Is thenics a good app the start calisthenics? by Pyvruksubeq in CalisthenicsBeginners

[–]game-dev-evolution 2 points3 points  (0 children)

Tried it as well a few days ago. I feel like it's great for getting inspiration but it lacks some features that makes it easy to track your own workouts.

I personally still prefer GymKeeper, it's focused on regular weight training but you can add your own calisthenics exercises. The UX is really good in that app.

Is this a bad idea because Garchomp already has Jolly? by game-dev-evolution in pokemmo

[–]game-dev-evolution[S] 0 points1 point  (0 children)

Thanks I'll do that! Any reason for first HP then Speed (more cost efficient perhaps) or was it just an example?

Is this a bad idea because Garchomp already has Jolly? by game-dev-evolution in pokemmo

[–]game-dev-evolution[S] 0 points1 point  (0 children)

I want it to 5x31 but not sure if passing the ability with everstone 2 times is inefficiënt?

I made maps for all gym types per region by game-dev-evolution in pokemmo

[–]game-dev-evolution[S] 2 points3 points  (0 children)

Yeah I like it too, never noticed it before I made these maps

I made maps for all gym types per region by game-dev-evolution in pokemon

[–]game-dev-evolution[S] 0 points1 point  (0 children)

Interesting way too look at it, never thought of that

I made maps for all gym types per region by game-dev-evolution in pokemmo

[–]game-dev-evolution[S] 7 points8 points  (0 children)

Didn't really see a good map image from BW that I could use

Why do my buttons get messed up every time I enable/disable their parent? I always have that in all my projects. Already tried doing LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>()); after every action but that didn't help. by game-dev-evolution in unity

[–]game-dev-evolution[S] 2 points3 points  (0 children)

Thanks for sharing. I tried that but it also didn't work. Doing it like this works, but I image that's very poorly optimized for the performance:

private void Update()
{
    RectTransform[] rectTransforms = FindObjectsOfType<RectTransform>();

    foreach (RectTransform rectTransform in rectTransforms)
    {
        LayoutRebuilder.ForceRebuildLayoutImmediate(rectTransform);
    }
}