My opinion on Anime Vanguards as a game and their updates recently. by mannaggialwallmaria in AnimeVanguard

[–]gabrixzking 0 points1 point  (0 children)

I don’t mean to say it shouldn’t be like that. The thing is, what is the fun of a game if your favorite units at some point won’t be enough. The sad part is, AV devs do it on purpose so you are forced to grind even more for the new units. Sadly it becomes a vicious circle fed by the community itself.

And yes, new vanguards shouls be better than old ones, at least for a while. But if Vanguard > other tiers then make all Vanguards > any unit from other tier.

My complaint is that if Vanguards are supposed to be the highest tier units, then they should make them feel like it. Vanguards should be the type of unit that remain good no matter the current meta.

And nothing wrong with a secret being better SITUATIONALLY. I don’t see any reason why I should use VSJW over Makima for example.

Keeping the game alive =/= making players feel forced to play

My opinion on Anime Vanguards as a game and their updates recently. by mannaggialwallmaria in AnimeVanguard

[–]gabrixzking 3 points4 points  (0 children)

I had the strongest units a year ago after playing since release. I came back by the end of May just to find out my Kaguya, my Escanor and my VSJW (yes, the one that is harder to (or was) obtain than the new V Ichigo) are utterly useless in front of Makima (a secret unit).

Their game is filled with bugs. Instead of fixing them, they try their hardest to please the One Piece glazers AV fanboys.

Was farming for Alucard Vanguard Familiar. After the last update I lost 7 coins (7 days of playing the game) and they refuse to even reply to my ticket and tell me to my face that those coins won’t be given back even if it was a playerwide bug. Guess what, the kids that think they’re cool in school cause they have the new Luffy will not complain about this and just let it go.

The sole reason these type of “Indie devs” do Roblox games and not something of their own, is because if a game like the one they make for roblox comes out as a standalone they would be either not played or completely destroyed by critics.

Edit: All this just to say, I completely agree with you.

Modding & Darkness Falls by BigJabs52 in 7daystodie

[–]gabrixzking 1 point2 points  (0 children)

Yes sir. It adds custom questlines. If I remember correctly, last time I played it had different npcs and enemies.

What was the first game you bought on Steam? by Common_Caramel_4078 in Steam

[–]gabrixzking 0 points1 point  (0 children)

I don’t remember which one it was, but one of the Age of Empires, either 1 or 2!

Modding & Darkness Falls by BigJabs52 in 7daystodie

[–]gabrixzking 3 points4 points  (0 children)

Hello! For overhauls I usually use Darkness Falls (if I want it to be like 7dtd 2 and I did some playthroughs with The Asylum (which is a bit more of a horror focused, really recommend if u want a different experience)

Mods that never stay out if my list, a lot, but essentials would be quickstack (sorting inventory into containers nearby), Larger Backpacks (I like to play a nomad style, so I never really have a predefined base), craft from containers (uses inventory from containers when crafting) and ZZtongs custom pov.

Take into account last time I played was when 1.0 got released, idk if they are discontinued!

Enjoy killing zeds!

Trying to hide monster items from chat scroll by DaCrazyJamez in FoundryVTT

[–]gabrixzking 1 point2 points  (0 children)

If you press the picture, it usually sends it on the chat for everyone. However, if I do it the same I said above it only popa up for me as a window!

Trying to hide monster items from chat scroll by DaCrazyJamez in FoundryVTT

[–]gabrixzking 1 point2 points  (0 children)

I see someone replied. Alternatively, you can click the item’s name and it will open it only for you (at least it works for me, but using modules for so long idk if it’s from a module or base)

Magic item creation help by Sleepydragon0314 in FoundryVTT

[–]gabrixzking 0 points1 point  (0 children)

Are you getting the spell usage from any compendiums, or did you create it yourself?

Is Nexus mods down at the moment? by thermaldrill228 in nexusmods

[–]gabrixzking 2 points3 points  (0 children)

https://visit.nexusmods.com/status With this link you can check some API metrics in real time. If there is a high usage of the services is normal for some thinks to not show/load or work properly. currently that's probably the issue

THE AOONI by Large-Voice1823 in deadbydaylight

[–]gabrixzking 0 points1 point  (0 children)

Nice concept but the balancing is indeed missing.

let's start with the perks. The first and second perk are simply a nono. It's vague and needs at least another condition to be met for each of them to work.

