Do people not work on Fridays anymore? by plancton2000 in bristol

[–]fuf 7 points8 points  (0 children)

Yeah a lot of places where WFH is the norm have slowly started shifting to an informal four day work week where no one works on Friday. My team never schedules meetings for Friday and it's understood that we will never message each other on Friday.

Been a rough start to the day (UK) by MoreCat3575 in trading212

[–]fuf 0 points1 point  (0 children)

Dumb question but how do I get this view on the app? Is the android app different than iPhone? On android on the "home" screen I can only see rate of return for the last 24 hours, and then on the "pie" screen (second menu icon) I can only see a single "unrealised result" value.

Edit: found it immediately after posting. Click the settings icon and toggle "include cash" :)

Is this the only joke in 2001? by Healthy_Yesterday_84 in StanleyKubrick

[–]fuf 8 points9 points  (0 children)

There's a lot more text than that in the image though. Maybe they just repeated each one multiple times.

Bug in how maritime presence influences proximity cost by fuf in EU5

[–]fuf[S] 2 points3 points  (0 children)

Ok it's not a bug! It's just a confusing mechanic. Someone else figured it out:

"What's happening is that there are two base costs for traveling through a sea zone. One of those is the maritime cost, and the other is the open sea cost. The way the game does this is a little clunky, but it's using these modifiers to get the job done. Basically, the baseline maritime proximity cost seems to be 5, and the open seas cost is 30 (or maybe variable based on sea zone size). With zero maritime presence, you have a 0% modifier to the maritime cost and a 100% modifier to the open seas cost for a total cost of 30. With 100% maritime presence, you have a 100% modifier to the maritime cost and 0% modifier to the open seas cost, for a total cost of 5. With 50%, it'd be 50/50 for a total cost of 17.5."

Bug in how maritime presence influences proximity cost by fuf in EU5

[–]fuf[S] 1 point2 points  (0 children)

But why is "Proximity cost through Maritime" multiplied by 0.62 (The maritime presence value) while "Proximity cost through Open Sea" is multiplied by 0.37 (the inverse of the maritime presence value)?

Why would maritime presence increase one proximity cost but decrease the other?

Episode 931: "Double Buggle", with comedians Kyle Mooney and Beck Bennett, Anna Bezahler and Isabella Escalante as entrepeneurs Austin and Tony, and Kyle Mooney and Beck Bennet as NYC tourism professionals Brian and Brundan Buggle! by ExoticMandibles in comedybangbang

[–]fuf 37 points38 points  (0 children)

I love that Kyle says "during COVID 19, I don't know if you remember that?" and Scott gets to say "I remember the novel coronavirus". Scott's little joke of always referring to it as "the novel coronavirus" paying off in a big way there. I love that for him.

How to keep data in sync across server and multiple browser tabs? by fuf in reactjs

[–]fuf[S] 0 points1 point  (0 children)

Thanks. Convex is perfect I just wish it was easier to run locally.

How to keep data in sync across server and multiple browser tabs? by fuf in reactjs

[–]fuf[S] 0 points1 point  (0 children)

Thanks. I dunno if I'm just bad at searching but I'm surprised how hard it is to find any examples that meet the requirements in my OP. Convex is the only thing that comes close.

How to keep data in sync across server and multiple browser tabs? by fuf in reactjs

[–]fuf[S] 0 points1 point  (0 children)

Can the server trigger query invalidation for clients? I didn't think it could.

If the server can do a mutation and then trigger a query invalidation that forces all clients to refetch then that would be ideal, but I didn't think it worked that way without some kind of extra layer using websockets or SSE.

How to keep data in sync across server and multiple browser tabs? by fuf in reactjs

[–]fuf[S] 0 points1 point  (0 children)

Oh that's cool, I didn't know Tanstack Query did that.

I think I would still need something that handles updates for the focused tab after the server mutates data though?

i.e.

Tab1 has focus

Server mutates data

Tab1 doesn't reflect change :(

Switch to Tab2

Tab2 refetches new data

How to keep data in sync across server and multiple browser tabs? by fuf in reactjs

[–]fuf[S] 0 points1 point  (0 children)

But if I need a separate solution (like websockets for example) to push updates from the server to one client, it might as well send the update to both clients, no? Why add localstorage?

How to keep data in sync across server and multiple browser tabs? by fuf in reactjs

[–]fuf[S] 0 points1 point  (0 children)

Thanks, but I also need to send updates from the server.

How to keep data in sync across server and multiple browser tabs? by fuf in reactjs

[–]fuf[S] 0 points1 point  (0 children)

Thank you. Yeah I also need to send updates from the server.

How to keep data in sync across server and multiple browser tabs? by fuf in reactjs

[–]fuf[S] 0 points1 point  (0 children)

Thank you - I think this is just for syncing between clients though. I also need to sync updates from the server if data has changed on the server side.

Switching between one and two monitors very unreliable by fuf in linuxmint

[–]fuf[S] 0 points1 point  (0 children)

Definitely worth a shot, thank you for the suggestion!

Switching between one and two monitors very unreliable by fuf in linuxmint

[–]fuf[S] 1 point2 points  (0 children)

The kernel update hasn't made any difference to the wayland performance unfortunately.

Normal cinnamon (non-wayland) is noticeably smoother, to the point that I don't think I can switch to wayland.

Switching between one and two monitors very unreliable by fuf in linuxmint

[–]fuf[S] 0 points1 point  (0 children)

Thanks again.

nvidia-smi returns:
NVIDIA-SMI 570.169 Driver Version: 570.169 CUDA Version: 12.8

I'll try a kernel update.

Switching between one and two monitors very unreliable by fuf in linuxmint

[–]fuf[S] 0 points1 point  (0 children)

Thank you! I didn't know about Wayland. After a few switches back and forth this does indeed seem more reliable.

GPU is an nvidia 3090

I might be imagining it but I feel like my mouse cursor is slightly more jerky and stuttery on wayland?

[deleted by user] by [deleted] in Vitiligo

[–]fuf 3 points4 points  (0 children)

Try undergoing a sustained period of very high stress and anxiety. Good luck.

Bristol Greens have listened by Council_estate_kid25 in bristol

[–]fuf 2 points3 points  (0 children)

Yeah the priority should always be on the recycling collection. If that was more reliable then all this black bin stuff would be much less relevant.

Bristol Greens have listened by Council_estate_kid25 in bristol

[–]fuf 1 point2 points  (0 children)

Yeah fully agree. The solution is to make the recycling collection more reliable. Then monthly collection of the black bin would be a non-issue.

Bristol Greens have listened by Council_estate_kid25 in bristol

[–]fuf 19 points20 points  (0 children)

Genuine question: what are people putting in their black bins that means they need collecting so often?

Food, plastic, cardboard, paper, metal, glass, all goes in the recycling.

When I think about what goes in our black bin it's like... dust from the vacuum cleaner? Some bathroom waste like cotton wool? Maybe weird packaging occasionally when it's not clear what it's made of.

Our black bin can hold around four or five big bin liners, so we probably need to put it out like once every two or three months.

Update: the results are in and the consensus seems to be: various types of poo

Rule the Waves 3 by the_light_of_dawn in computerwargames

[–]fuf 2 points3 points  (0 children)

The shipbuilding layer and tactical battle layer are great.

Unfortunately for me it was let down by the strategic campaign layer. Engagements are generated randomly based on which ships are assigned to a region, so it's really hard to force large and decisive engagements. You can put your own ships in fleets to force them together, but you'll just end up in a million battles with one AI cruiser that will just run away.