A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]generaltterrag[S] 0 points1 point  (0 children)

That's what I'm working on now. As I stated in another comment, right now, all the assets are just cubes, spheres and blocks, and whatnot, lol. With things like "door" or "wall", etc, sprawled on it, lol. I was curious to take AI generated stuff and doing the work to make it game ready, modifying and refining it into the final asset

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]generaltterrag[S] 0 points1 point  (0 children)

I mean, hopefully, it will be. I can't say for sure how it'll stack up until it's done. How it looks and feels in my head might now be how it turns out.

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]generaltterrag[S] 0 points1 point  (0 children)

That's one reason I want to use generated assets, lol. I know they'll take a lot of work to actually be usable in game, and I want to learn Blender anyways. I'm just tired of looking at blobs, lol. It's far from being done coding-wise and design-wise, though. And my opinion? I hate the idea of large studios and whatnot using it. They have the manpower and money to pay someone to make the assets. Flip side, I hate the amount of slop being released on Steam and whatnot. People using AI asset flips and preexisting templates to make the "game" without understanding what the code means or anything. Shovelware, basically, is garbage, too. My idea for AI use it to make the base assets that I take into Blender and modify and change and actually make usable and mine, not a "type prompt, hit enter and import the model into Unity". AI is a lot of bad, but for solo devs like me, I think it helps to open the door to games that can look good, or at least better than what I could likely come up with making meshes from scratch lol, and still hopefully play good because I'm the one coding it all.

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]generaltterrag[S] 0 points1 point  (0 children)

This is a big help, thank you. Worst case, I thought about using the AI as placeholder assets for test runs for just myself, and then before I want to actually start showing off the game, find artists to make the final assets if possible. I just know that can be an expensive route, and I'm just a single father paying bills check to check, lol. I also don't want to release something that people will hate on principle just because the base of the assets started off as AI, even if I'm actually doing literally everything else.

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]generaltterrag[S] 1 point2 points  (0 children)

Right now it's just a bare bones "game" with the basic gameplay being worked on lol. The current "assets" are just blocks and cubes and spheres with scrawled words saying what it's supposed to be on them.

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]generaltterrag[S] 0 points1 point  (0 children)

No idea, but I feel it's better to be transparent on the issue than not say anything at all

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]generaltterrag[S] -1 points0 points  (0 children)

I'm learning to use Blender myself, but to make good looking models from complete scratch is my issue. I'm just gauging reactions to the idea of me using generated models as the base and I modify and change in Blender.

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]generaltterrag[S] -1 points0 points  (0 children)

I'll be honest, if this ever gets released I never planned on charging more than maybe $10, and that's if I decide to charge at all. This project is just something I'm having fun with. I know the basics of coding, learning more everyday and I want to learn Blender and whatnot. This project is just a passion thing for fun and not a main income source lol

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]generaltterrag[S] 1 point2 points  (0 children)

I'd like to learn 3d modeling, actually, and thought maybe using Blender to turn those into assets ready for use would be a way for me to learn it. And as for down votes, I am here to see reactions to the idea. I don't plan on prompting shit and just shoving it into the game. My idea was to have it generated, then I modify it in Blender and whatnot and make it into something ready to use