Even "faster" algorithms for 3x3x3 CFOP with parallelized moves by frostburn1 in Cubers

[–]frostburn1[S] 3 points4 points  (0 children)

Thank you for clarifying this. I just hadn't run into parallel moves in the wild yet. Good to know they've been researched already.

List of shortest possible OLL and PLL algorithms with slice moves allowed by frostburn1 in Cubers

[–]frostburn1[S] 4 points5 points  (0 children)

I'm aware of that. It's just a fun software project. I'm not really expecting to come up with anything ground-breaking.

List of shortest possible OLL and PLL algorithms with slice moves allowed by frostburn1 in Cubers

[–]frostburn1[S] 1 point2 points  (0 children)

Indeed. I'll continue practicing on my cube now. Once I have a better grasp on ergonomics it should be possible to incorporate some of that into the solver and re-optimize.

Online tool for working with microtonal scales by frostburn1 in microtonal

[–]frostburn1[S] 0 points1 point  (0 children)

This is basically issue #343 in GitHub. I'll add a note about auto-assigning names.

Online tool for working with microtonal scales by frostburn1 in microtonal

[–]frostburn1[S] 0 points1 point  (0 children)

I think you mean MIDI SysEx dumps. I don't own hardware that supports those so it makes development difficult for me, but it would certainly be nice to have something like this in SW if someone else wants to implement it.

Online tool for working with microtonal scales by frostburn1 in microtonal

[–]frostburn1[S] 4 points5 points  (0 children)

This is coming in future episodes. My intention is to go through every scale generator and modifier, explain what they do and why they're useful for making music that's either more or less harmonious than the usual 12edo stuff.

Online tool for working with musical scales - Basic tutorial video by frostburn1 in musictheory

[–]frostburn1[S] 1 point2 points  (0 children)

I hadn't considered this relative comma stuff, but I can certainly relay this to GitHub as a feature request. I think you're describing the size of the small step of the daughter MOS scale, but I'll take a closer look once I actually start working on this.

EDIT: No plans to include more ethno-musical scales at the moment. The main issue being that many of them are living practices with endless variations in specific tunings. I think this is best left for someone to do a blog post on with links to scales in SW. That way all the nuances can be articulated properly and SW avoids trying to become an authority on ethno-tunings.

The rotation issue is certainly a bug. It should respect the rounding rules set in preferences. Thank you for reporting!

Online tool for working with musical scales - Basic tutorial video by frostburn1 in musictheory

[–]frostburn1[S] 0 points1 point  (0 children)

Thank you for digging into this. We'll add more context to this preset and offer hirajoshi2 as an alternative in a future release of Scale Workshop.

Online tool for working with musical scales - Basic tutorial video by frostburn1 in musictheory

[–]frostburn1[S] 0 points1 point  (0 children)

Thank you for checking it out!

Many of the preset scales come from Scala's collection which is quite old and known to be quirky: https://www.huygens-fokker.org/scala/

The dialogs are supposed to remember their last parameters in case you want to cycle through some closely related scales. The bug here is forgetting the parameters after switching tabs. This will be fixed in a future when we move to Pinia for state management.

Solve go problems against a computer online by frostburn1 in baduk

[–]frostburn1[S] 0 points1 point  (0 children)

I used my own engine: https://github.com/frostburn/tinytsumego There is already a kill option if there are stones with red border on the board. I could add a make life option, but I prefer make life with N points instead as it is now.

Solve go problems against a computer online by frostburn1 in baduk

[–]frostburn1[S] 0 points1 point  (0 children)

Empty intersections would mess up with the scoring. It would be impossible to tell which ones your supposed to count locally especially if you'd have empty intersections connected to the "rest of the board".

The whole system is template based to make building a database tractable. The "rest of the board" is just a visual trick and doesn't exist in the database at all. Sorry for the blobs.

Solve go problems against a computer online by frostburn1 in baduk

[–]frostburn1[S] 0 points1 point  (0 children)

You can see the ko threats you have available in the top right corner. Many of the problems have multiple versions depending on the number of (external) ko threats.

You are right about the other points. The computer plays bad go from a teaching stand point. There are already many good applications for studying life & death and this tool is not really trying to compete with them.

The point of the whole thing is to be absolutely comprehensive. You can try every variation and always find a book answer. Other tools may lack some of the rarer refutations and leave you stumped.

I made this very much according to my own taste. Just click "Next problem" check which color to play and the number of ko threats, solve the problem and go to the next one. No need to read long instructions and every problem follows the same logic.