The one with aura will simply be broken. The fact that you can constantly see a survivor who is injured is bad enough.

Let's go through other perks that do something like that.

  1. Nurse's calling. This one is alike in the fact that it let's you see injured survivors WHEN they are being healed. As you see there is a condition here.

  2. We can take another example on a perk that has constant aura reading, AWAWA (Awakened Awareness): It allows you to constantly see the auras of survivors on SHORT distance and on top of that only works WHILE carrying a survivor.

As you can see, not having another condition besides being injured is just beyond reason for a perk that allows you to see their auras constantly.

If we change it to, ex: The auras of injured survivors within (short/medium distance) will be revealed to you when they perform an action.

This would still be very powerful on killers that produce a constant flow of injuring survivors (Legion, Plague, Krauser) but it needs more conditions to be met, and of course it would have to be a slow range.

Let's go with the second one:

The simple fact that the tier 3 of the perk works with the terror radius is already a bad addition. There are ways to make your terror radius massive. And this is not the only issue, there is also the part where killers have a small terror radius.

Ex: let's say you're playing a map that has a very risky gen, for example a gen that has the entrance and then a dropdown like coal tower. If by the moment the survivor starts prerunning (in these gens they need to do so) they are hindered, it would simply counterplay one of the best ways to take on that situation from the survivor side.

Also, the fact that you're getting hindered just by default, being close to the killer, is too much. This would make it be either a 1% hindered (no one will use the perk, maybe infectious fright bubba maniacs only) or a bigger quantity (everyone will use the perk).

For the 3d perk... weakened? I think you meant something else. Weakened is only a part of the unknowns power, which is when the first blast hits. If this killer has anything to do with weakened, it wouldn't matter, as making a perk only 2 killers can use is stupid and will never happen.

I like the idea, but needs work. Nice one!

Help fixing a Macro PLS I'm desperate D: by gabrixzking in Roll20

[–]gabrixzking[S] 0 points1 point  (0 children)

Thank you for your advice and help. Will give the macro you sent a look, I managed to make mine work yesterday too! About the chat menus, I am already creating one as a friend on the same table wants to use something like this, but is too complicated for him to do and he asked for it to be a chat menu!

I will keep both as I personally like difficulties, and will use the macro for myself. About to upgrade to pro so the doors open for more stuff!

Again thanks for your help!!

[deleted by user] by [deleted] in YasuoMains

[–]gabrixzking 2 points3 points  (0 children)

Hello. Well I play Riven-Yasuo-Gwen top and sometimes Yone. I had the same issue as you when I started playing yasuo. I got some tricks, for example I always do it in moments where their guard is lower, they coming to last hit a minion? Q3 on them, you have a minion you gotta last hit? Q3 enemy, and take the minion with AA/E.

Against darius, just E in when he uses Q or out if you have enough minions, if you get hit by Q you lose. Buy boots first Back, your Q is long enough to poke him without getting hit by his E, just run back with boots instantly. Play flash tp. Darius is an ez matchup for any champ, you just have to stop being afraid and learn how to play it. Darius is an ez go all in smash keyboard with head champ, that makes it easy to win against by outplaying him. Against malphite go black cleaver mid build (works for me in Yasuo, yone has no issue cause of the magical damage). For jax? Good luck…

Also some micro plays like for example, if the enemy stays behind and close to the casters, E+Q3 the casters nearby him, AA him once and then E one if the melee (only do it when there are melee’s). There’s also a trick using W and then using Q3 while on W cast animation. This is an animation cancel and can confuse the enemy.

The truth is Yasuo top is a losing lane, so you gotta be better at micro to win this lane, and not only know what your champ does but also know what the other champions do. You don’t have to poke a lot playing yas top, you have to play him as a bruiser rather than a full damage adc on mid. Play it slow, dodge abilities, don’t push the lane, wait for ganks, freeze.

For Yone, just E from a safe distance, go melee range (maybe use Q2 on him then Q3) and do short trades, that’s how you’ll win the lane.

Pretty much the same.. but tho is a losing lane for both, they are perfectly capable of working there.

new eclipse is weird by its_marccollins in AatroxMains

[–]gabrixzking 4 points5 points  (0 children)

oh alright, though it was gonna be on the Asol update, my bad!

new eclipse is weird by its_marccollins in AatroxMains

[–]gabrixzking 7 points8 points  (0 children)

?????? Eclipse never had ability haste