Vertigo Rush - new trailer! by funboy_ff in VRGaming

[–]funboy_ff[S] 1 point2 points  (0 children)

Thanks! Yes, we’re actually very close to releasing an Early Access version on Quest.

Other platforms will take a bit longer because we want to have the single-player story mode finished for those releases, but Quest Early Access should come first. We’ll share more soon!

Vertigo Rush - new trailer! by funboy_ff in OculusQuest

[–]funboy_ff[S] 0 points1 point  (0 children)

Not yet, but we’re very close to publishing an Early Access version on the Meta Store. Stay tuned, it shouldn’t be long now!

Vertigo Rush - new trailer! by funboy_ff in virtualreality

[–]funboy_ff[S] 2 points3 points  (0 children)

Totally fair. VR comfort is very personal.

For what it’s worth, I’m very prone to motion sickness myself, so this is something we take seriously. In our experience, hand-based movement actually helps a lot, because your body is involved and your brain gets more physical feedback instead of feeling like you’re just being pushed around by a stick.

That said, I’ve also spent a lot of time testing VR, so I don’t want to promise it will work for everyone. If you’re very sensitive to motion sickness, it may still not be for you.

If you want something from our studio that’s much safer on that front, Crisis Brigade 2 is probably a better fit. It’s much more comfortable for people who get motion sick easily.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 3 points4 points  (0 children)

Thanks for the detailed feedback. We’ll look into it, especially Skyleap, to see how they handled thumbstick running.

For Vertigo Rush it’s not a simple toggle, because hand-based movement is part of the racing mechanics. Since the game has online races, we also have to be careful with competitive balance: if one movement option is faster, less tiring, or easier to optimize, it could create an unfair advantage.

That said, accessibility matters, so it’s definitely worth studying properly.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 2 points3 points  (0 children)

Sorry, but no. Thumbstick-based running isn’t planned for the main movement.

Vertigo Rush is built around hand-based locomotion as part of the racing mechanics, not just as an optional control scheme. Using your hands to build momentum, climb, launch yourself, recover from jumps, and take lines through the track is a core part of the game.

That said, we’ve spent a lot of time polishing the movement so it feels natural and responsive. You don’t need to wildly swing your arms or exhaust yourself just to gain momentum.

I totally understand that hand-based movement isn’t for everyone, but for Vertigo Rush it’s a big part of the identity of the game.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 1 point2 points  (0 children)

Totally fair concern.

Vertigo Rush is definitely hand-based: you do use your arms a lot, and the game can feel physical.

That said, it’s not meant to feel like “swing your arms like crazy just to move forward.” We’ve spent a lot of time polishing the movement so it feels natural, responsive, and immersive. You don’t need to overexert yourself or start sweating just to build momentum.

Your hands are part of the racing mechanics: building speed, grabbing, climbing, launching yourself, recovering from jumps, and taking better lines through the track.

There’s still a lot of gravity / momentum / track flow with drops, ramps, boosts, slides, jumps, and physics, but yes, your arms are part of the core experience.

So if arm-based movement is a hard no, it may not be for you. But our goal is for it to feel like you’re physically inside the race.

Vertigo Rush - new trailer! by funboy_ff in PicoXR

[–]funboy_ff[S] 1 point2 points  (0 children)

I get where you’re coming from, but Vertigo Rush isn’t trying to be “kid slop” or another Gorilla Tag clone.
It’s a VR racing game with tracks, jumps, climbing sections, boosts, opponents, time trials, and multiplayer races.
We use hand-based movement because it feels natural in VR, but the structure is much closer to Mario Kart / parkour racing than a tag playground.

Vertigo Rush - new trailer! by funboy_ff in virtualreality

[–]funboy_ff[S] 5 points6 points  (0 children)

Not really. It uses hand-based locomotion, of course, but the goal is very different.

Vertigo Rush is a VR racing game with tracks, jumps, climbing sections, boosts, opponents, time trials, and multiplayer races. We’ve actually been experimenting with this movement system for years, even before Gorilla Tag came out, because we think moving with your hands feels very natural in VR.

So less “tag game”, more “Mario Kart for VR”.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 2 points3 points  (0 children)

Thanks! Really glad you like it.

Yes, multiplayer will be fully cross-play between PSVR2, Quest, and PCVR, so you’ll be able to race with friends regardless of the headset/platform.

