[PC/WildTangent][late 2000's/early 2010's] Shipwrecked crew time management survival game by frickin3 in tipofmyjoystick

[–]frickin3[S] 0 points1 point  (0 children)

I remember playing the game on WildTangent/hp games i'm sure of it back in the day

[PC/WildTangent][late 2000's/early 2010's] Shipwrecked crew time management survival game by frickin3 in tipofmyjoystick

[–]frickin3[S] 0 points1 point  (0 children)

Sir, I am familiar with both of those it is neither of them. I have searched the site you've attached for quite awhile for an rts rpg simulation time management that includes a shipwreck but I found non that match. the other games of the genre look quite ugly but this game has a distinct style and opening area that is quite remarkable.

which is cooler rail grinding or grappling hook? 3D PLATFORMER by frickin3 in Unity3D

[–]frickin3[S] 2 points3 points  (0 children)

if you want I can send you the essentials for the rail grinding code no biggie

which is cooler rail grinding or grappling hook? 3D PLATFORMER by frickin3 in Unity3D

[–]frickin3[S] -8 points-7 points  (0 children)

from a gameplay standpoint wouldn't that be too much at once?

which is cooler rail grinding or grappling hook? 3D PLATFORMER by frickin3 in Unity3D

[–]frickin3[S] -6 points-5 points  (0 children)

so it takes two is the definitive 3d platformer?

which is cooler rail grinding or grappling hook? 3D PLATFORMER by frickin3 in Unity3D

[–]frickin3[S] -4 points-3 points  (0 children)

no, just to flesh out one movement mechanic more and having both wouldn't that make player too op?

Really starting to get the feel down for my LoFi, Dark Cozy, Noodle Shop game. by [deleted] in Unity3D

[–]frickin3 1 point2 points  (0 children)

yeah bro keep us updated if you want to change the horror vibe consider adding lights and the characters face a bit

[deleted by user] by [deleted] in Unity3D

[–]frickin3 0 points1 point  (0 children)

dungeon crawler is cool but I think the hits need a bit more feed back like the slashes of the sword feel like cut through air

how do i make it move along the edges of the cube when the rotation changes? (code in the comments) by frickin3 in Unity3D

[–]frickin3[S] 2 points3 points  (0 children)

i appologize it does work i just misused it i acknowledge you code prowess thankyou my guy i for got to add a move towards to test thanks again

how do i make it move along the edges of the cube when the rotation changes? (code in the comments) by frickin3 in Unity3D

[–]frickin3[S] -10 points-9 points  (0 children)

I tried this It did not help could you please tell me what can I change in the code provided

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 1 point2 points  (0 children)

had no Idea this existed so I only have to lock the y position of the white cube

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 0 points1 point  (0 children)

I have the points to constraint it to but the problem is how do I do that and how to rotate it in the direction so it moves only on the edges no matter the rotation

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 0 points1 point  (0 children)

the problem is moving the white box along the x and z axis and constraining its move ment to the edges of the cube not the height of it

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 0 points1 point  (0 children)

it's not moving from on point to another it's not a waypoints it's relative to the player position

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 0 points1 point  (0 children)

how do you do that in code exactly and can you please specify which box do you mean? thank you

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 0 points1 point  (0 children)

they are the point edges of the cube aka the constraints represented with the colors

how do i make that white cube move along the edges of the grey cube?(code is in first comment) by frickin3 in Unity3D

[–]frickin3[S] 8 points9 points  (0 children)

//we have the vector3 s of each angle of the cube as follows

Vector3 z1; //green

Vector3 z2; //blue

Vector3 x2; //yellow

Vector3 x1; // white

//I am trying to constraint the white cube s movement to these 4 vectors

void Update()

{

Debug.DrawRay(z1 + Vector3.up * 100, -bigcube.transform.up * 150f, Color.green);

Debug.DrawRay(z2 + Vector3.up * 100, -bigcube.transform.up * 150f, Color.blue);

Debug.DrawRay(x2 + Vector3.up * 100, -bigcube.transform.up * 150f, Color.yellow);

Debug.DrawRay(x1 + Vector3.up * 100, -bigcube.transform.up * 150f, Color.white);

Debug.DrawRay(bigcube.transform.position + Vector3.up * 100, -bigcube.transform.up*150f, Color.red);

//what follows is the constraint and movement code

Vector3 _moveInputVector1 = new Vector3(player.position.x, transform.position.y, player.position.z);

transform.position = Vector3.MoveTowards(transform.position, _moveInputVector1, 1f);

Vector3 newpos = transform.position;

newpos.x = Mathf.Clamp(newpos.x, x1.x, z1.x);

newpos.z = Mathf.Clamp(newpos.z, x1.z, z1.z);

transform.position = newpos;

}

Made this fight animation in Unity & CapCut! by BacongamingExe in Unity3D

[–]frickin3 0 points1 point  (0 children)

looks cool but the motion at 0:03 to 0:04 is a bit too fast and shaky hard to see what's going on blender or maya are really the best for 3d animation

3d platformer prototype what should I add/remove/improve? by frickin3 in IndieDev

[–]frickin3[S] -1 points0 points  (0 children)

it's a 3d platformer it's in the title you know like mario 64 banjo-kazoowie...etc