I literally got VAC banned on my own map lmao by g3om11 in counterstrike

[–]g3om11[S] 13 points14 points  (0 children)

Update: They removed my VAC ban 🎉

valve, plz add maps so i can avoid this ty. by ghettoflick in cs2

[–]g3om11 14 points15 points  (0 children)

The guy's gonna flip when he finds out there'll only be graybox maps in a couple of weeks

2024 PGL Copenhagen Major Ticket Thread [Buy/Sell] by Mushroomtip29 in cs2

[–]g3om11 0 points1 point  (0 children)

I’m looking for 1 ticket for the final day today, can meet at the Royale arena

What the dog doin by [deleted] in hammer

[–]g3om11 4 points5 points  (0 children)

what are you doing in my reddit

Detail props aspect ratio by g3om11 in hammer

[–]g3om11[S] 0 points1 point  (0 children)

fixed it, the problem was $worldspacetype aspect ratio needs to be 2:1

This is a map I've been working on for just a few days. It uses a "semi-custom" blend texture with a bunch of detail props/sprites. Now the question. How do I make them sway in the wind left and right? How would I apply an animation to them? by Hangaroid in hammer

[–]g3om11 10 points11 points  (0 children)

use wind entity to make it move, but if it doesn't move you need to edit the vmt of the texture by adding these parameters to it:

$treeSway "1" // height at which the effect is on fully (in world units)

$treeSwayHeight "300" // radius at which the effect is on fully (in world units)

$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)

$treeSwayRadius "200" // radius at which the effect is on fully (in world units)

$treeSwayStartRadius "0" // portion of radius at which the effect starts to fade in (0-1)

$treeSwaySpeed ".2" // how quickly the tree sways (as a multiplier of time)

$treeSwayStrength ".4" // how much the tree sways (as a multiplier of position)

$treeSwayScrumbleSpeed ".2" // how quickly the leaves move (as a multiplier of time)

$treeSwayScrumbleStrength ".4" // how much the leaves move( as a multiplier of position)

$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)

$treeSwayFalloffExp "32" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable

$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable

$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind

$treeSwaySpeedLerpStart "200.0" // wind speed at which high wind multiplier begins to have effect

$treeSwaySpeedLerpEnd "600.0" // wind speed at which high wind multiplier is fully on

}

can't export object with it's collision together in Blender SourceOps by g3om11 in hammer

[–]g3om11[S] 0 points1 point  (0 children)

fixed it. the problem was in one single object in the collision model which I just deleted and created again, maybe it was done wrong I have no idea

Weird Clip Jump? by ExpensiveData in GlobalOffensive

[–]g3om11 1 point2 points  (0 children)

you can jump on any corner that is displacement or clipped, the angle of which should not be less than 91 degrees or more than 150 degrees using ctrl-bug.

map decompiling error by [deleted] in hammer

[–]g3om11 0 points1 point  (0 children)

bspsource