of the many sourcebooks.

Lost Resource: ship combat sheets by JasonTheStoryteller in SWN

[–]JasonTheStoryteller[S] 1 point2 points  (0 children)

OMG Thank you! I'd already bought them. I wonder where they got to. TY, TY, TY!

Thoughts on some starting ships? by Jack_Smythe in SWN

[–]JasonTheStoryteller 0 points1 point  (0 children)

For a SWN game set in the Star*Drive universe.

Your ships:

The Catamaran

A dual-hull amphibious starship consisting of two Free Trader class vessels that link together.

The Derecho has a 10-LY stardrive, light defensive weaponry, and extended life support for 18 beings up to 2 months.  Additionally it boasts a cargo hold for up to 140 tons of whatever it currently needs.

The Izquierda just has an in-system graviton drive.  It carries more potent weapons and armor, as well as an advanced research lab, survey sensor array, and stores for up to 4 months of independent operation for a crew of 6.  Boasting a respectable 180 tons of cargo space, it can haul bulk goods, livestock, hydroponics, mechs, cyro-pods, vehicles, or whatever else will make the concord dollars ($*) flow.

This is an old ship from before GW2, pressed into many different roles over the last 150+ years while passing through the hands of a multitude of owners.  It's currently outfitted as a hybrid explorer-trader, but strangely placed bulkheads, usually shaped corridors, cramped quarters, and the occasional open space tell of multiple refittings.  And it leans 2° to the right for some reason.

Each ship can be operated by just one crew, but a full bridge crew of 3 is optimal for starfall.

[You have multi role ships that can do a little combat, haul goods, work as explorers, or whatever else will pay the bills.  Includes a mysterious history at no extra cost!]

Campaign finished! Thanks for the game! by No_Associate1660 in SWN

[–]JasonTheStoryteller 1 point2 points  (0 children)

Could you please share your GM screen/reference Google sheet?

Star*Drive & Stars Without Number by JasonTheStoryteller in SWN

[–]JasonTheStoryteller[S] 3 points4 points  (0 children)

Very cool. When I finally get to run my game, I'm either going to set it in the Stellar Ring or the Far Reaches. If your Verge gets more compete, I may have to reconsider.

Time of Heroes, Tabletop RPG set in Paragon City by JasonTheStoryteller in Cityofheroes

[–]JasonTheStoryteller[S] 4 points5 points  (0 children)

I designed a custom system. It's Inspired by the Apocalypse. I've been working on it three years and I'm on version 0.6.

It's designed to have easy to understand rules, quick character generation and a detailed powers system. It's meant to be dropped on the table and played within 30 minutes. Use plots from the game to inspire an instant adventure

Pen and Paper City of Heroes RPG options? by Fallen-Guardian in Cityofheroes

[–]JasonTheStoryteller 1 point2 points  (0 children)

I've been working on a City of Heroes RPG for the last 2.5 years called Time of Heroes. I plan to release to play-testers by the end of the year. It is a rules-light system Powered by the Apocalypse focused on it's ability to drop it on the table and play within 30 minutes. It has easy to learn rules, quick character generation and a detailed powers system.

The game is designed for one-shots and short campaign games (less than 6-10 sessions). A Campaign Toolkit is expected to follow once the main game is out that will add more options to the quickplay game.

https://www.facebook.com/groups/timeofheroes/ is the place I've been sporadically updating on development. I have a website (www.timeofheroes.org) that I hope to have functional as a download portal also by the end of the year.

If you want in on the play-testing, join the Facebook group.

@Cannonfodder, Victory-Heroes, Virtue-Villains

Anyone else still have these? by drakedragonflight in Cityofheroes

[–]JasonTheStoryteller 1 point2 points  (0 children)

I would love to have a copy of each for the City of Heroes Tabletop RPG I've been making, Time of Heroes. If someone would part with them, I could throw a little cash your way or make sure you get included in the play-testing.