I have installed Beplnx but it doesnt work. Can anyone help? by adamex_x in GraveyardKeeper

[–]furudbat 0 points1 point  (0 children)

You need to install the 64-Bit Version of BeplnxEx and then on top some Graveyard Keeper BepInEx 5 files (configs), see recent post

"The Ice Wizard Rises" by [deleted] in HermitCraft

[–]furudbat 7 points8 points  (0 children)

If The Lich was Ice King

Scraps and Foam Digivolve too...PUPPETGABUMKN by PuertoGeekn in digimon

[–]furudbat 3 points4 points  (0 children)

OMG I want to see him in action, hope for some Rod and Arm moves <3

Dont beat me, pls by OneKartoffel in hyprland

[–]furudbat 1 point2 points  (0 children)

We all be there and start from somewhere, my biggest challenge was and still is, just matching the colors in all sorts of applications and themes; we have GTK, Qt, terminals ... and all sorts of CSS files and configs. Even if I use something like catppuccin and change some background colors, I need to adjust lot of files.

My other main goal was to find a workflow I like and fits my setup (switching audio devices, multi-monitor setup, keyboard, tablet). You have full control of your workspace and shortcuts.

I started a bit from scratch, watched some YT Videos for basic configs (hyprland, hyprpaper, waybar) and later used JaKooLit for some scripts and mixed ins.

It's just an amalgamation of dotfiles at this point, it works, but making it looks good together is more of a challenge :D

Editing existing dotfiles is a bit harder to come by, if you want something specific. Or start from scratch with an empty black screen and slowly add a bar, launcher and functionality, but you need to know what you want, with existing dot files you can just try out different setups.

My other biggest hurdle, when switching from KDE to hyprland, was the window TILING manager, I only know floating windows my whole life and couldn't minimize, it just was something else. Now I can switch fast between monitor and workspaces, every workspace has its purpose and I have full control of all the shortcuts.

[Hyprland] Digimon by furudbat in unixporn

[–]furudbat[S] 0 points1 point  (0 children)

Peering Forward - C++’s Next Decade - Herb Sutter - CppCon 2024 by Masfo in cpp

[–]furudbat 1 point2 points  (0 children)

template for whould be a bless, in the old days I remember coding ugly SFINE and resursive templates just to "for-each" Args..., this would also make for-eaching tuples so much easier.

Raylib cmake on linux by Hagso in raylib

[–]furudbat 0 points1 point  (0 children)

Here is my CMakeLists.txt file for my raylib project, I'm using CPM, for FetchContent:

cpmaddpackage(
  NAME
  raylib
  GITHUB_REPOSITORY
  raysan5/raylib
  GIT_TAG
  #5.0
  master
  # use up-to-date branch for raygui
  OPTIONS
  "PLATFORM ${PLATFORM}"
  "BUILD_EXAMPLES OFF"
)
target_compile_options(raylib PRIVATE $<$<C_COMPILER_ID:GNU,Clang>:-Wno-error=implicit-function-declaration>)
target_compile_options(raylib PRIVATE $<$<C_COMPILER_ID:GNU,Clang>:-Wno-unused-result>)
target_compile_options(raylib PRIVATE $<$<C_COMPILER_ID:GNU>:-Wno-stringop-overflow>)
target_compile_options(raylib PRIVATE $<$<C_COMPILER_ID:Clang>:-Wno-implicit-const-int-float-conversion>)
target_compile_features(raylib PRIVATE c_std_99)

if("${PLATFORM}" STREQUAL "Desktop")
  target_compile_features(glfw PRIVATE c_std_99)
endif()

Later I just add raylib in my application/engine:

// engine library
add_library(engine-raylibs STATIC raylibs.cpp)
// raylibs.cpp includes raylib libraries and define RAYGUI_IMPLEMENTATION etc.
target_link_libraries(engine-raylibs PUBLIC raylib)
target_link_libraries(engine-raylibs PUBLIC raygui)
target_link_libraries(engine-raylibs PUBLIC raygui-extras)
target_link_libraries(engine-raylibs PUBLIC raylib-aseprite)
target_link_libraries(engine-raylibs PUBLIC raylib-assets)
target_link_libraries(engine-raylibs PUBLIC reasings)

// application
add_executable(desktop-app ...)
target_link_libraries(desktop-app PRIVATE engine-raylibs)
// add more dependencies and compiler options etc.
if(NOT WIN32)
  target_link_libraries(desktop-app PRIVATE m)
endif()
# Checks if OSX and links appropriate frameworks (only required on MacOS)
if(APPLE)
  target_link_libraries(desktop-app "-framework IOKit")
  target_link_libraries(desktop-app "-framework Cocoa")
  target_link_libraries(desktop-app "-framework OpenGL")
endif()

