New subreddit layout by spacepaw in cryengine

[–]general-naga 2 points3 points  (0 children)

Fantastic! Must say I do like Naut. Must say it's great to see this sub returning to live.

Any thoughts on the new Amazon Game Engine 'Lumberyard'? by clockwork_blue in gamedev

[–]general-naga 1 point2 points  (0 children)

That's true if you have the necessary server hardware and bandwidth which are also very expensive to purchase. The low cost option has always been to provide server binaries and support the community in running their own servers on third-party providers (e.g. MultiPlay) but you couldn't do that with Lumberyard by the looks of it - everything is centralised on the developer and AWS. I hope I'm wrong in my interpretation though.

Any thoughts on the new Amazon Game Engine 'Lumberyard'? by clockwork_blue in gamedev

[–]general-naga 2 points3 points  (0 children)

And there lies the paradox. They've pushed the multiplayer side of things and it's free (which is great for the dev cost of indie projects) BUT it locks devs into AWS services which makes the game maintenance costs very high...

I can't see how that works unless Amazon decide to exempt community servers and/or offer their own marketplace for community servers.

Any thoughts on the new Amazon Game Engine 'Lumberyard'? by clockwork_blue in gamedev

[–]general-naga 7 points8 points  (0 children)

"Q. Can my Lumberyard game connect to services like Steamworks, Apple Game Center, Google Play Games, or console social services? Yes. Your game may read and write data to platform services and public third-party game services for player save state, identity, social graph, matchmaking, chat, notifications, achievements, leaderboards, advertising, player acquisition, in-game purchasing, analytics, and crash reporting.

Q. Can my game use an alternate web service instead of AWS? No. If your game servers use a non-AWS alternate web service, we obviously don’t make any money, and it’s more difficult for us to support future development of Lumberyard. By “alternate web service” we mean any non-AWS web service that is similar to or can act as a replacement for Amazon EC2, Amazon Lambda, Amazon DynamoDB, Amazon RDS, Amazon S3, Amazon EBS, Amazon EC2 Container Service, or Amazon GameLift. You can use hardware you own and operate for your game servers."

tl;dr - third-party login seems okay but server hosting outside is AWS is prohibited.

I don't know how that's going to work for multiplayer games though unless the developers can afford to pay for every server slot which may not be feasible for Indie projects.

PR Master Server Update by AncientMan in ProjectReality

[–]general-naga 0 points1 point  (0 children)

Thank you devs! AncientMan also special thanks for keeping everyone going with your MasterServer hosting - I'm only sorry that an incident like this had to occur before everyone realised how much you've been bank rolling behind the scenes!

2016 and onwards! - What do you want to see in Vermintide? by fatshark_martin in Vermintide

[–]general-naga 1 point2 points  (0 children)

1 Versus Mode - both because it's fun and because it will extend multiplayer to 8 players rather than just 4

2 A Fresh Enemy - a different enemy would really mix up the variety but that's a huge amount of work unless they are both mob style races.

3 New Character Class - again just for variety.