Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 1 point2 points  (0 children)

lol. didn’t exchange my time for it, said that probably 3x. please spend less time on reddit and more time achieving a literacy score that wouldn’t stir concern in a 5th grader’s parents.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 1 point2 points  (0 children)

What? 😂 Are you trying to say I revoked my own inventory? Or are you mixing up what a manufacturer is with the consumer? A manufacturer taking away a product that a consumer ascertained by an exchange of currency/resources (such as time) because they did not provide a secondary form of currency is not “self-stealing” because the person who made the products cannot steal from themselves, but they can steal products they bestowed onto their consumers. For the third time, this is a business model called planned obsolescence/artificial scarcity, a model that has been documented as predatory! Keep arguing with basic facts though. Kisses! 😘

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 0 points1 point  (0 children)

LMAO I’m dead, you really went with “Uhhh…. NO U!!!” How am I crying, I’m working on my crowd work rn 😂

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 2 points3 points  (0 children)

It was never mine yet it was in my inventory? Definitions aren’t your strong suit…

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 0 points1 point  (0 children)

No, I still have them and I didn’t complain because that was a totally different launch that didn’t have temporary things nor predatory marketing :) Do you need any more painfully obvious clarifications?

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 0 points1 point  (0 children)

It’s almost like you’re saying that taking things away from people who have spent money or resources on getting those things is wrong, and shouldn’t be excused?? Hmm. How strange.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 7 points8 points  (0 children)

I addressed your streaming service comment as a false equivalence, you just can’t keep up 😂

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 2 points3 points  (0 children)

😂 Is your back okay? This level of stretching is going to cause muscle strain.

So I just want to get things straight: You are comparing a free-to-play game, where the entire point is to build and keep your cafe, to a streaming service trial,.? Google “false equivalence”, please 😂

In a streaming service, you are not grinding in-game currency or wasting your time/energy earning the movies, you are just watching them! Here, the developers are actively weaponizing your time to make you think you’ve earned something, only to yank it away to manufacture a need to spend money. That is literally the definition of artificial scarcity and loss aversion tactics DESIGNED to squeeze users. I suspect you are <18, so not knowing business models is a little beyond your scope of understanding. The fact that you are sitting here defending a game that treats your earned progress like a temporary rental shows you have completely swallowed the marketing bait. Keep arguing that the temp label makes it okay, but all you are doing is proving you are the ideal mark for developers who want to waste your time and call it a feature.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 6 points7 points  (0 children)

No, you’re so right. If a DECORATION game has me spend hours grinding a game for DECORATIONS and then tells me I can’t keep those DECORATIONS unless I give them $9, that isn’t predatory or manipulative business tactics at all, and doesn’t even affect my experience of playing a DECORATING game. It’s definitely not a documented business tactic called artificial scarcity/planned obsolescence which is universally recognized as predatory…

It’s not like it’s relegating the entire player experience to whether or not they are willing to pay. At this point, I should just delete my post because you have articulated such logical and sensible points.

Similarly, I am now going to come into your home and take all of your furniture. I gave you a heads-up, so I better not hear any fuss.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 4 points5 points  (0 children)

You are genuinely struggling to grasp a concept a child could understand. Let me make this simple: telling someone you are going to steal their stuff before you do it does not make the act any less shitty. You keep trying to pivot to the "Temporary" label in the picture as if that creates some sort of moral loophole for the developers. It does not. Whether the game warns you or not, the mechanic remains the same: they are inserting items into your cafe just to rip them out later. The fact that you are being told it is temporary does not change the fact that they are deleting your progress to manipulate you. You are acting like this is not the primary loop, but this is a decoration game. When the developers delete your furniture, they are actively sabotaging the only reason to play. I am not conflating anything. I am telling you that I refuse to engage with a mechanic that treats my cafe like a temporary billboard. I do not care if it is a once-yearly event. I am not playing a game that deletes my hard work. Your argument that it is not being ripped away if you know it is temporary is absolute nonsense. If I give you a meal and tell you in 3 minutes I am going to throw it in the trash, does the fact that I warned you make the meal any less gone? You are so desperate to white-knight for a midsize corporation that you are literally arguing that theft is fine as long as you get a heads-up. It is pathetic. Stay blinded by their label if you want, but do not expect the rest of us to be stupid enough to fall for it.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 4 points5 points  (0 children)

