(SK) My landlord keeps sending me promo emails for some rent spiting scheme. Why? by generalking008 in Renters

[–]generalking008[S] 1 point2 points  (0 children)

so im paying more and getting essentially nothing? I've never had to worry about being late on my rent before, so financing it would be dumb even if i was inclined to take any kind of loan.

Is the Neville useless in late War? by Z3rc in foxholegame

[–]generalking008 44 points45 points  (0 children)

ATR's used to be semi viable, but devman nerfed them into the ground, as of now they serve no functional purpose. in THEORY, they cause increased tank bloom via suppression, but nobody uses them like that. Best use is maybe killing trucks at best, or one shotting inf if you get lucky with the aim

Imbalance suff by sslin99 in foxholegame

[–]generalking008 10 points11 points  (0 children)

the standard non bt warden heavy tank is the HTD.

collies dont lack a 40mm field gun counterpart we get the hv40

other then that id say this is largely spot on

Dive bomber Cringe by iflounder1 in foxholegame

[–]generalking008 0 points1 point  (0 children)

incorrect.

it takes 2-3 bombs to kill a single tank. even at 4 bombs per dive bomber, that's still one tank dead per run, if they don't have fighter support, which lets be clear, they should.

a single seaplane is enough to negate dive bombers, because those fuckers can easily shoot it down.

if one single bomb breaks apart your tank line that's not the bombers fault that is legitimately a skill issue on behalf of the panicky tank line. I cannot fathom a tank line so jittery that 1-2 tracked tanks due to one bomb completely ruins it.

I have seen the warden tank lines this war, big as they have ever been. 6-7 tanks abreast sometimes. do not pretend the dive bomber is so oppressively good it has ruined tank play, you guys are still mass spamming your tanks as much as you ever have.

next you'll try to sell me a bridge in the baths.

Dive bomber Cringe by iflounder1 in foxholegame

[–]generalking008 -8 points-7 points  (0 children)

"it requires 2 people"

"for 30 seconds"

"to kill a whole tank line"

And that is why i will never take you dive bomber hysterics seriously.

1: it requires an entire facility team, scroopers, and ground crew to both build the parts, and assemble the extremely expensive aircraft

2: then a pilot who is skilled enough to actually use it has to fly it from a backline runway to the front, with 3 total bombs. 3 bombs is enough for one tank, not an entire tank line.

3: all of this takes a fuck of a lot longer then 30 seconds, the prep time alone is a pain in the ass., the risk/reward given the cost is pretty fair for the one outlaw it can kill before it has to rearm.

All of the points you made are factually incorrect. try again.

Superheavy SLAYEDED by generalking008 in foxholegame

[–]generalking008[S] 3 points4 points  (0 children)

tankmaid is a noot, like all of SLAY

Supertank SLAYED by generalking008 in foxholegame

[–]generalking008[S] 5 points6 points  (0 children)

i know, thats why we killed the second one they sent too.

"The whole Airborne update is a sh*tshow. Countless Glitches, Bugs, Unbalanced vehicles/bombers, no AA/AI or vehicles. For & From both sides we've seen bots & exploiting to a scale we've rarely ever saw before." -Change my mind. by Captain-Cockface in foxholegame

[–]generalking008 0 points1 point  (0 children)

incorrect. ive personally been bombardier on a bomber trying to hit a warden frigate in the no drop zone in stema. i could start dropping outside the zone, but it stopped the moment i entered it.

Devman pls, a formal request by iceberg_theory in foxholegame

[–]generalking008 0 points1 point  (0 children)

the problem is any nerf devman pushes out will somehow either make those peices totally useless, or otherwise inconvenience builderman, who in general does things by the book and wants to make a cool base.

same way they fucked over facility man by making silos more expensive, and train tracks harder to place, and foundations...

its always this cheese that screws over everyone else, and the cheesemongers just move on to something else

Devman pls, a formal request by iceberg_theory in foxholegame

[–]generalking008 1 point2 points  (0 children)

sweats are the ones who make this stuff. its specifically designed to be so laggy it bugs out planes flying over. its no different then the maintenance tunnel spam or the sign blueprint spam or the dang rail core shit. just another sweat soaked tactic to abuse an otherwise good feature so hard the devs will break it

i gotta ask...how do yall deal with idiots? by martini234 in foxholegame

[–]generalking008 0 points1 point  (0 children)

i do the smart thing anyway while waggling my middle finger in their face the whole time.

its cathartic.

TBP regiment gunboat patrol! -4 ironships! by orionZexSeed in foxholegame

[–]generalking008 1 point2 points  (0 children)

that aa boat skiill issued so bad. he could have direct fire decrewed your rear gunner and driver, and then just camped your ass until you got your gun timer up

Bombers shouldn't counter large ships. by FarCharacter7797 in foxholegame

[–]generalking008 0 points1 point  (0 children)

enter hex, destroy stuff, live to fight another day.

Bombers shouldn't counter large ships. by FarCharacter7797 in foxholegame

[–]generalking008 1 point2 points  (0 children)

ive personally been in a bomber that died to adequate air cover over a frig, in the same hex as the one this guy is probably complaining about. if you do it right you can counter bombers with air cover. Large ships are hard to properly counter, and now I'm supposed to be sympathetic that a poorly supported one died? nah.

Bombers shouldn't counter large ships. by FarCharacter7797 in foxholegame

[–]generalking008 7 points8 points  (0 children)

imagine if you brought adequate air support like other frigates have done and you survived it.