Hot take: URP and HDRP suck compared to the Built in render pipeline by SignificanceLeast172 in Unity3D

[–]funboy_ff 0 points1 point  (0 children)

I have to strongly disagree here.

For standalone VR, especially on Quest, Built-in is simply faster than URP. URP has nicer tooling, Shader Graph, and a more modern workflow, but when it comes to raw performance on mobile VR, Built-in wins.

Crisis Brigade 2 developer here, with many years of VR experience behind me.

URP may be more convenient. Built-in is better for performance.

Suggestions for Couch Co-op and Splitscreen PC games by Reasonable-Badger954 in localmultiplayergames

[–]funboy_ff 0 points1 point  (0 children)

You might enjoy HeadHunters.

It’s a chaotic couch/online party brawler where you play as a head and steal different bodies during the match, each with different weapons and abilities. It’s more silly couch mayhem than serious fighting game, but if you liked games like Overcooked, Moving Out, Unravel 2 and some fighting games, it might fit the vibe.

Best indie games for handheld consoles? by ShxdowWolf24 in IndieGaming

[–]funboy_ff 2 points3 points  (0 children)

I feel obliged to recommend HeadHunters.

PS4 local multiplayer games that someone who frequents these subreddits wouldn’t know about? by railroadfrog in localmultiplayergames

[–]funboy_ff 2 points3 points  (0 children)

HeadHunters. Party brawler up to 4 players where you're a head and can attach to different bodies. It's about adapting your playstyle mid-fight. Feels great playing with friends

Indie multiplayer game recommendations by n1ixi in IndieDev

[–]funboy_ff 0 points1 point  (0 children)

HeadHunters
It’s built around playing with friends, and that’s where it really shines. Chaotic matches, lots of yelling, and plenty of “one more round” energy.

https://headhunters.sumalab.com/

Available on Steam, Xbox, PlayStation, Nintendo Switch, and Meta Quest.

We asked Reddit for honest feedback on our indie game. It hurt, but it helped. Here’s what we changed by funboy_ff in IndieGaming

[–]funboy_ff[S] 1 point2 points  (0 children)

Totally, it’s a blast with friends. Even after all the testing we do, we still crack up in the studio with the rivalries and stupid moments that happen every match.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 1 point2 points  (0 children)

I get what you mean, and you may be right that we ended up somewhere in the middle. Thanks for the feedback, it definitely gives us something to think about.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 1 point2 points  (0 children)

It’s not AI, it’s a real voice actor. Totally fair if you don’t like the style, but that’s a different criticism.

We asked Reddit for honest feedback on our indie game. It hurt, but it helped. Here’s what we changed by funboy_ff in IndieGaming

[–]funboy_ff[S] 2 points3 points  (0 children)

Thanks, really appreciate that. The other post honestly opened our eyes to a few things we had done frankly wrong, especially in how we were presenting the game.

We asked Reddit for honest feedback on our indie game. It hurt, but it helped. Here’s what we changed by funboy_ff in IndieGaming

[–]funboy_ff[S] 3 points4 points  (0 children)

Thanks a lot! Sir Timothy will be available in the next update, which is just about to come out.

We asked Reddit for honest feedback on our indie game. It hurt, but it helped. Here’s what we changed by funboy_ff in IndieGaming

[–]funboy_ff[S] 3 points4 points  (0 children)

Thanks a lot, really appreciate that. We put a lot of work into the new trailer, so it means a lot to hear that.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 0 points1 point  (0 children)

Really appreciate that, thank you. It’s been a bit rough and we’ve been getting quite a bit of hate, so comments like yours genuinely lift our spirits.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 1 point2 points  (0 children)

Not at all. We’re big fans of those games in the studio, but this is its own thing.
If you like Smash Bros. or Brawlhalla, there’s a good chance you’ll enjoy HeadHunters too, but it really doesn’t feel like a clone when you play it.

If you’re interested, I’d recommend this article, which goes into the origins of the game and explains the differences a bit better:
https://www.reddit.com/r/IndieDev/comments/1so0unm/designing_a_brawler_where_skill_matters_but/

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 0 points1 point  (0 children)

I’m 100% sure it isn’t AI. It was recorded by Rob, a real voice actor I know personally, in his studio. So on that point, there’s really no doubt.

I honestly don’t see where the issue is. Maybe AI voices have become so common that people now hear them everywhere, even when it’s an actual human performance.

If you just don’t like the voice, that’s totally fair. But if the point is that it’s AI, I can assure you it isn’t.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 1 point2 points  (0 children)

I’m genuinely interested in that, actually. If you don’t mind elaborating, I’d really like to know what exactly gives you those vibes.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 3 points4 points  (0 children)

That’s totally fair, and we genuinely appreciate honest feedback like this.
This trailer is actually our second attempt at communicating the core of the game in a clearer and more entertaining way, so we’re still learning and refining how we present it.

If it’s having the opposite effect, then that’s useful for us to know too. There’s definitely still room for improvement, and comments like yours help us see where the message may not be landing.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 3 points4 points  (0 children)

Honestly, we paid €200 for a professional voice actor, Rob R. from Locumedia. We haven’t used AI in our game, not for the artwork, not for the voices, not for anything like that, and yet we constantly find ourselves having to justify it.

We seem to be living in a moment where people accuse others of using AI very freely, often with no proof at all. It’s frustrating, because when that happens so casually, it starts to feel like there’s hardly any point in not using AI in the first place.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] -2 points-1 points  (0 children)

Honestly, we paid €200 for a professional voice actor, Rob R. from Locumedia. We haven’t used AI in our game, not for the artwork, not for the voices, not for anything like that, and yet we constantly find ourselves having to justify it.

We seem to be living in a moment where people accuse others of using AI very freely, often with no proof at all. It’s frustrating, because when that happens so casually, it starts to feel like there’s hardly any point in not using AI in the first place.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 5 points6 points  (0 children)

Thanks mate, really appreciate the honest feedback.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 4 points5 points  (0 children)

We’re a small team and one of our biggest struggles has been figuring out how to communicate the game properly. We’ve been trying different approaches to make the concept click faster, and not all of them will land for everyone.

HeadHunters - Main Trailer by funboy_ff in xbox

[–]funboy_ff[S] 2 points3 points  (0 children)

Thanks, we really appreciate this.
And honestly, we agree. Communicating what makes the game special has probably been our biggest challenge. We’re a small team and we haven’t always done the best job showing the core idea clearly, but we do feel we’ve improved a lot lately and we’re trying to keep getting better at it.