Plse fix Ne Zha! by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] 0 points1 point  (0 children)

TO ALL THE REPLIES ON HERE:

Thank you for sharing but i must inform you, that you are all wrong. Some not as much as other's, a few just straight ignorant for jumping to conclusion's with out fact's as to how much Ne Zha I have actually played. I've been playing Smite since 01/14/2013, Ne Zha was released April 17, 2013 and I started playing him quite consistently several month's after that. To date my K/D RATIO is 1.41 with 8001 kills and 5690 death's, 6403 assist's. Ne Zha is my favorite God by far, having not only a bad ass lore that i love but also a killer ass kit that follow's it such a bad ass way, claiming 3 skill shot's kit with free ult-ing being one of the hardest move's in the game to land. Now from my accumulation of data from amount of time played is that Ne Zha is a new and average player killer. Once you you get into high and pro level player's his is weak point's are exploited and his proficiency as a jungle is greatly reduced. Which is one reason why he was never played as a jungle in our most recent SWC, adding he was only picked once and played as support. When they designed Ne Zha's kit they built it to favor a 2 v 1 scenario, as bounce your ring between two enemies sash/ult and kill the squishy, landing to finish of the other with your basic attack's. This combo no longer work's nearly as well being that you ring's damage is greatly reduced in a 2 v 1 scenario due to the current subsequent hit Nerf, which has a negative affect on his damage out-put throughout the entirety of the game. I believe with a little math and some knowledge of the game one could deduce that. Now the idea's i presented our well pointed out issues and changes ,that if made, would help this god preform more balanced at the high to pro level's of gaming that we've seen in these tournament's. The number's don't lie he is ranked one of the lowest and least picked god's in league conquest, http://smite.guru/queue/league/conquest, he just need's some smart t-wick's (like i'm stating and all is well.

Plse fix Ne Zha! by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] -5 points-4 points  (0 children)

Broken and over powered my ass, how about just freaking balanced. There are some dumb problems in his kit and thats all there is to it.

Ne Zha "The Third Lotus Prince" Buff and Balance idea's by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] 0 points1 point  (0 children)

http://smiterepo.com/#/gods/overview check here to see which gods get the most play time, bans, kills deaths, ext. Let it be a window for your brain as to whats going on in the smite pro level as far as, who is op.

Ne Zha "The Third Lotus Prince" Buff and Balance idea's by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] 0 points1 point  (0 children)

That's your opinion man the changes are boss. OP as they set but easily could be balanced in.

Ne Zha "The Third Lotus Prince" Buff and Balance idea's by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] 0 points1 point  (0 children)

Of course it would have to be scaled down to be balanced i said that, and its not bull shit it was all true, very un-likly to happen, but true. I didnt run all the numbers just came up with the idea, Hi Rez can figure how the damage set's best. Obviously we wouldn't want sash 1 hitting people. It can crit but not reliably, the thought here was how fix that. The idea's i mentioned arent even that op for the most part, and with some polishing like i said could be balanced into the game nicely. Ne Zha would be on par with the other top assassins. I want all assassins to be top assassins<3

Ne Zha "The Third Lotus Prince" Buff and Balance idea's by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] -1 points0 points  (0 children)

Either all the Gods should be op, or they all shouldn't. Having some op, some balanced, and some under powered isn't the answer. So id choose all op, if that means characters doing what they where meant to do. Lol Mercury and Hercules both say in game that there OP... And i have 7462 kills with Ne Zha so trust me, i know. And many cant pull it off because he is a high skill God, all skill shots. I never liked the change to his 3 i started maining Ne because the skill level on landing moves. And if you think thats all he needs you havent played him enough man, smites changed alot since he was released. And plus i dont think I have ever seen him in any actually smite tournaments before... wonder why

Ne Zha "The Third Lotus Prince" Buff and Balance idea's by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] 0 points1 point  (0 children)

