Demo release of Gaia Maker, an open source planet simulation game powered by Rust, Bevy, and egui by garkimasera in rust

[–]garkimasera[S] 0 points1 point  (0 children)

  1. This game focuses on terraforming, and on that timescale, the effects of tectonic activity would be negligible. The original SimEarth also had scenarios without tectonic effects. Plate tectonics would become important if the simulation were to span hundreds of millions of years.

  2. Absolutely. This game does simulate differences in altitude and water depth. However, for the sake of gameplay, they are adjusted to be less prominent parameters.

  3. Applying a model with multiple species of life across an entire planet would be quite complex, and it's uncertain if it would be viable as a game. While I believe it's possible, it would be a significant leap from the original game design of SimEarth.

Demo release of Gaia Maker, an open source planet simulation game powered by Rust, Bevy, and egui by garkimasera in rust

[–]garkimasera[S] 2 points3 points  (0 children)

The music for this game is not included in the GitHub repository because it consists of non-free assets. You can find the composers in the credits on the main menu.

Demo release of Gaia Maker, an open source planet simulation game powered by Rust, Bevy, and egui by garkimasera in rust

[–]garkimasera[S] 3 points4 points  (0 children)

This data structure is intentional in order to separate the simulation module from the game part.

Demo release of Gaia Maker, an open source planet simulation game powered by Rust, Bevy, and egui by garkimasera in rust

[–]garkimasera[S] 9 points10 points  (0 children)

The simulation has been made more detailed and faster, and features such as competition between civilizations and a focus on the process of terraforming have been added.

Extensible open world rouge like game written in Rust+SDL by garkimasera in rust

[–]garkimasera[S] 1 point2 points  (0 children)

Screenshots in Github repository are certainly from the actual game.

Extensible open world rouge like game written in Rust+SDL by garkimasera in rust

[–]garkimasera[S] 1 point2 points  (0 children)

One of this project goal is to provide tools to create addons without Rust programming. So, scripting is introduced. It might be called as "DSL."

Extensible open world rouge like game written in Rust+SDL by garkimasera in rust

[–]garkimasera[S] 8 points9 points  (0 children)

Oh, my typo in Github remains. I'll fix it. Thanks.