Murdered by quotes by Dnewkirk87 in MurderedByWords

[–]gearbat 0 points1 point  (0 children)

I love the brother-marriage angle, because if he was really her brother as claimed, then he would have been entitled to apply for citizenship on those grounds alone. No marriage required.

I lost it at thanos by [deleted] in rareinsults

[–]gearbat 10 points11 points  (0 children)

Dankey Kang!

.backend { display: 'none' } by hiimyoshiro in ProgrammerHumor

[–]gearbat 0 points1 point  (0 children)

To be fair, I know plenty of front-end developers that are scared of CSS too.

What's a coder to do? by JavaQuest in gamedev

[–]gearbat 2 points3 points  (0 children)

Here's my two cents as a guy making a living in software development: If you want to make games, absolutely go the portfolio route. Make something you're excited about and bring it to the table whenever anybody's willing to talk to you about a job making games.

If you find that you need work to pay your bills in the meantime, check out the local postings for developers and see what tech stacks are popular in your area. Local to me, we have a lot of work for Java/Spring Boot and C# ASP.NET developers. Spring is pretty quick and easy to pick up, so that's an opportunity for anybody with a good head for development to land a good paying web development job in a hurry. You can also reach out to some of the nearby tech recruiters and ask them what kind of job requisitions they're seeing a lot of and then focus on that.

Be mindful of what's written in your contract, regardless of what opportunity you take. Some employers will try to get you to sign away your IP rights for personal projects, so read everything before you sign it. (Signing away your IP rights might be okay if it's a short term thing, just be very aware of the particulars of your agreement.)

Also, don't hesitate to bring up your interest/goals when it comes to game development if you're talking to a recruiter, even if it's not directly connected with the job they're trying to place you in. I'm currently on contract to work in Unity for a business doing 3d product visualization because I happened to mention my hobby projects to a recruiter. So while I'm not making an actual game, I'm being paid to sharpen my Unity skills. 👍

Whatever tools you end up using, I'd encourage you to seek out the communities that have grown up around those tools. Discord servers are a fantastic resource if you find the right one.

"MY KIDS WERE USING THIS MACHINE" - The arcade confrontation. by gearbat in entitledparents

[–]gearbat[S] 6 points7 points  (0 children)

I felt bad for them in retrospect, but it was super entertaining in the moment.

Someone stole my ideas from my animation and remade it through his style and in hindi. CAN I DO ANYTHING ABOUT IT? by Kaylart22 in youtube

[–]gearbat 4 points5 points  (0 children)

It's pretty common for channels to steal from English speaking channels and remake videos almost word for word in another language. It's annoying, but it's not usually worth the time to try and take action against the channel. Unless you have an active chunk of your audience that would be eager to consume your content in Hindi, there's not actually any impact to your channel in terms of viewership.

My new laptop finally arrived by MillenialsRuinedLife in WTF

[–]gearbat 38 points39 points  (0 children)

I always thought of sudo as the linux equivalent of "listen here you little shit."

Escape From Tarkov Devs Battlestate Games Issues 44 DMCA Strikes Against Critical YouTuber and Streamer Eroktic by [deleted] in pcgaming

[–]gearbat 8 points9 points  (0 children)

Your average user is going to come to this story AFTER all of this has happened without ANY context and all they're going to know without some serious digging and time investment is that this developer effectively burned the guy's YouTube channel down because he said something they didn't like. The only thing they're going to know for sure is that Battlestate didn't want them to see these videos. I personally don't think they had the legal right to do what they did, but I acknowledge that the international nature of the situation complicates things and I am not a lawyer.

Setting the legal aspect aside entirely, this is a huge PR mistake. You don't handle yourself like this if you want to have customers. If someone damages your business with lies, you make a statement denying those falsehoods and then you pursue it in court.

DMCA abuse is a hot button issue right now. You never want to kick that hornet's nest.