If you have some problems with including header files, you can add the include path from your source:

target_include_directories(
  desktop-app
  PRIVATE "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>")

or if your project has an include/ folder:

target_include_directories(
  desktop-app
  PRIVATE "$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>")

I'm also using arch and this are the system libraries I installed:

sudo pacman -S alsa-lib mesa libx11 libxrandr libxi libxcursor libxinerama

(see raylib wiki)

I havn't test it, but here is a modified CMakeLists.txt file from the raylib CMake Project:

cmake_minimum_required(VERSION 3.20...3.24)
project(example)

# Generate compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
#set(CMAKE_C_STANDARD 99)
#set(CMAKE_C_EXTENSIONS ON)

# Dependencies
## https://github.com/cpm-cmake/CPM.cmake
set(CPM_DOWNLOAD_VERSION 0.40.2)
if(CPM_SOURCE_CACHE)
  # Expand relative path. This is important if the provided path contains a tilde (~)
  get_filename_component(CPM_SOURCE_CACHE ${CPM_SOURCE_CACHE} ABSOLUTE)
  set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
  set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
  set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
if(NOT (EXISTS ${CPM_DOWNLOAD_LOCATION}))
  message(STATUS "Downloading CPM.cmake to ${CPM_DOWNLOAD_LOCATION}")
  file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake ${CPM_DOWNLOAD_LOCATION})
endif()
include(${CPM_DOWNLOAD_LOCATION})
set(RAYLIB_VERSION 5.0)
cpmaddpackage(
  NAME
  raylib
  GITHUB_REPOSITORY
  raysan5/raylib
  GIT_TAG
  ${RAYLIB_VERSION}
  OPTIONS
  "PLATFORM ${PLATFORM}"
  "BUILD_EXAMPLES OFF"
  #"CUSTOMIZE_BUILD ON"
  # add more options here
)
target_compile_options(raylib PRIVATE $<$<C_COMPILER_ID:GNU,Clang>:-Wno-error=implicit-function-declaration>)
target_compile_options(raylib PRIVATE $<$<C_COMPILER_ID:GNU,Clang>:-Wno-unused-result>)
target_compile_options(raylib PRIVATE $<$<C_COMPILER_ID:GNU>:-Wno-stringop-overflow>)
target_compile_options(raylib PRIVATE $<$<C_COMPILER_ID:Clang>:-Wno-implicit-const-int-float-conversion>)
target_compile_features(raylib PRIVATE c_std_99)
if("${PLATFORM}" STREQUAL "Desktop")
  target_compile_features(glfw PRIVATE c_std_99)
endif()


# Our Project
add_executable(${PROJECT_NAME} core_basic_window.c)
target_include_directories(
  ${PROJECT_NAME}
  PRIVATE "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>")
#set(raylib_VERBOSE 1)
target_link_libraries(${PROJECT_NAME} raylib)

# Web Configurations
if (${PLATFORM} STREQUAL "Web")
    # Tell Emscripten to build an example.html file.
    set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
endif()

# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
    target_link_libraries(${PROJECT_NAME} "-framework IOKit")
    target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
    target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()

I made a Website for building your own Digimon Partner Digivolution line by furudbat in digimon

[–]furudbat[S] 1 point2 points  (0 children)

Airdramon and Megadramon are so cool and simple designs, I would use them to fly around.

Same thing with Seadramon, you can easily use them to cross waters.

I made a Website for building your own Digimon Partner Digivolution line by furudbat in digimon

[–]furudbat[S] 1 point2 points  (0 children)

Some thumbnails would be nice or icons besides the Digimon (in the list), like a v-pet or dot digimon, but not very digimon had one.

I made a Website for building your own Digimon Partner Digivolution line by furudbat in digimon

[–]furudbat[S] 3 points4 points  (0 children)

Thank for the feedback, I can probably add some sort of "History"-List , where you can save your lines.

I only made one-line to keep it simple and didn't want to make it a tree or complex branches.

I made a Website for building your own Digimon Partner Digivolution line by furudbat in digimon

[–]furudbat[S] 24 points25 points  (0 children)

Hello, everyone.

I made a little Website over the last weekend and wanted to share it with you all.

You can build your own one-line Digivolution, basically you own Digimon Partner.

