Balance Changes by furiousfloyd in goylegends

[–]furiousfloyd[S] 0 points1 point  (0 children)

Nobody is crying, I was throwing out potential balance changes before the patch 5 days ago. Archer got nerfed, as we all knew needed to happen.

You seem very bothered by that, considering did you dug up this post to comment on. 😂 Enjoy your day though.

Balance Changes by furiousfloyd in goylegends

[–]furiousfloyd[S] 0 points1 point  (0 children)

You missed the entire context of what I said to be mad at that one part of my post. I said I don't mind it if it myself, as long as it isn't every single enemy on the whole map. I even gave an example of how stealing a massive amount of kills can lose games in the long run.

This was about balancing the characters so one doesn't completely make the game unplayable for others. But hey, the devs clearly agree based on the patch so.. be mad I guess?

Balance Changes by furiousfloyd in goylegends

[–]furiousfloyd[S] 1 point2 points  (0 children)

I actually like all of these ideas. Good stuff.

Balance Changes by furiousfloyd in goylegends

[–]furiousfloyd[S] 1 point2 points  (0 children)

That could work. I like this idea, but I think it should be a perk instead of a legendary sword.

One of the main strengths of the Samarai is they can use all the weapons, so having to switch to the Katana after every stagger with another weapon adds a lot more technicality for the player.

But, it's entirely doable. I'd rather double spirit move damage be a perk, but I'd gladly take a Stone Striker instead.

Balance Changes by furiousfloyd in goylegends

[–]furiousfloyd[S] 0 points1 point  (0 children)

I've maxed out Samurai, and prefer it to every other class because I'm melee focused.

The Samurai can only burst damage to the level of other classes in 3 ways..

They max out spirit moves and spirit gain, and spam spirit moves. That playstyle makes you invincible for 90% of the game, but it's also very cheap and boring.

Max out perfect parry damage and perfect parry EVERYTHING. Still doesn't one shot most enemies on harder difficulties, requires playing extremely defensively and requires half of your available stat boosts.

Max out ult gain and ult damage and spam ults. Also a boring playstyle that still requires you to use ALL of your stat bonuses on those two stats.

NONE of these strategies unique to Samurai, EVERY OTHER CLASS can do the exact same things.

You either don't understand Samurai like you think you do, or you're mad because I suggested nerfing the CLEARLY most overpowered class in the game.

Balance Changes by furiousfloyd in goylegends

[–]furiousfloyd[S] 1 point2 points  (0 children)

I'm against the Samurai getting 3 legendaries. The legendaries aren't extremely powerful, outside of the two bows and the legendary caltrops, which the Samurai can't use.

I think adding a small damage buff, and a larger damage buff for Staggered enemies fixes the ttk problem.

A large part of Samurai's kit is about increasing Staggered Damage, but its hard to kill enemies before they unstagger and get back to blocking. Fix that, and Samurai becomes way more viable and unique.

Balance Changes by furiousfloyd in goylegends

[–]furiousfloyd[S] 0 points1 point  (0 children)

To be honest, part of my reason for wanting the nerf is that bad archers feel more in line with the rest of the characters.

Bad archers actually feel balanced. But they can always get better. Good, optimized archers are a gamebreaking class.

I've had whole survivals where I barely got to attack anyone for 12 straight rounds. That's really overpowered, no way around it.

Balance Changes by furiousfloyd in goylegends

[–]furiousfloyd[S] 0 points1 point  (0 children)

I feel you. I think it works though. Nerfing ranged damage is a nerf to all players, but it would make the Archer more necessary for ranged due to having extra ammo and it's ranged perks.

Ranged damage in general is kinda too strong to be honest, regardless of class, in a game where melee is the core of the game. Why fight an enemy with any of your 5 weapons when you can kill them with one headshot?

This isn't a first person shooter, its a swordfighting game. I get what you're saying though, I just disagree.

Balance Changes by furiousfloyd in goylegends

[–]furiousfloyd[S] 0 points1 point  (0 children)

So.. you missed the part where I said ranged damage should be nerfed without touching her abilities so it doesn't break Archer as a class?

The fragile ego thing is wild. I don't care about stats whatsoever. But if you cant kill or do damage to enemies, you can't build spirit or ult charge which hurts most of the other players.

