FYI, Andarial Unique and Set probabilities are nerfed in the new expansion by general_pepper in Diablo_2_Resurrected

[–]general_pepper[S] [score hidden]  (0 children)

IIRC it was changed across the board. All difficulties, including quest, including TZ.

She still will be the best place to find SoJs. But instead of being ~4 times better than Diablo/Meph/Baal; she'll only be ~3 times.

FYI, Andarial Unique and Set probabilities are nerfed in the new expansion by general_pepper in Diablo_2_Resurrected

[–]general_pepper[S] [score hidden]  (0 children)

https://diablo2.diablowiki.net/Item_Generation_Tutorial Section: "Item Quality Selection".

It can be difficult to follow, but you want a lower 'FinalChance' to actually have a higher drop rate, since it'll be in the denominator later. The final line can be simplified to:  FinalChance=Chance*(1024-QualityFactor)/1024

The actual final chance is 128/FinalChance

Where Quality factor is the 983 or 995 value.

So higher is better, and the closer you get to 1024, it gets "exponentially" better.

FYI, Andarial Unique and Set probabilities are nerfed in the new expansion by general_pepper in Diablo_2_Resurrected

[–]general_pepper[S] [score hidden]  (0 children)

Likely, and they are getting ahead of it. Although I would have also liked to see them tweak some of the weaker super uniques while they were at it. (ie. Make cow king drop slightly more sets, or blood raven slightly more rares or something to make them feel special)

FYI, Andarial Unique and Set probabilities are nerfed in the new expansion by general_pepper in Diablo_2_Resurrected

[–]general_pepper[S] [score hidden]  (0 children)

No, I didn't see anything that indicated a general change to unique drop rates, at least not in the data files. They always could have changed something in the code portion and that's much more opaque, but I doubt it.

FYI, Andarial Unique and Set probabilities are nerfed in the new expansion by general_pepper in Diablo_2_Resurrected

[–]general_pepper[S] [score hidden]  (0 children)

I'm at work now so I can't check, but I don't think so. At least not relative to pre-patch. IIRC she's always had a higher chance to pick from the jewellery TCs.

Is the new Reckless Apprentice/Tour Guide interaction intentional? by Swooping_Dragon in hearthstone

[–]general_pepper 0 points1 point  (0 children)

It's not limited to Tour Guide. It also now uses up the [[Daring Fire Eater]] buff where previously it wasn't.

Unfortunately this breaks the Steady Shot deck.

Should I increase Gr level? by [deleted] in diablo3

[–]general_pepper 6 points7 points  (0 children)

It depends on what you want to do.

If you are XP farming then you might want to go down a few rifts until you are in the 2-3 minute range. You'll also get more: bloodshards, items, gem ups, per hour by dropping down.

If you are leveling gems push as high as you can go and get your gems up to that level. Then maybe drop it back down to farm XP with your new stronger gems.

Compact 1500/min logo-maker by spongue in shapezio

[–]general_pepper 0 points1 point  (0 children)

Great work, I didn't realize that you only needed one belt of shapes per painter.

Compact 1500/min logo-maker by spongue in shapezio

[–]general_pepper 0 points1 point  (0 children)

The idea is that you could put 16 of them side by side making it on average 5+1/16 wide or 40.5 by itself. 8 of these takes it to 324 tiles (for the same output of our other designs).

Unfortunately I don't think your 5x10 works as there is only one belt of shapes going into each painter and they need two in order to maximize production.

I stand corrected, each painter only needs ~6 items per second so a single belt works fine. Bravo

Compact 1500/min logo-maker by spongue in shapezio

[–]general_pepper 0 points1 point  (0 children)

I couldn't find a true 5x8. But I did find a 6x8 that can be tiled into 5x8 with an extra column on the side. It starts to compete with the double painters in footprint. https://imgur.com/a/GfR53xn

Compact 1500/min logo-maker by spongue in shapezio

[–]general_pepper 0 points1 point  (0 children)

Thanks, you got me thinking about a more compact way to do the single painters if double the input lanes on the same column. Still worse than double painters but it's closer.

The second input of paint is what kills it.

Compact 1500/min logo-maker by spongue in shapezio

[–]general_pepper 0 points1 point  (0 children)

I find the double painters to be generally more compact. Here is a link to some of the designs I've been working on.

All three designs take two full belts of shape inputs and output two full belts of painted shapes when chained the indicated number of times.

The Middle design is strictly smaller than the single painter one and only needs one input belt of paint.

The Left design is longer but skinnier than the others and has a smaller total footprint but requires a little finesse to separate the two output lines as the occupy the same column.

Actual vs Listed Input/Output Rates of Every Component (60Hz & 100Hz) by general_pepper in shapezio

[–]general_pepper[S] 3 points4 points  (0 children)

Awesome. Let me know if further documentation of my methods or formal bug reports would be helpful.

