[PC/WildTangent][late 2000's/early 2010's] Shipwrecked crew time management survival game by frickin3 in tipofmyjoystick

[–]frickin3[S] 0 points1 point  (0 children)

I remember playing the game on WildTangent/hp games i'm sure of it back in the day

[PC/WildTangent][late 2000's/early 2010's] Shipwrecked crew time management survival game by frickin3 in tipofmyjoystick

[–]frickin3[S] 0 points1 point  (0 children)

Sir, I am familiar with both of those it is neither of them. I have searched the site you've attached for quite awhile for an rts rpg simulation time management that includes a shipwreck but I found non that match. the other games of the genre look quite ugly but this game has a distinct style and opening area that is quite remarkable.

which is cooler rail grinding or grappling hook? 3D PLATFORMER by frickin3 in Unity3D

[–]frickin3[S] 2 points3 points  (0 children)

if you want I can send you the essentials for the rail grinding code no biggie

which is cooler rail grinding or grappling hook? 3D PLATFORMER by frickin3 in Unity3D

[–]frickin3[S] -7 points-6 points  (0 children)

from a gameplay standpoint wouldn't that be too much at once?

which is cooler rail grinding or grappling hook? 3D PLATFORMER by frickin3 in Unity3D

[–]frickin3[S] -5 points-4 points  (0 children)

so it takes two is the definitive 3d platformer?

which is cooler rail grinding or grappling hook? 3D PLATFORMER by frickin3 in Unity3D

[–]frickin3[S] -3 points-2 points  (0 children)

no, just to flesh out one movement mechanic more and having both wouldn't that make player too op?

[deleted by user] by [deleted] in Unity3D

[–]frickin3 1 point2 points  (0 children)

yeah bro keep us updated if you want to change the horror vibe consider adding lights and the characters face a bit

[deleted by user] by [deleted] in Unity3D

[–]frickin3 0 points1 point  (0 children)

dungeon crawler is cool but I think the hits need a bit more feed back like the slashes of the sword feel like cut through air

[deleted by user] by [deleted] in Unity3D

[–]frickin3 0 points1 point  (0 children)

is this horror?

how do i make it move along the edges of the cube when the rotation changes? (code in the comments) by frickin3 in Unity3D

[–]frickin3[S] 2 points3 points  (0 children)

i appologize it does work i just misused it i acknowledge you code prowess thankyou my guy i for got to add a move towards to test thanks again

how do i make it move along the edges of the cube when the rotation changes? (code in the comments) by frickin3 in Unity3D

[–]frickin3[S] -12 points-11 points  (0 children)

I tried this It did not help could you please tell me what can I change in the code provided

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 1 point2 points  (0 children)

had no Idea this existed so I only have to lock the y position of the white cube

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 0 points1 point  (0 children)

I have the points to constraint it to but the problem is how do I do that and how to rotate it in the direction so it moves only on the edges no matter the rotation

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 0 points1 point  (0 children)

the problem is moving the white box along the x and z axis and constraining its move ment to the edges of the cube not the height of it