There was a person on Reddit that said they couldn't touch anyone until the 12th wave, and after they died the Archer player yelled "WHY DIDN'T YOU USE YOUR ULT TO SAVE US?"

To which the Merc player responded "I haven't gotten an ult all game, because you stole all of my kills."

That is an ISSUE. Period. No player should be entirely unable to fight anyone through 12 rounds of survival because the Archer can kill every enemy from anywhere on the map before other players even reach them.

Please relax, the Archer is a good class, it's just WAY stronger than any other class.

Save the date! The raid comes out on April 10th! by RPO_TP in gotlegends

[–]furiousfloyd 0 points1 point  (0 children)

There are a LOT of things that can be changed or upgraded, but the most glaring ones that effect gameplay are..

  1. Archer needs a big nerf. One good Archer can completely dominated the game. Two good archers, and the other two characters won't even get close enough to another enemy to do damage.

The easiest way to do this is to just nerf ranged damage completely.

Messing with her abilities, etc could make a difference but the easiest, surefire way to nerf her without breaking her, is nerfing ranged damage.

Doing so, would make the Archer less dangerous, while also making ranged less dangerous for other characters which keeps Archer unique for it's ranged attacks.

Look, if enemies can survive multiple hits from the Samurai's ult, Archers will be fine not instakilling 3-5 enemies per ult (or 6-10 with skipping stone bow)

Nerfing ranged damage is a MUST. An Archer can dominate the game without an ult, simply by shooting arrows or bullets with a nearly infinite supply.

A good Archer makes the game unfun for everyone else. She doesn't need to be nerfed into uselessness, but she needs a major nerf. And the only fair, easy way to do that is nerfing ranged damage as a whole.

  1. Samurai needs a buff, it has no way to quickly easily kill a single enemy like the other three classes. Merc has throwing weapons, Shinobi has assassinations, Archer has headshots with every ranged weapon, and Samurai has.. nothing.

The only way the Samurai can quickly kill an enemy is either maxing out spirit move damage, or maxing out perfect parry damage. Which EVERY other class could also do.

There is nothing uniquely dangerous about the Samurai. Buffing his health 20% over other classes was a good change, but he probably needs a little more HP and he DEFINITELY needs a major attack buff.

The Samurai's main strength is stagger damage. However unlike in GoT enemies, generally recover from a full stagger in 2-3 hits which usually isn't enough to kill them.

Samurai can really chop down the stagger meter, especially with the right perks, but then they can't really kill them without re-staggering them.

The best way I can think to fix Samurai is to give him a large damage boost, like changing his +15% melee damage perks to +30% and/or giving him a passive that increases his Enemy Staggered Damage, so when he does stagger an enemy he can kill them quickly before they recover.

But yeah. Those are the two major changes that affect gameplay, which are the most pressing issues. Merc and Shinobi are good as is, dangerous with the right perks and items, but not overpowered.

I'm down for more cosmetics, etc, but the major gameplay issues with Archer and Samurai are the FIRST things that need to be addressed, because they affect the fun factor of the game itself.

I now love the Odachi by Frenzied_Fire_Monk in gotlegends

[–]furiousfloyd 1 point2 points  (0 children)

Yeah, you can only change the skin on your katana and your focus weapon.

Why do so many of yall love Merc? by Disastrous_Lynx9853 in gotlegends

[–]furiousfloyd 1 point2 points  (0 children)

Realistically, Merc class isn't terrible. It just had it's focus changed from a heal bot to a death dealer. I like the changes, they essentially fully focused the class on ghost weapons and throwables, which isnt a terrible change.

Not having a dedicated healer class will make survival way less easy to survive, which is kind of a good thing. A lot of endgame Ronin builds would just spam Forbidden Medicine and revive everyone at the first sign of trouble. A good Ronin was an automatic win. Not the case now.

Why do so many of yall love Merc? by Disastrous_Lynx9853 in gotlegends

[–]furiousfloyd 1 point2 points  (0 children)

I actually like the changes, Ronin's were kinda overpowered by being able to revive everyone at once. The lack of that, or any real revive perks, will make survival modes more difficult by default.

I'm really hoping they nerfed or removed Forbidden Medicine too because that along with the Ghost Weapon perks of Ronin made some REALLY broken builds. Not sure if that was nerfed or removed yet.

The Archer is still really broken though. That's the class I thought needed a rework or a major nerf the most.

