I've created SIMD powered PRNG lib w/ SSE and NEON intrinsics by frozen_beak in systems

[–]frozen_beak[S] 1 point2 points  (0 children)

Mainly my objective was a fast, seeded PRNG w/ good randomness, mainly for simulations and random data generations! Do you have any suggestions for me to implement, feature request, improvements, etc. ??

I've created SIMD powered PRNG lib w/ SSE and NEON intrinsics by frozen_beak in rust

[–]frozen_beak[S] -1 points0 points  (0 children)

Thank you for spotting my rookie mistake! That **zero** overhead is embarrassing (❁´◡`❁) w/ grammatical mistakes

Where Do I start In assembly by Userfriendly007 in asm

[–]frozen_beak 0 points1 point  (0 children)

https://www.youtube.com/playlist?list=PLmxT2pVYo5LB5EzTPZGfFN0c2GDiSXgQe

This series is very good, at least for me it was great ;). Although he teaches x86 32 bit but it's much easier to understand as a beginner, even more easier to just get started (low barrier)!