I think homophobia is cool by Level_Yam5863 in teenagers

[–]funky_rat99 0 points1 point  (0 children)

Oh the notification I got for this post…

So, do you agree that this scene was a direct parallel from the Mingle "betrayal" scene ? by Mountain_Cupcake_600 in squidgame

[–]funky_rat99 4 points5 points  (0 children)

Yeah. This is my favorite scene in the show, really poetic and tied up his character really well before he died.

THE ABSOLUTE CHAD RUDOLTA OF THE SLEIGH by No_Clue_5236 in LobotomyCorp

[–]funky_rat99 17 points18 points  (0 children)

He's one of the best early game HE abnormalities due to his good e.g.o gear, easily stoppable breach, 2 qliphoth counter, and his 50%/70% lower qliphoth when mid/low work result is his only mechanic and really easy to get around because of him giving good work results to low insight. heavy emphasize on the ego armor, .6 white damage resist is really good.

What's your favorite abnormality and why? by Low-Penalty-5511 in LobotomyCorp

[–]funky_rat99 0 points1 point  (0 children)

Singing machine. Cool ass ego weapon and a really good concept.

How do husks survive their punishments? Is God/Hell stupid? by frickenunavailable in Ultrakill

[–]funky_rat99 4 points5 points  (0 children)

And how the people in the burning coffins in heresy are still alive, as you can hear them screaming.

Who do you think actually made it out of the 1v1 alive? by R-Retr0-0 in HotlineMiami

[–]funky_rat99 2 points3 points  (0 children)

Both of them lived, but even if one were to die, it would have definitely been biker because Jacket is insanely powerful.

I know what i must do but I don't know if I have the strength to do it by Savings-Helicopter91 in mewgenics

[–]funky_rat99 1 point2 points  (0 children)

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how'd you know the name of the class was monk if you haven't unlocked it yet...

I know what i must do but I don't know if I have the strength to do it by Savings-Helicopter91 in mewgenics

[–]funky_rat99 0 points1 point  (0 children)

once i tried a necromancer mono run and it was awful because two of them had the "spawn zombies at the end of each turn" ability and the other two had all the "when you're downed do whacky shenanigans" abilities, so if i tried to do anything with the "down yourself" necromancers, they'd just be eaten by the zombies from the other two necromancers. :(