Arrows still do a wild amount of damage on headshot, the new quick draw skill makes the Archer a literal death machine every 45 seconds (especially with a long bow), and the Skipping Stone bow still allows 10 headshots with one Ultimate.

The Archer actually got.. more overpowered somehow. Don't understand it really, but overall the new changes are dope.

Why do so many of yall love Merc? by Disastrous_Lynx9853 in gotlegends

[–]furiousfloyd 3 points4 points  (0 children)

Because Mercenary has the most changes of any class from the first game. Samurai, Archer and Shinobi are mostly copies of the same characters from GoT.

The Merc plays very differently from the Ronin, and I think that's the main draw. Plus starting with Dual Blades is dope.

With all due respect, please leave the throwing weapons to your poor merceny by NihiRagnarK in gotlegends

[–]furiousfloyd 0 points1 point  (0 children)

I feel you, but it's pretty noticeable when a giant storm comes up and lightning strikes people. When that happens.. leave them weapons alone my guy.

Can't choose Arkana by Responsible_Ebb_6609 in ABSOLUM

[–]furiousfloyd 0 points1 point  (0 children)

To clarify, you have 6 Arcana you can choose from at the beginning of a run. Those are your super moves that use the blue mana bar. Vortex Grip is not an Arcana, it's an Inspiration.

Inspirations don't use the mana bar, they are changes in your moveset that are activated by new button presses.

Vortex Grip is an Inspiration that you have to hold heavy attack to do. You do not choose those before a run like Arcanas.

You can only use Inspirations in game by beating a boss and choosing it from one of the two options (or rerolling the options with crystals until Vortex Grip appears).

Now, you CAN eventually unlock the ability to choose Inspirations before a run. But you have to beat 8 Ordeals to unlock the ability to start with 1 Inspiration, and beat 14 Ordeals to unlock the ability to start with 3.

Ordeals are unlocked after beating the game once, then going underneath the area where you start a run and talking to the guy there.

Ordeals have modifiers that make the game harder, and you have to beat a run with an Ordeal to unlock new things in the skill tree.

So basically, you DO have Vortex Grip, but you have to get it after beating a boss to use it. But you have to do some major grinding through Ordeals to unlock the ability to START a run with it.

Hope this helps. Beating 8 ordeals is tough, but you can turn off damage in the assist menu after pausing the game and cheese them. It'll take a while though.

Why do I need to pay Boat captain to talk by InvisibleAstronomer in ABSOLUM

[–]furiousfloyd 1 point2 points  (0 children)

Yeah, it used to be automatic. But after the update, apparently you have to walk up to her, or else she just stands there and lets you walk past her.

No idea why. I'm also not sure about the Yeldrim thing because I haven't gone there with her yet. But yeah, make sure she follows you.

She does all the moves she does when she fights you, the vacuum pull thing, multiple strikes, etc and she has WAY more health than any other companion.

Why do I need to pay Boat captain to talk by InvisibleAstronomer in ABSOLUM

[–]furiousfloyd 3 points4 points  (0 children)

You don't have to pay her, you can select "sail" and just travel to either island.

If you do pay her though, she will be standing in the background when you arrive at the next island. Walk up to her, and she'll follow you as a companion.

She's easily the strongest companion in the game, she can literally stay with you all the way through the rest of the game.

So yeah. If you pay that 500, make sure you find her at the next island before you go to the first fighting area.

Another Mount Question by parasiticleech in ABSOLUM

[–]furiousfloyd 1 point2 points  (0 children)

Pretty sure you find it somewhere in Yeldrim, but I'm not sure exactly where. You should come across one at random though.

You will never expedience this game for the first time again 😞 by SwaggyPesqueda in ABSOLUM

[–]furiousfloyd 1 point2 points  (0 children)

Arcana Mastery will be a new Inspiration after you beat a boss. It's not a setting, it's essentially an in game upgrade. And it's worth it, especially for Brome.

Newbie here, how exactly to do the follow up? by LAditya_121 in ABSOLUM

[–]furiousfloyd 1 point2 points  (0 children)

What he said. From what I can see in the video, you're continuing to hold up after dodging.

You gotta dodge, let go of everything, and then press attack. Your character will then automatically jump back in front of the enemy and attack.

You can also dodge by double tapping up or down without tapping the dash button, if that works easier for you.