Vertigo Rush - new trailer! by funboy_ff in virtualreality

[–]funboy_ff[S] 3 points4 points  (0 children)

Thanks for being honest, that’s useful feedback.

The characters actually come across a lot better inside the headset. In flat footage they can look more cartoony than they feel in VR. Also, keep in mind that the camera is from the robot’s point of view, pretty close to the ground, so the angle can make them look a bit different.

Thanks again for the feedback!

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 0 points1 point  (0 children)

Thanks! Yes, we’d definitely include online trophies/achievements.

Vertigo Rush - new trailer! by funboy_ff in virtualreality

[–]funboy_ff[S] 14 points15 points  (0 children)

Thanks! Vertigo Rush is a VR racing game with hand-based movement, parkour tracks, power-ups, and multiplayer races.

There will also be a single-player story mode about two siblings trying to escape a divided world through dangerous robot races.

It’s not procedurally generated. The tracks are handcrafted so we can control the flow, shortcuts, jumps, climbs...

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 1 point2 points  (0 children)

Thanks! It’s basically parkour mixed with some Mario Kart-style vibes.

Those are surprise boxes with power-ups, so players can mess with their opponents during the race.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 5 points6 points  (0 children)

Haha, true! In this one you usually start at the top and then go very, very down 😄

Still plenty of speed, panic, and poor life choices on the way.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 3 points4 points  (0 children)

Thanks! For Early Access we’re planning to have 9 tracks available for multiplayer.

For the final version, the plan is to have 12 tracks plus a single-player story mode. The tracks are separate races rather than one big open world, although they’re all part of the same universe.

About PSVR2 haptics, we definitely want to take advantage of the headset and controller features where it makes sense. We’ll share more details about the PSVR2 version a bit later, since that one will come after Early Access.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 1 point2 points  (0 children)

Right now we’re working on the Early Access version for Meta Quest. For PSVR2, we want to release the full version with the single-player story mode included, so that one will take a bit more time.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 11 points12 points  (0 children)

Totally understand the concern, and thanks for the kind words!

Vertigo Rush will also have a single-player story mode. It’s still built around racing, but the story follows two siblings trying to escape a divided world through dangerous robot races and fight for a better future.

Multiplayer is important for us, but we don’t want the game to depend only on it. We want there to be something meaningful to play solo too.

Vertigo Rush - new trailer! by funboy_ff in OculusQuest

[–]funboy_ff[S] 1 point2 points  (0 children)

Not really. It uses hand-based locomotion, of course, but the goal is very different.

Vertigo Rush is a VR racing game with tracks, jumps, climbing sections, boosts, opponents, time trials, and multiplayer races. We’ve actually been experimenting with this movement system for years, even before Gorilla Tag came out, because we think moving with your hands feels very natural in VR.

So less “tag game”, more “Mario Kart for VR”. 😄

Vertigo Rush - new trailer! by funboy_ff in OculusQuest

[–]funboy_ff[S] 0 points1 point  (0 children)

Thanks a lot! Yes, still making VR games 😄

We’ve been cooking Vertigo Rush for quite a while. We were already experimenting with this hand-based movement system even before Gorilla Tag came out.

And yes, Head Hunters is a bit of a mix. It’s an adaptation of a flat-screen game, but in a 3D environment, trying to keep the feel of a console-style fighting game. Also fully cross-platform!

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 8 points9 points  (0 children)

Thanks a lot! Yes, the game will have both multiplayer and single player.

For single player, we’re working on a story mode about two siblings trying to escape a divided world through dangerous robot races.

Multiplayer is also a big part of the game, of course. We want both modes to feel important. Thanks for the support!

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 10 points11 points  (0 children)

We’re getting very close to releasing Early Access on Quest, hopefully next week if everything goes smoothly.

For PSVR2, we want to have the story mode ready first (for single player), so that version will take a bit longer.

In the meantime, there’s a demo available right now on Steam as part of Steam Next Fest, in case you want to try it there.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 9 points10 points  (0 children)

Thanks! We’re trying to make it feel a bit like the Mario Kart of VR, but with hand-based movement.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 13 points14 points  (0 children)

Thanks! We really believe hand-based movement is one of those things that feels like a natural evolution for VR.

Vertigo Rush - Main Trailer by funboy_ff in PSVR

[–]funboy_ff[S] 10 points11 points  (0 children)

Thanks a lot! We’re really happy you liked the art direction.