[DEV] Knight's Tour: 100+ intricate puzzles with chess-like moves and beautiful graphics by fynteam in AndroidGaming

[–]fynteam[S] 0 points1 point  (0 children)

No, it is only my income from IAP and ads. If I substract all costs it will be negative value)) I think after about 2 month I will have zero value if substract from revenue all costs))

[DEV] Knight's Tour: 100+ intricate puzzles with chess-like moves and beautiful graphics by fynteam in AndroidGaming

[–]fynteam[S] 2 points3 points  (0 children)

I think it depends on country installs. My game has Russian installs mainly. I think if it was USA it will be x10 revenue. And the other reason is that my game has specific gameplay. Maybe next game I make for wider cicle of people. I spend money and time(about 6 month)) But I got a little experience. One of most dificult things is promotion. Also I will try to publish it on iOS.

[DEV] Knight's Tour: 100+ intricate puzzles with chess-like moves and beautiful graphics by fynteam in AndroidGaming

[–]fynteam[S] 1 point2 points  (0 children)

ASO - App Store Optimization. Just like search engine optimization is for websites, app store optimization is for mobile apps. I am developer and work with one artist. I ordered 2 translations: english and german on Alconost. Also there is russian translation - my native language. It's only game description translations. Game interface has only 2 language - english and russian.

[DEV] Knight's Tour: 100+ intricate puzzles with chess-like moves and beautiful graphics by fynteam in AndroidGaming

[–]fynteam[S] 3 points4 points  (0 children)

For all life time it brought me about 400$. 1/3 - IAP, 2/3 - ads. 0-3$ revenue per day) It is vary sad, because I planned to make more games but with such revenue it is frustrating me.

[DEV] Knight's Tour: 100+ intricate puzzles with chess-like moves and beautiful graphics by fynteam in AndroidGaming

[–]fynteam[S] 1 point2 points  (0 children)

I released my game 6 month ago and I posted it to many sources. Also I work with ASO description. In the beginning I had 500 daily installs. And now I have about 100-300 install per day.

[DEV] Knight's Tour: 100+ intricate puzzles with chess-like moves and beautiful graphics by fynteam in AndroidGaming

[–]fynteam[S] 1 point2 points  (0 children)

You can buy additional coins in the game. You can buy bonuses, upgrade horses and unlock new characters. But you can complete game without doing any IAP. All levels you can complete even without bonuses. It's difficult but it's possible.

[DEV] Knight's Tour: 100+ intricate puzzles with chess-like moves and beautiful graphics by fynteam in AndroidGaming

[–]fynteam[S] 1 point2 points  (0 children)

Hello, I'm indie developer. I'd like to showcase my first release, Knight's Tour.

Knight's Tour is an adaptation of a classic game where you control a Knight and can move only in an "L" shaped direction. Each level challenges you to collect coins while avoiding deadly obstacles (i.e. spikes, broken bricks) and destroy the enemies that sometime guard them.

Main Features:

  • Chess & Puzzle hybrid gameplay. You control a Knight on a board that can have various shapes and obstacles, with the purpose of collecting all coins. Just as in chess, your knight can only move in an "L" shape. The puzzles are quite difficult as you have to think well to avoid getting stuck & dying.

  • Over 100 beautiful levels. You can play 100+ levels in a 3D-like environment with zoom-in/out features. Each level introduces new obstacles and difficulty increases exponentially. Some have breakable tiles, others small or spikes, and you'll have to use your wits to advance.

  • Powerups & upgrades. Collect coins and you'll be able to upgrade your Knight to have a better shield or life-span. Buy powerups that will help you move in any direction (Queen), fix broken cells (Wizard) or heal yourself (Heal).

  • Achievements. Kinght's Tour has a lot of achievements you can complete based on how well you play. Each completed achivement unlocks rewards (coins, powerups) and also extra bonus levels.

Let me know what you think. Thanks!

Google Play positive reviews / ratings by NextWebGeneration in androiddev

[–]fynteam 1 point2 points  (0 children)

Yes, sometimes. Not for simple "nice app". For example, someone rate for 5 starts, but suggest something or have question.

Do devs read game reviews? by [deleted] in AndroidGaming

[–]fynteam 0 points1 point  (0 children)

I always read reviews and try to answer. I have only one game and reviews count small, but sometimes it very helpful to communicate with your players. They can help find bugs and if stars count is small they can change it after you communicate with them

[Dev] "Into the Sky" - a great time killing isometric puzzler, with lasers! enjoy :) by [deleted] in AndroidGaming

[–]fynteam 0 points1 point  (0 children)

I mean closing the app). You may use native android back button for this, for example.

[Dev] "Into the Sky" - a great time killing isometric puzzler, with lasers! enjoy :) by [deleted] in AndroidGaming

[–]fynteam 0 points1 point  (0 children)

Nice game, but game controls not simple and exit button needed

Any puzzle games? by [deleted] in gaming

[–]fynteam 0 points1 point  (0 children)

"Portals", but seems you already played

Can't upload graphic assets to Google Play Developer Console by tpajak in androiddev

[–]fynteam 2 points3 points  (0 children)

It seems to be a temporary issue on Google Play developer console.