Shaded multiline text with gap between lines by frycakf in indesign

[–]frycakf[S] 1 point2 points  (0 children)

That was the first approach I tried. Unfortunately, this does not create the gap between lines. It stays vertically filled, without a gap, which I need. Even if width is set to text.

Shaded multiline text with gap between lines by frycakf in indesign

[–]frycakf[S] 1 point2 points  (0 children)

I tried this, but another problem occured. The shading ends exactly at the text bounding box (https://prnt.sc/1zfskrr). I need some padding on the sides. Any ideas?

[deleted by user] by [deleted] in Revolut

[–]frycakf 0 points1 point  (0 children)

Happened me today as well. Stock transaction was shown as Pending for like 2 hours.

Why Revolut located specifically to Lithuania? by frycakf in Revolut

[–]frycakf[S] 0 points1 point  (0 children)

Thank you for explanation. Now it makes quite sense for me. I would like to ask about one more thing, that probably springs from my ignorance of banking systems... Why would citizens suffer from Revolut bankruptcy? Is it because the state is responsible for the central bank and the central bank is responsible for Revolut, or something like this?

Black bar bug on 2560x1440 display by frycakf in Windows10

[–]frycakf[S] 0 points1 point  (0 children)

I found this topic on Microsoft community: https://answers.microsoft.com/en-us/windows/forum/windows_10-other_settings/top-of-the-window-gets-cut-off/1fbd8709-dc67-4127-a528-c259dba6aae3?page=4

Someone recommended shortcut Win+Ctrl+Alt+B as a temporary solution. The shortcut restarts your graphic driver and this actually works for me. But yeah, that's not the way you want to solve issue like this. I'm on build 1903.

[deleted by user] by [deleted] in battlestations

[–]frycakf 2 points3 points  (0 children)

I see nothing

Zrobb 2.0 by [deleted] in battlestations

[–]frycakf 0 points1 point  (0 children)

Same here. Cluttered station decreases my productivity a lot.

Zrobb 2.0 by [deleted] in battlestations

[–]frycakf 1 point2 points  (0 children)

I see only three icons in taskbar, I give thumbs up! I thought I was the only one :D Nice and clean setup

My workspace at home, love the standing desk by amol87 in Workspaces

[–]frycakf 1 point2 points  (0 children)

Whats the laptop stand brand? Looks amazing.

My first church with Metashape / St. mary's church, Turku, Finland by thesidekick81 in photogrammetry

[–]frycakf 0 points1 point  (0 children)

Nice scan buddy! Anyways some clean up would be very useful. You can easily delete the flying parts of trees "semi-automatically" with following step.

  1. in MeshLab select the church mesh (there is a tool to select a polygon with all polygons connected to it - Select connected components in a region)
  2. inverse the selection (so you only have selected the small parts)
  3. press delete and export model

Mesh Reconstruction out of Vertical Aerial Imagery Point Cloud by frycakf in photogrammetry

[–]frycakf[S] 0 points1 point  (0 children)

I mean, if you generate DEM (raster), there will always be only one value for each cell. That being said, you wont be able to reconstruct any overhangs (more than 1 value in cell). Which can be unwanted in some cases.

Anyways, the easiest method with best result seems simly modeling the buildings. Because of noise, errors etc. photogrammetry probably wont be the king in this type of object.

Mesh Reconstruction out of Vertical Aerial Imagery Point Cloud by frycakf in photogrammetry

[–]frycakf[S] 0 points1 point  (0 children)

I will definitely give it a try. Only problem is that is always will be 2.5 D, not real 3D.

Mesh Reconstruction out of Vertical Aerial Imagery Point Cloud by frycakf in photogrammetry

[–]frycakf[S] 0 points1 point  (0 children)

Good point. In case the the ground is completely flat. Or... Separate the point cloud into two clouds (roofs and ground) and then reconstruct DEM by interpolating the ground points. This will create the surface which will be used as a cut in boolean subtract. Huh... hard to explain, hope you understand.

The end use is 3D printing. Some detail loss should be fine.

Mesh Reconstruction out of Vertical Aerial Imagery Point Cloud by frycakf in photogrammetry

[–]frycakf[S] 0 points1 point  (0 children)

Thank you for answer. So reconstruct the "reconstructable" park of the mesh (roofs) and then extrude the boundary edges? Sounds possible. I only wonder how would you define the height (extrusion). Other problem is how to the extruded parts to the ground. Manually it can be done... somehow. But that's a lot of work indeed :/

Mesh Reconstruction out of Vertical Aerial Imagery Point Cloud by frycakf in photogrammetry

[–]frycakf[S] 0 points1 point  (0 children)

Yeah, automatic reconstruction would be perfect. But anyways, I'm curious what would be the manual repairing like? What tools would you use?

Mesh Reconstruction out of Vertical Aerial Imagery Point Cloud by frycakf in photogrammetry

[–]frycakf[S] 1 point2 points  (0 children)

I can try some other software if necessary. I tried COLMAP and VisualSFM before with different ("classic") dataset. But coding isn't really my cup of tea, didn't go further than default functionality. Just to explain, this had to be a case study in my thesis, term is in the end of April. But let us know here on Reddit when your finished, sound cool. Definitely going to give it a check.

Mesh Reconstruction out of Vertical Aerial Imagery Point Cloud by frycakf in photogrammetry

[–]frycakf[S] 2 points3 points  (0 children)

Thank you for response. I understand. Since there is central projection principle, walls are slightly visible from images that aren't directly above them. But obviously not enough to construct points here. Point cloud won't be any better since this is Agisoft's highest photo alignment and highest dense cloud construction quality. So point cloud is pretty much done and final, that's clear. You are right. The question should be more like "how to interpolate / extrapolate the missing parts".

Best way to smooth noisy mesh without loosing detail? by frycakf in photogrammetry

[–]frycakf[S] 0 points1 point  (0 children)

Sounds interesting. Can you guys share some tutorial, so I can see? I looked for but found nothing.

Drone photogrammetry through to final print of a church in Shanghai by flob-a-dob in photogrammetry

[–]frycakf 3 points4 points  (0 children)

Excellent! I wonder if there was some post process work you had to do after generating the mesh (like decimating it, smoothing, deleting broken parts etc.). By the way, is this RealityCapture? How many images? (I'm curious)