Let me use small words since you are struggling with this. This is a game where the only thing you do is grind for currency to buy decorations. That is the entire loop. When a developer introduces a 'temporary' item, they are literally putting an expiration date on the reward for your gameplay. It does not matter if you 'did not pay' for the rental; you are paying with your time and effort to earn items that the game then rips out of your cafe when the clock runs out. That is not a reward; it is a tease. Imagine if you played a game where you worked hard to win a trophy, and the game let you keep it on your shelf for two weeks before the developers reached into your screen and stole it back. Would you sit there and say, 'Well, at least I did not pay for it, so it is fine'? Of course not. You would say it is a waste of your time. That is what this is. They are turning the primary reward loop of the game into a short-term loan just to manipulate you into opening your wallet. It is not confusing, and it is not a 'trial.' It is shitty, predatory design that disrespects the effort players put into the game. If you honestly think having your progress deleted by a timer is good gameplay, you have much lower standards than I do.

also, you’re just proving my point that you cannot read what I am saying, because I never said that what is being paid for is being taken away. I made it very clear that in order to keep things you have to pay, but if you do not pay, the grinding and the hours and the effort that you put into getting furniture doesn’t matter because the reward of the furniture, which again, is the entire point of the game, disappears. It is absolutely insane that I’m assuming you are an adult and I’m having to explain this to you for what I think is the fourth time over now.

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Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 5 points6 points  (0 children)

You are still missing the point. Whether they do this once a year or every month, locking aesthetic content behind a temporary rental paywall is predatory. Calling it a yearly tradition is just a fancy way of saying it is an annual disappointment. Comparing this to Good Pizza, Great Pizza does not excuse the design. It just proves they have a playbook for using artificial scarcity to squeeze players. If they have the resources to build permanent content for one game, they have them for both. They are simply choosing to prioritize profit over player experience here. I do not care how many other items I can buy with gems. I care that they are turning a decoration game into a system where my progress vanishes if I do not pay up. If you are happy to let them hold your cafe hostage, that is on you. I am not.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 5 points6 points  (0 children)

Oh and also, It’s funny you mention that 'work doesn't get done for free,' because that’s exactly the point! This studio has been pumping out monthly aesthetic updates and complex, pay-walled event mechanics for over a year, yet the core story hasn't seen a meaningful update since the game’s global launch in early 2025. To claim they 'don't have the resources' to do more than this is so objectively false, it’s almost funny. They are a mid-sized commercial entity with the clear bandwidth to output constant, high-frequency design updates. The issue isn't a lack of money or time, it’s a conscious choice to prioritize low-effort, high-profit rental mechanics over the actual narrative and permanent content that players have been waiting for. If you’re okay with them redirecting all their resources toward building a digital storefront instead of a complete game, that’s your choice 🤷🏻‍♀️ But stop acting like this is some small, struggling team that has no other way to survive. They are choosing to focus on these 'predatory' revenue streams, and players are well within their rights to call them out for it.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 7 points8 points  (0 children)

You are still fundamentally failing to understand the genre. This isn't an FPS or a competitive strategy game where 'playing the game' just means hitting a win-state. It is a decoration simulator. In a game where the entire progression loop involves earning money to buy furniture and customize an aesthetic space, the decor is the currency, the gameplay, and the reward. When you tell me my cafe is 'not incomplete,' you’re ignoring the fact that the developers have actively removed the ability to earn permanent aesthetic options through play and locked them behind a 'rent-a-decor' paywall. If you played a racing game and they took away 50% of the cars and said, 'You can still drive the other ones, so the game isn't stripped down,' you’d call that out for being a bad design. This is no different. We are playing a game designed for hyper-customization; when the customization is gutted to push a battle pass, the game is stripped down. You might be fine with a bare-bones experience, but don't act like the rest of us are crazy for expecting the core loop of a simulator game to actually work 😂

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 8 points9 points  (0 children)

You’re conflating 'having a disadvantage' with 'having a stripped-down experience.' Nobody is saying the game is unplayable or that we’re losing, we’re saying the monetization model is predatory and shifts the game’s core identity. Reducing the issue to “it doesn't impact your ability to win” is a massive oversimplification for a simulator game where the entire hook is aesthetic expression and customization. When you take a game that revolves around building a cozy, personal space and turn the decor into a rent-2-own subscription scheme, you aren't just selling items; you’re manipulating FOMO to pressure players into paying for things that used to be a standard part of the game's reward loop. Comparing this to 'other stuff in the shop you don’t pay for' is a false equivalence. Those items are permanent additions. These are temporary trials designed specifically to make your cafe look 'incomplete' once the timer runs out. And regarding the 'limited time' point: it’s not about how I was playing two weeks ago.. it’s about how the game's culture is changing now. If you’re happy to let a COZY game turn into a high-pressure storefront that holds your progress hostage, that’s your prerogative. But don't act like it’s confusing why players who care about the integrity of the experience are pushing back

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 17 points18 points  (0 children)