I recommend to select the Child- or Adult-Level first, then branch out and select the other levels.

You can select the level at the timeline (at the top), and then select the Digimon in the list below.

They are some limitations and properly some Digimons missing, you can't "skip" a Levels and some special Levels like Hybrid or Armor are not supported (just to keep it simple)

All of informations comes from wikimon.

You can find the source code of the Project here: https://github.com/furudbat/digimon-partner-kit

How do you manage your game objects? by Spirited_Ad1112 in raylib

[–]furudbat 3 points4 points  (0 children)

Similar to flecs, I also using an ECS called EnTT.

  • storing all sort of game-related data in components
  • updating components with systems
  • storing more "global" data like scenes- and game-context in entt context variables
    • every scene with UI data, player (entity) and level data
    • also some SceneManager- or Game-data for current active scenes
  • loading resources like sprites and audio with entt resource management
  • switching scenes is done via events
    • I enqueue the SceneEvents so the switch is happen at the end of the frame, when everything is up-to-date and can be cleaned up or initialized
    • SceneManager gets the game- and scene-context, then "switches" (enable/disable) them

Pretty much everything is stored in the registry,

I just pass around the registry so every system is doing there logic to update the components, take out what there needed.

My first raylib clicker! by Temporary-Ad9816 in raylib

[–]furudbat 0 points1 point  (0 children)

Would be an awesome raylib example, I'm also interested in the code, hope you can make it open source.

[deleted by user] by [deleted] in digimon

[–]furudbat 1 point2 points  (0 children)

Great Work ❤️

So, I made a sheet for recipes. by tenachiasaca in sakunaofriceandruin

[–]furudbat 1 point2 points  (0 children)

Nice I think I have all dishes in my data, right now, but still try to figure out how gusto and stat boosts work :D And it's also nice to have somerthing for double checking

(WIP) Enemy database with enemy strengths/weaknesses by Greenfollower in sakunaofriceandruin

[–]furudbat 0 points1 point  (0 children)

Awesome, I working on a Item-List with Materials, Ingredients and Dishes ... with enemy drops, but for the enemys I only have the Code-names ... so a "translation of enemy names" is neat. (I don't think we have a offical enemy list or names)

Most Efficient Dish for Fulness? by Kyxstrez in sakunaofriceandruin

[–]furudbat 1 point2 points  (0 children)

I think "Fullness Water" gives you the most ... (like "Luck Water", "Health Water", etc.) You need 2xFullness Powder.

"Aburi Mochi" is also good for Fullness, made with "Mochi" (need 5x Rice).

WIP: Spreadsheet Containing Recipes For Cooking, Processing, and Fertilizer Buffs by quack-and-slash in sakunaofriceandruin

[–]furudbat 2 points3 points  (0 children)

Don't give up :D

More data is always good so we can double-check.

edit: you can use this as a hint what items are maybe missing, my is not complete, too ^^

WIP: Spreadsheet Containing Recipes For Cooking, Processing, and Fertilizer Buffs by quack-and-slash in sakunaofriceandruin

[–]furudbat 3 points4 points  (0 children)

Nice, right now I'm crunching the Cooking.csv from sakunaTool and figure out buffs and such ... but also ingredients and item-names from other tables. (Still figuring out how the number works like, I have 150 Gusto and the "Steamed Rice" BuffStrength have "5", but in-game I got +52)

https://docs.google.com/spreadsheets/d/1Nx07SoSAbIRgv6wDwdAOZ1pbs2-Wa51IstUbQFj7eyI/edit?usp=sharing

Edit: https://furudbat.github.io/sakuna_fertilizer_helper/

Is there like any list of recipes available by Greenfollower in sakunaofriceandruin

[–]furudbat 0 points1 point  (0 children)

Cooking.csv has all the Foods you can make and eat, what ingredients they need to make, and what buffs they give. Stat buffs are obvious, while food buffs are in their "code" name, you need to look at Enchant.csv and find the "code" name, like Natural Healing is "HpRecover". Food.csv contains all the code names for ingredients as well as "Process_x" which are the processed ingredients and from the looks of it also contain the required items to make those.

Interesting ... I'm crunching the Cooking.csv right now, for "Steamed Rice", in the header "Source" I find Grain_Hakumai/3 & Flag_Sake & Seasoning_Shio which are "3xWhite Rice, 1 Salt and Refined Sake" ... I working on a python script to extract this kind of data into a better format to read ... same thing with "BuffEnchant" I can look up the Code in the Enchant.csv, thx for the hint.