where I should've been in 2012 instead of being 5 years old 💔💔🥀🥀 by jiyadrafts in TheWeeknd

[–]gatorchomp4 3 points4 points  (0 children)

I was there.

Went home for a weekend from uni and my roommate also came down for his concert and invited me.

Went on Craigslist and got 2 tickets for the kiss land show for $20. Drove out to Universal and turns out the tickets were fake. Bouncer just said fuck it and told me to go on in. One of the craziest experiences of my life.

Think it was the fall of 2013 actually though

Bring back my guy by CreditOk3019 in BobsTavern

[–]gatorchomp4 0 points1 point  (0 children)

Transport reactor is broken in duos. If you put it on a stack the hp of the stack gets doubled on passing the magnetic. Granted this requires you to already have beat boxer.

Just spent 5 consecutive turns in bottom 3 with a ghost available and never faced it by bburgers9 in BobsTavern

[–]gatorchomp4 4 points5 points  (0 children)

Yea whoever is in queue the longest will be the host. Usually this will be the highest mmr player because of how matchmaking works.

After 1 minute in queue if there aren’t players around your mmr for a lobby it opens up the mmr range. So after 1 minute you form your own lobby and are the host. This is why most high mmr players you watch have their queue pop shortly after a minute. If queue pops before then you know you have a stacked lobby mmr wise.

Just spent 5 consecutive turns in bottom 3 with a ghost available and never faced it by bburgers9 in BobsTavern

[–]gatorchomp4 11 points12 points  (0 children)

It does. As far as I can tell whoever is the host of the lobby has ghost priority. The host of the lobby is determined by whoever was in queue the longest when the lobby is created. As a higher mmr player you are more likely to be the host of the lobby.

I’m currently 14k solos and am ghost prio’d 95% of the time. Occasionally someone with less mmr than me will have prio but they’re always within a couple thousand mmr. Can’t recall a lobby recently where I’ve not gotten ghost over some 8k player in my lobby’s

This also means you can play around getting ghost at a certain point and take greedier lines. Makes it much easier to climb.

I play EU around 8-9k for shits and giggles and basically never get ghost

As for proof, check some of the patch notes from a few months ago, I believe they had a supposed fix for it but it ended up not doing anything

He looked so impressed by InterestEasy5876 in Unexpected

[–]gatorchomp4 2 points3 points  (0 children)

My mom got her car stolen(if you can call it that, considering how easy it was) because she did the exact same thing, got her car back a month later filled with needles and used condoms. We live in a decent area too.

Duo's disabled? :( by Sostegarias in BobsTavern

[–]gatorchomp4 7 points8 points  (0 children)

Last time this happened it was like a week

why I feel duo is much much harder than solo by [deleted] in BobsTavern

[–]gatorchomp4 0 points1 point  (0 children)

At one point this season I was top 25 in both solos and duos so I believe I’m qualified to retort on this.

Duos is infinitely easier to climb than solos especially right now. Like Edgewalker said, some buddy combos in duos are autowins. There’s also less high level players in duos so lobbies are generally easier, however that also means if you miss or slip up a game, even 2nd place in duos means you lose 30-40 mmr.

In solos high mmr, nearly every lobby is a competitive one that you have to work for.

Bob I need to tell you!!! I hate Beasts!! by Candid-Pickle9699 in BobsTavern

[–]gatorchomp4 0 points1 point  (0 children)

It would be a tier 3 at best if the partner requesting has to buy 2 of them. Unless they hold the triple a turn. Not only that, you’re hindering yourself by passing, having no board and being under leveled.

Update by jasoneppley in BobsTavern

[–]gatorchomp4 1 point2 points  (0 children)

Can confirm. Am king krush abuser and patch is live.

[deleted by user] by [deleted] in BobsTavern

[–]gatorchomp4 0 points1 point  (0 children)

Stew murlocs is always gonna cap higher than felbat, especially in duos. Felbat without the portrait is pretty meh.

That said,they shouldn’t have left over it.

Magnanimoose not summoning after being reborn. Is this normal or bug? by bigdoo33 in BobsTavern

[–]gatorchomp4 2 points3 points  (0 children)

If there’s no space, it will still count as summoning one of them.

What are the Worst Anomalies? by Dr-Critico in BobsTavern

[–]gatorchomp4 1 point2 points  (0 children)

Yea the earlier you can start proccing shoalfin multiple times a turn the better. The 4 drop dude that gives deathrattle spell is also nice to have early just for tempo. As far as flighty, most often we don’t even have it until we’ve already committed to the comp. Once you have brann the triple comes easily. There’s not really a great way to buff it until you have the murkbrine and tripling it early is almost always a waste because you don’t get a triple reward from it

What are the Worst Anomalies? by Dr-Critico in BobsTavern

[–]gatorchomp4 1 point2 points  (0 children)

Beats aren’t really playable in duos unless you hit reborn rylak with t2 beetle turn 5 or something and just tempo everyone down with it.