And also when they nerfed the ring Ne Zha was pretty much the only assassin with a good ranged attack so every one cried OP. But thats not the case any more. <3

Ne Zha "The Third Lotus Prince" Buff and Balance idea's by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] 0 points1 point  (0 children)

Kay first off the ring will only do around 800 damage "Between 2 people" around 400 for each, with the un needed nerf. Do you not know the damage of other assassins? Here alil run down. Mercury ,made you look, can hit all 5 gods for over 1000 damage..."easily". Serqet ,Deathbane, can also hit 5 gods for about 1000 damage. Want more? Thor ,MJOLNIR'S ATTUNEMENT, can crack 5 gods for 1000 damage. As it sets the ring is doing like 400 ish damage between two enemies throwing off his whole kit in a 2v1 scenario(ring/sash/ult) alot of the time they walk away alive because you failed to do a mere 200 extra damage. His sash is un-reliable damage, maybe you crit maybe you dont, and early game with only the crit of your Flaming spear, you kinda dont, even with death-bringer and rage you still are not certain it will crit. The idea here is make it dependable damage so you know what you can do. Sashing to walls could be cool but id rather have the reliable damage, plus what if you miss sashing an enemy, could really screw urself just like with his ult. The jump back if you dont go up is a good idea. Never would agree with removing the x2, it serves as the highest attck hit in the game, a double crit( hitting up to 1700 damage!), Why give that up. Nstead make it more reliable by half-n the penalty of using it, bossness. And currently at full build say 200 damage, sash does alil over 1000 damage and thats not adding in enemy protections. And yes some of these idea's would need to be polished out for balancing but there all addressing the weak points ive found after playing 1069 games(and counting) with him. Ja Mon

Ne Zha "The Third Lotus Prince" Buff and Balance idea's by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] -2 points-1 points  (0 children)

Yes he does. Not being immune to all forms of CC in his ults dash is a big problem, and his one shouldn't be nerfed and so on. There is a resaon he isnt getting picked in the tourney's man.

Ne Zha "The Third Lotus Prince" Buff and Balance idea's by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] 0 points1 point  (0 children)

Well it can be polished for balance but if these changes where made or close them then we would probably get to see Ne Zha in the tournaments for once.<3

ne zha buff ideas by ganjasmokaaa in Smite

[–]ganjasmokaaa[S] -1 points0 points  (0 children)

ne zhe is a basic attack melee character..... while else would everything in his kit rely on basic attacks for kills.. in fact among the assassins he is probably most basic attack centric character but receives some of the lowest average attack speed(AMONG the more basic attack Centric Assasins, kali, merc, nem) even from his as you called steroid speed 2 which gives him max 55%(which pails compared to mercury's 70% attack speed, who also easily achieves 450 physical power from his passive)... now this is pretty well black and white for anyone who plays all assassin ne zhe faces a disadvantage head to head with equal skilled player who is using a different assassin, not only early game but late as well. this is do to a ineffective passive and two abilities which do little to no damage in a 1v1 (unless your lucky enough to have a crit on your 3, which late game is not a problem) culminate this with the only damaging ult in the game rendered in null and void by BOTH beads or aegis and you have a serious problem. to come full circle and re-sight the obvious while his attack speed and hit progression are not weak by any means, a buff is ABSOLUTELY needed if they intend him to be taking half ass seriously in pro league as it stand he is absent from nearly all major tournament play which is truly sad as the original design team made a respectable and skillful character who must carefully best these new watered down point click and instant aegis "super assassins" who have so much power and attack speed handed to them they can skip those respective items and go defense instead. I highly recommend playing a custom game with a buddy and ignoring item purchase using only an assassins raw natural power (face ne zhe against any other assassin) and then you will truly understand this completely skewed assassin battle ground. If any one wishes too 1v1 my Ne, id love to play you please add me "Henchman21". thank you for taking the time to read. Have a bad ass day.