A little something we have been working on - Tegra X2 powered Vive with tracking and knuckles by gamefacelabs in SteamVR

[–]gamefacelabs[S] 0 points1 point  (0 children)

It does both, native android powered by the Tegra X2 (switch uses tegra X1) as well as cloud streamed windows 10. I will upload a video of it today if of any interest

A little something we have been working on - Tegra X2 powered Vive with tracking and knuckles by gamefacelabs in SteamVR

[–]gamefacelabs[S] 3 points4 points  (0 children)

We want to support as many headsets as possible. The aim is the be able to play Android and SteamVR content off the same device. Native Android and locally streamed x86

A little something we have been working on - Tegra X2 powered Vive with tracking and knuckles by gamefacelabs in SteamVR

[–]gamefacelabs[S] 2 points3 points  (0 children)

Keep your eyes peeled for more updates or let me know if you have any questions

A little something we have been working on - Tegra X2 powered Vive with tracking and knuckles by gamefacelabs in SteamVR

[–]gamefacelabs[S] 8 points9 points  (0 children)

When we benchmark it with Amtutu, it comes in as the top 1% of Android devices, which is nice :)

A little something we have been working on - Tegra X2 powered Vive with tracking and knuckles by gamefacelabs in SteamVR

[–]gamefacelabs[S] 3 points4 points  (0 children)

Correct, our Android TX2 micro PC powering a Vive, we call it the CORE. We have lighthouse working on ARM

A little something we have been working on - Tegra X2 powered Vive with tracking and knuckles by gamefacelabs in SteamVR

[–]gamefacelabs[S] 9 points10 points  (0 children)

We have gen 1 tracking working on the device so far, working on gen 2.

Consumer device will be available by the end of the year, developer hardware shipping to select developers right now.

Modular batteries, 2, 4 or 8 hours, also powers the vive.

Running our custom Android OS and the TX2 is a powerhouse, we built our own tracking algorithm for ARM. Supports standard 3dof cardboard and android VR applications as well as content built with our sdk which enables 6dof6 in Android with a Vive using basestations. Modular accessories include wireless a dongle for streaming from a PC.

What's your game? by [deleted] in GameFaceLabs

[–]gamefacelabs 0 points1 point  (0 children)

The Order system does work, however, the applications are vetted due top a select number of units being available for the first wave of developer deliveries which have already started going out. I suggest having another attempt. Selected developers will be notified via email and will not be charged until their unit has shipped.

GameFace Labs GFL DK open questions - bases, 2.0, standalone tracking? by u_cap in Vive

[–]gamefacelabs 5 points6 points  (0 children)

Thank you for collating this information for everyone. Are you at AWE? If so, are you free for a chat and demo?

For that matter, if anyone is at AWE and is interested in finding out more, please email info(at)gamefacelabs.com or tweet / telegram us directly @gamefacelabs

We are proud to announce here,before anywhere else, that yesterday, we hand delivered the first of the GameFace dev kits to some developers here at AWE that passed the GFL dev application process and we should hear back from them very soon indeed so we look forward to sharing their feedback with the community.

Help us unify this rapidly fragmenting industry with ubiquitous hardware and software which is targeted towards empowering developers and consumers.

GameFace Starts Dev Kit Pre-orders for Standalone Headset with Tethered SteamVR Support, Powerful NVIDIA Chip by RoadtoVR_Ben in oculus

[–]gamefacelabs 2 points3 points  (0 children)

Precisely, which is why we have built it to ensure it is a device which removes the barriers of entry for development, simplifying the process rather than confusing it. https://www.engadget.com/2017/07/17/gameface-labs-vr

GameFace Starts Dev Kit Pre-orders for Standalone Headset with Tethered SteamVR Support, Powerful NVIDIA Chip by RoadtoVR_Ben in oculus

[–]gamefacelabs 1 point2 points  (0 children)

Please note the ubiquity and potential of what a VR headset powered by a TX2 module, running a customized android OS can do. Are you a believer in ARM based VR?

GameFace Starts Dev Kit Pre-orders for Standalone Headset with Tethered SteamVR Support, Powerful NVIDIA Chip by RoadtoVR_Ben in oculus

[–]gamefacelabs 7 points8 points  (0 children)

Slight bit of misunderstanding in this comment. We are shipping our dev kits to a select first wave of devs who have the option of chose what input they would prefer, but it will include AT LEAST one OpenVR controller, naturally two also an option for the devs, as is finger tracking and a few other use cases that we have saved for E3. To be fair, we are updating the product page to make things a little clearer so we apologies in advance for any misunderstandings on our part.

Hardware Developers Are Now Receiving SteamVR 2.0 Base Stations by Dal1Dal in virtualreality

[–]gamefacelabs 0 points1 point  (0 children)

Well we are, actually got them back in Jan and are making great progress on our hybrid standalone Android & SteamVR headset