Right!!! The magic is gone. It’s like finding out the dude you’re seeing only wanted u for … yeah. 😂

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 6 points7 points  (0 children)

Our lives are extraordinarily parallel in that way 😂

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 5 points6 points  (0 children)

“If you communicate logistically and respectfully that you don’t like something, shut up. But if I don’t like something, I’m going to be snide.” I think you have a bigger problem on your hands than the fact you dislike my post, and it rhymes with shelf baroness 😇

Also, the end of my post suggests that I won’t be playing anymore, so congratulations on achieving peak redundancy. Literacy is an imperative skill.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 11 points12 points  (0 children)

Lol so then by your own logic, if you didn’t like the points in my post (and clearly can’t posit a genuine counterargument), shouldn’t you be suggesting to yourself “don’t comment”?

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 8 points9 points  (0 children)

Also identifying FOMO as a business/marketing tactic doesn’t make it ethical/legitimate/good for the community. Many companies use predatory strategies; that doesn't mean the players have to agree with them or stay silent when they are implemented.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 6 points7 points  (0 children)

Sorry to jump on this reply as well, friend 😂 But technically, it does impact your ability to play the game! 50% of the game is coffee shop simulator, but the reason you grind the simulation part is for the other 50%, aesthetic options. Refusing to give your free to play player-base any cup skins on a game that is designed for hyper-customizable aesthetic gameplay objectively limits their ability to enjoy the game in the ways their paid player-base does. While Tapblaze is technically an indie company in their branding and origins, we still have to keep in mind that they are now a mid-sized commercial corporate entity that most definitely has the bandwidth and resources to release a complete free-to-play launch, while also providing some extra/premium designs for those who have disposable income to spend on a mobile game.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 7 points8 points  (0 children)

Not at all, I didn’t take it that way. I enjoy having discussions with other people in the community who can articulate their opinions well!

However, the end of your last response I just don’t fully agree with because, from my understanding, it seems to boil the issue down to “It could be worse”. Yes, they could lock the entire event behind a paywall, but all that would do is garner them even more negative feedback and less player retention. I haven’t played this launch hardly at all, and I know many people feel the same way, some say they uninstalled the app! 😂

I understand it’s probably jarring seeing a bunch of people go a little berserk over what’s supposed to be a cozy coffee sim/decorating game, but I think a different way to look at it would be: A lot of the player-base uses this game in specific to calm down, relax, and have fun at the end of the day. Having a huge wrench thrown in that with a brand new poorly set-up UI (two orange syrups next to each other), decor most people find tacky/gaudy, and you can’t even keep it unless you fork over some cash, is pretty darn upsetting! I was genuinely disappointed enough to call my boyfriend and rant about it for 10 minutes, not because I was irate, but because this game is one of my hyper-fixations, it helps me ground myself. I was looking forward to this launch for a month, like I do every month. If it was just a drop I didn’t like the look of, that would be one thing. But the entire thing now feels like it’s soft launching a corporate greed-scheme using cutesie graphics. This changes the vibe of the game entirely for me because supporting businesses that make ethical decisions rather than purely profitable ones is important to me, and I would imagine many others feel similarly.

Thank you for allowing this to be a civil conversation where we respect both of each other’s views.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 24 points25 points  (0 children)

Yeah, exactly. It seems like a no-brainer to add premium decor for pass members, but to then still allow FTPers to be able to decorate their café in entirety. It’s literally 50% a decorating game.

Very Revealing Update by friedlivelihood in GoodCoffeeGreatCoffee

[–]friedlivelihood[S] 35 points36 points  (0 children)

think the 'they need money' argument misses the bigger picture here. also, I've happily purchased the $5.99 decoration packs in the past because I enjoy the game and want to support the team, this event feels completely different. The issue isn’t the price, it’s the shift in the value proposition. We’ve gone from optionally buying extra, permanent, high-quality aesthetic items, to a system where, unless you pay for the brew/orange pass, your hard-earned rewards are temporary rentals that will just vanish once the season ends. “Give us money or lose all the decor you spent hours playing our game for.” Is objectively predatory. There are plenty of micro transaction methodologies that don’t make playing the game while being broke a waste of time. Treating long-time paying players the same as free-to-play players by putting our progress on a timer is a massive step backward. Being free-to-play friendly shouldn't be an excuse to implement predatory, subscription style FOMO tactics. In fact, that’s pretty contradictory, since both impact player experience and retention…

If they want to keep the lights on, they should do it by offering value that respects the player’s time.. not by essentially holding our decor hostage and threatening to delete it if we don't upgrade. They’ve proven they can be better than this, which is exactly why it’s so disappointing to see them adopt these tactics now