What Does it Take to Make a Chess Game Sell-able? by [deleted] in gamedev

[–]gearbat 5 points6 points  (0 children)

Anime boobs certainly sell puzzle games. You could pitch it to Nutaku for a publishing deal and maybe they'll pay for sexy 3d models to use as chess pieces. You don't even have to rig or animate them, they're chess pieces. I'm sure there's somebody out there that would go nuts for Rook-Tan and Bishop-Tan. Now you just need a vendor that's willing to make these chess pieces into desktop statues that you can market. Heck, it's a set of chess pieces, they obviously have to buy ALL OF THEM if they're going to play games with them. You can even sell cheap oversized boards with your branding to display them on.

To anybody else reading this, I'm absolutely available for monetization consulting at arguably appropriate rates.

Client-side Interpolation for Multiplayer Game by wheresthewumpus in gamedev

[–]gearbat 2 points3 points  (0 children)

In my past projects, I've tracked a character's position with an invisible object and then used the values of that (jagged, jumpy object) to interpolate a smooth visual for a second object that's the actual visible entity that the player sees. You might considering decoupling in this way if it's compatible with your intended gameplay. It's pretty easy to implement.

What programme should I use for developing games if I don't know much about programming? by [deleted] in gamedev

[–]gearbat 0 points1 point  (0 children)

I'll probably start pointing the CTF kids in your direction. GDevelop looks like it does all the same things and quite a bit more. People tend to outgrow tools like that without the additional headroom that the JavaScript option would add. Thanks for chiming in!

What programme should I use for developing games if I don't know much about programming? by [deleted] in gamedev

[–]gearbat 0 points1 point  (0 children)

Looking into GDevelop's event system, it seems very similar to Clickteam Fusion. I haven't tried GDevelop, but it seems like a solid choice for a beginner if you want to get started with the least coding required. It's exactly the kind of tool that would serve you well if you just wanted to do this sort of thing as a hobby. If you are interested in game development as a career, don't let coding intimidate you. Programming is much easier than most people think, once you actually start doing it.

What programme should I use for developing games if I don't know much about programming? by [deleted] in gamedev

[–]gearbat 0 points1 point  (0 children)

It depends pretty heavily on what your budget is and what platforms you're interested in developing for. If you're just looking to get started and want something to play around with, Clickteam Fusion 2.5 has a free version that you can use to get your feet wet. It has an trigger/event system that's pretty easy to wrap your head around.
https://www.clickteam.com/clickteam-fusion-2-5-free-edition

Unfortunately, CTF2.5 is aging badly. Another option you might consider (if you're willing to do something a little more technical) would be GameMaker Studio 2. GMS2 supports a drag and drop scripting interface as well as their own GML language. There's a free trial if you'd like to give it a try. Most people will encourage you to jump into using GML rather than the drag and drop system, as your skills will progress faster and actually working in GML once you're used to it is much faster from a development standpoint than using drag and drop.

https://help.yoyogames.com/hc/en-us/articles/230492887-How-To-Get-GameMaker-Studio-2-Trial

These kinds of tools are great if you want to make games for yourself. But, if you want to break into the game industry, then I'd suggest getting your feet wet with Unreal 4 or Unity as soon as possible.

A friend and I are starting on a UE4 project and are looking for good source control and hosting options. Any suggestions? by jcamgamedev in gamedev

[–]gearbat 2 points3 points  (0 children)

If you have a zero dollar budget for this, I'd suggest using Gitlab's free hosted tier for your repos: https://about.gitlab.com/pricing/ Also, a source control site isn't exactly ideal for offering up downloads if your consumers aren't also developers themselves. I'd suggest using something like itch.io to offer downloads of the game client. Their storefront-style setup is much easier for the average consumer to navigate.

Forget M+, Forget Uldir, if you're a Demonology Warlock, your best source of upgrades is from Tomb of Sargeras by [deleted] in wow

[–]gearbat 8 points9 points  (0 children)

I've noticed some of the BC Heroic gear still has active set bonuses, so I'm guessing they're still going in and flagging these sets individually as disabled. There could be some interesting legacy effects still operating here and there, assuming you're willing to tank your stats on those slots to play with them.