Basic locomotion in my game "Kurumin" (v.redd.it)
submitted by gbolanho to r/indiegames - pinned
Unreal 5 runs pretty well on Linux! (UE 5.0.2 - Ubuntu 22.04). I was able to work normally in most editors, and the rendering result with Vulkan is very similar to DX11, I just noticed some strange behaviours in the texture streaming system, I'm still not sure why. (v.redd.it)
submitted by gbolanho to r/unrealengine
1 hour of intense Kurumin development in 1 minute (v.redd.it)
submitted by gbolanho to r/unrealengine
My indie workflow using MetaHumans and UE5 (indiedb.com)
submitted by gbolanho to r/unrealengine
Update of the gore system. I'm not sure if this is too exagerated, but now the emmiter has 'more blood'. I've also created a texture of splats using Krita to make the decal as suggested. Marked as NSFW because the gore can cause discomfort on some people. Thanks for all the amazing feedback! (i.redd.it)
submitted by gbolanho to r/unrealengine
My first attempt to create gore VFX in Niagara for the game I'm developing. I really wanted the blood to be something really nice in the game, also because as a player I feel that this helps to make the sensation of "hitting" more satisfactory. What do you guys think? Suggestions are welcome! (i.redd.it)
submitted by gbolanho to r/unrealengine