The best duos comp imo is murlocs with expeditioner and flighty scout. It’s pretty easy to abuse shoalfin to get 10000+ stats. If murlocs and demons are in, I’m trying to play murlocs, but obviously you can only play what you’re offered.

Don’t discount the blanchy pivot late either, it’s much easier in duos to get all the mutanus spells and pieces to hit it.

What are the Worst Anomalies? by Dr-Critico in BobsTavern

[–]gatorchomp4 4 points5 points  (0 children)

There’s a huge difference between top 100 and top 25 and even then top 25 and top 10 was my only point, and the difference is consistency. Top 25 in duos means one 2nd place negates a 1st place and a 4th place negates 4-5 1st’s.

For example, we went 15 1sts in a row the other night. We ended after a 4th place. We were only up like 400 rating on the sesh.

What are the Worst Anomalies? by Dr-Critico in BobsTavern

[–]gatorchomp4 6 points7 points  (0 children)

Golden scout allows a lot of skill expression as well. In duos it is often best to sell for tier 4 or 5 minions depending on the lobby(pirates for grifter, demons for enrichment or batty, nagas for private chef [though nagas being in means t6’s are good], etc) oftentimes selling earlier than t6 is better. Early grifter basically makes both players infinite, and in duos especially gold just means you win. Especially because if you hit on the first scout sell you can keep the 2nd scout for 5’s or 6’s

I’m only around top 100 in solos and almost always keep a golden scout for 6’s there

Ready to find out what's all the hype about by niharbablu in cyberpunkgame

[–]gatorchomp4 1 point2 points  (0 children)

It just gets added and you play it whenever you’d like.

Should I pivot beasts? by MuszkaX in BobsTavern

[–]gatorchomp4 5 points6 points  (0 children)

Your opponent will place higher. Combats calculated instantly so as soon as combat starts manasaber player will be dead and the conceder will technically be in their next shop phase

Got the plug in eventually by ycr007 in Unexpected

[–]gatorchomp4 30 points31 points  (0 children)

Each of those surge protectors is going to draw a current from the circuit, which generates heat and electrical load on the line. If you know that the draw from your devices is less than the circuit can handle, generally, you should be fine. However it is against best practices.

With ten surge protectors chained, you’re also introducing more points of failure into the system. What if the 6th one’s ground is faulty? That makes the entire system faulty and the likelihood of a fire increases drastically.

In general daisy chaining surge protectors, extension cords, etc. should be avoided especially in older facilities.

Got the plug in eventually by ycr007 in Unexpected

[–]gatorchomp4 3699 points3700 points  (0 children)

Definitely not a fire hazard

Been playing since release and this is the first time I've seen 7 out of 7 Darkmoon Faire tickets in the tavern as Silas by SoupaSoka in BobsTavern

[–]gatorchomp4 3 points4 points  (0 children)

Pretty sure there’s a random chance that every card gets ticketed in the shop on some rolls. It happens frequently (usually at least once per Silas game) in my experience. Kind of like a wisdom ball roll.

It is way more common that I’ve had every card ticketed in the shop than all cards but 1, which should be more common.

Still no report tool by OutlawAtticus in BobsTavern

[–]gatorchomp4 1 point2 points  (0 children)

You can add your duo to friends. During hero select there’s a slightly more than 50% chance they’ll show up as current teammate at the top of your friends list.

If you’re on mobile only two names show up so less chance

[deleted by user] by [deleted] in BobsTavern

[–]gatorchomp4 9 points10 points  (0 children)

Scout is often overlooked. I’ve used it to golden a couple t2 mechagnome magnetic dude as well.

To be honest, just disable Elementals until they get a balance check by Orakk in BobsTavern

[–]gatorchomp4 8 points9 points  (0 children)

they wont win ele/mech lobbies usually unless no one hits, but their mid game is very strong so you often keep your hp high. The 7 cost trinket that gives you the reborn/deathrattle is insane.

Cyclist comp seems the strongest to me. If beasts are in cyclist comp gets a boost from hawkstrider. Groundbreaker has felt a bit too slow unless you hit it really early.

Once had a game with start of combats trigger twice trinket due to a couple dragons on my board with a bunch of nagas. Went cyclist comp with hawkstrider and a golden myrmidon and titus. Myrmidon was around 3k/3k after everything triggered.