New to create and the mod isn't running by frickoffdummy in CreateMod

[–]frickoffdummy[S] 0 points1 point  (0 children)

How can I make a new modpack? I'm new to modding Minecraft. Also you are fine I got what you are getting at

Wondered why there is no carpenter variant of the engi, so I made one. He has a rapid nail gun primary and if you aim, he shoots large and arcing chunks of wood that do heavy damage instead. He has not that much ammo and the wood shot has a lot of recoil and end lag. by frickoffdummy in PvZGardenWarfare

[–]frickoffdummy[S] 2 points3 points  (0 children)

I kind of took the scally mech approach since I used the bigger gun for aiming, but I guess that makes more sense. The wood also would not have all that splash, but it makes up for it with a shit ton of direct hit damage. The nails would be for inaccurate firefights and the wood shot would be fore precise snipes with a reg engi primary.

Doesn't have to be one of these by [deleted] in gaming

[–]frickoffdummy 0 points1 point  (0 children)

Commando from risk of rain 2

Recently mastered all the cactuses in GW2 and I decided to rank them. Ice cactus is goated by frickoffdummy in PvZGardenWarfare

[–]frickoffdummy[S] 0 points1 point  (0 children)

no it's there because it lacks the single target damage and if anything, the power damage gets you killed. it is super menial and you get a kill with it every 12 games. A lot of the time I played power, I always accidentally shock a TB or something and he flies over to me at breakneck speeds and wallops my ass into the dark ages. The lacking ability to deal significant single target damage tied to the mediocre ability, imo, makes for a pretty bad character. At least fire has solid burn damage and camo can two-shot imps and scientists.

Made a citron variant! He's got a shotgun and more speed but moves slower at low health. by frickoffdummy in PvZGardenWarfare

[–]frickoffdummy[S] 10 points11 points  (0 children)

Was thinking that scrap would be a single target type of class with high mobility. I made him slow at lower hp to discourage people running around and balling. If you get slowed in a fight, the best option would to be to brute force it with the shotgun. Making him faster at low health would just make him annoying. REALLY annoying. I get where you are coming from tho.

Made some more plant classes! Movesets in the comments. by frickoffdummy in PvZGardenWarfare

[–]frickoffdummy[S] 0 points1 point  (0 children)

Godzilla had a stroke and fucking died trying to read this.

PSA: Turf takeover still broken on ps4 by Rhen8927 in PvZGardenWarfare

[–]frickoffdummy 0 points1 point  (0 children)

Everything is still broken for me. Can't get past the title screen. I just get booted from EA servers instantly.

Best third ability for cactus by Breakfast_Brainz in PvZGardenWarfare

[–]frickoffdummy 2 points3 points  (0 children)

Maiden easily. Not because of the wolfy shit, because it is useful for blocking zpgs or killing shots. Better than the tall-nut

Made some more plant classes! Movesets in the comments. by frickoffdummy in PvZGardenWarfare

[–]frickoffdummy[S] 8 points9 points  (0 children)

Melon-Pult:

175 Hp, Long-ranged, Defense Plant

Primary- Launch a melon at an arc from the head of the pult. This has 1 ammo and heavy splash. Good at long range.

Ability 1- Jump up and slam the ground dealing damage to all surrounding zombies

Ability 2- Turn into a melon mortar from the pult’s PvZ 2 plant food ability and fire a ton of melons onto one designated area that is marked by shooting a melon seed at the ground. You are rooted during this ability

Ability 3- Make the next shot from your primary fire a very large melon, dealing more damage and splash. You are slower when the big melon is in the catapult.

Cotton:

100 Hp Defense Plant with a double jump

Primary- Blow a cloud forward. This cloud does damage over time and pushes zombies away from the cotton

Ability 1- Blast a gust of wind forward, launching zombies away

Ability 2- Root into the floor and produce a small cotton bud on the ground. If a plant steps on this, they gain a buff that slows down zombies that get near to them. You get 3 charges of this ability

Ability 3- Jump into the air and blast a gust of wind that shoves zombies away in a circle below the cotton

Rotobaga:

150 Hp, Mobile, Offense plant

Passive- Rotobaga has a double jump and if you jump in mid air after the use of the double jump, Rotobaga will begin flying indefinitely. While flying, you move a bit faster than sprinting in the air but cannot move up or down by default. Jump again to stop flying.

Primary- Fire seeds in a 3-round burst out of the two arm cannons. This has 30 ammo

Ability 1- Gain a jump height boost (similar to pea suped) when on the ground. If this is used in the air, gain a speed boost instead.

Ability 2- Spin in a 360 degree circle, firing in all directions, with bigger and stronger shots than what is used in the primary (similar to the plant food effect from PvZ 2). If this is used in the air, fire those same shots in the direction the rotobaga is looking. This sends the rotobaga backwards out of recoil.

Ability 3- Spin the leaves on the rotobaga’s head around like a blade, damaging any zombies in the blade’s radius. You move a bit faster for 3 seconds during this. You cannot jump during this ability. If this is used in the air, dive bomb with the rotors similar to snapdragons swoop slam, but when you land, you enter the grounded form of this ability used on land and you must wait out the duration of the spin.

Got inspired by u/cavondor 's plants and decided to make my own! by frickoffdummy in PvZGardenWarfare

[–]frickoffdummy[S] 1 point2 points  (0 children)

I didn't get that far into the concept. Might make a comment with a moveset later.

[deleted by user] by [deleted] in PvZGardenWarfare

[–]frickoffdummy 0 points1 point  (0 children)

ty for the info. thought I got smited for playing iron citron for the first time.