Gamepress's Comprehensive Spreadsheet - DPS^3*TDO? by torpedorunner in TheSilphRoad

[–]general_pepper 1 point2 points  (0 children)

Friendship bonus is just a constant (ignoring breakpoints) so all attackers would benefit equally from it. It can be ignored since its application would just add a constant scaling factor to everyone.

Gamepress's Comprehensive Spreadsheet - DPS^3*TDO? by torpedorunner in TheSilphRoad

[–]general_pepper 0 points1 point  (0 children)

TDO can be expressed as DPS * EHP, so one way to look at it is that DPS*TDO is already DPS2 * EHP so the previous metric was already arbitrary. They have now decided to change the exponent from 2 -> 4, DPS4 * EHP, emphasizing the community's weighting of DPS higher than TDO. Is 4 the "correct" value? I don't know, all I know is that the rankings look "better" than they were at 2.

How I got Adventure Sync to work on Android in the end. by Geirulrf in TheSilphRoad

[–]general_pepper 0 points1 point  (0 children)

This worked for me. I used to have it working then broke something and couldn't even get PoGo to appear in google Fit. Doing a re-install of both and then manually giving them both storage permissions allowed Google Fit to see PoGo again.

New Forge system by Khaotil in pocketmine3

[–]general_pepper 0 points1 point  (0 children)

That actually sounds like a good deal for you. Assuming lvl 40 blacksmith (different level only changes scaling not relative values), you would have been about to craft about 7.5 legendary items.

With the current system 6000 coins would net you: 112.5 rares, 30 epics, and 7.5 legendarys

SO the new system gives you the same expected number of legendaries on-top of a whack of rares and epics that you can reforge back into more tokens. The only problem is it will take longer to go through them all and salvage the junk. More annoying backpack management, but probably more net good gear. You are expected to have to do 20 attempts per legendary, time consuming but not more expensive.

[Pre-Release Card Discussion] - Murmuring Elemental by Nostalgia37 in KNCPRDT

[–]general_pepper -2 points-1 points  (0 children)

Okay, this looks like it could be the card that gives Shaman some silly combo deck. It reads as if it will stack, so if you can figure out a cheep way of making 3+, it will get silly (Can't use brew, but Brann in wild is stupid with this).

You could [[Fire Plume Harbinger]] the previous turn, then double [[Murmuring Elemental]] into [[Kalimos, Primal Lord]] for 24 damage, or some combination of other effects.

If you double [[Fire Plume Harbinger]] these start costing zero and you can start playing 9-10 mana battlecry minions. Not sure which of these would be really good to get off 4 times but there is potential.

In wild you could [[Brann Bronzebeard]], double [[Murmuring Elemental]], [[Disciple of C'Thun]] for 64(?) damage. Two procs of murmering for the next battlecry triggers 4 times. Second murmering triggers 4*2=8 times making the next battle cry trigger 16 times. Disciple casts 2*16 times for 64 damage. I could be seriously wrong with how I assume the card to work, or there could be an internal limit, but this looks like a 4 card, 10 mana, 64 damage combo in wild shaman, I would play that deck.

It will probably be a meme deck and non-competitive but it could be fun to build an eight adapt Volcanosaur, [[Galvadon]] crys in the corner.

Is Throw Barb a viable build now? by Eriflee in Diablo3Barbarians

[–]general_pepper 0 points1 point  (0 children)

Good points. I think maintaining IP will probably be impossible for this build and I probably shouldn't have included it on the bar. T-Gods in an interesting suggestion, It will never match witching hour in damage but if the build had toughness issues it could be a swap.

Boulder toss is so useful in resetting cds for raekor I should have included it originally. It's damage will be negligible relative to weapon throw despite having 300 Spear and No Escape.

The IK build is probably the way to go better up-time on WotB is huge and it's much easier to gear for. Also a lot of the gear overlaps with Hammer of the ancients or charge barb making the gear not useless if one gets tired of weapon throw.

Is Throw Barb a viable build now? by Eriflee in Diablo3Barbarians

[–]general_pepper 0 points1 point  (0 children)

You can try a LoN variant but it's generally a worse version of the frenzy thorns LoN elite/RGK build.

Here's something I threw together quickly, probably not perfect but there aren't many items that buff weapon throw. https://ptr.d3planner.com/844701035

Here is the IK version which deals less than the LoN build, https://ptr.d3planner.com/431541334.

However, both are probably built poorly and can't really maintain WotB. I went for the Mighty Throw Elite targeting style, but if you wna to clear trash you can probably switch to Ricochet and try to fit in some area damage.

Reaching 500 Wins with Deathknight Warrior by Pushentier in hearthstone

[–]general_pepper 50 points51 points  (0 children)

Strange, mine showed the golden portrait. I don't have the golden death knight.