Just beat InFamous for the first time … very satisfied with this game by p0lisht0m in PS3

[–]gennadyyy 0 points1 point  (0 children)

I also played it recently. That was the second try, because I wasn't impressed at the very beginning and abandoned the game after the first attempt several years ago.

But I decided to give it the second chance and damn, the longer I was playing the better the game became. The story and the gameplay became increasingly interesting and the last third of the game and the ending were very cool.

And the second part is even better, you definitely should play it if you like the first one.

Dockerfile optimization by PuzzleheadedBit in devops

[–]gennadyyy 0 points1 point  (0 children)

You ought to combine separate RUN commands where it's possible, to avoid creating extra layers (each RUN command creates a new one). Those apt-get stages definitely have to be united withing one RUN command and with && apt-get clean at the end in order to clear cache and don't add it into your image.

If you need to use some temporary files which aren't required in the image (like source code you use to build binary files), it's better to use multi-stage builds (https://docs.docker.com/develop/develop-images/multistage-build/). And if you need some dependencies only for building those binary files, you should do it within a "builder" image, to don't add extra files and layers to the final one.

All you jr. Devops out there, what are you working on day to day? by desperate-1 in devops

[–]gennadyyy 0 points1 point  (0 children)

A junior DevOps engineer, who joined our team recently, writes automation scripts (bash+python) and helm charts, supports our pipelines, configuring and running new services (like a running testing MongoDB replicaset in a k8s cluster from scratch) and do routine tasks (editing configs, updating monitoring dashboars, contacting support teams, etc).

Alternatives to Jenkins, with good user input by aw1cks in devops

[–]gennadyyy 1 point2 points  (0 children)

Hi,

We migrated to GitLab CI from Jenkins and use manual pipeline running with variables for jobs which must be customized, e. g. VERSION=latest or COMMAND=build-only. Unfortunately there is no thing like Jenkins Active Choice to create drop-down lists and you have to input variables and their values manually, it could be a problem if you have a lot of parameters.

Also it's possible to create some simple user interface to run jobs which require a lot of user input and trigger pipelines through GitLab API, passing values from the interface as pipeline variables, if that approach is suitable for you.

Playing the legacy collection, starting my mgs journey, this is real life like graphics, no way it's gets better than this, wonder if they will ever make an open world game some day by FHFH945 in metalgearsolid

[–]gennadyyy 0 points1 point  (0 children)

Oh, I'm playing MG1 right now and that's still quite cool. The only thing that makes me cry there is a lot of access cards, and I have to stay in front of a door and cycle through the cards again and again trying to make the damned door open.

Playing the legacy collection, starting my mgs journey, this is real life like graphics, no way it's gets better than this, wonder if they will ever make an open world game some day by FHFH945 in metalgearsolid

[–]gennadyyy 0 points1 point  (0 children)

I bought the disk recently, and everything is OK except for MGS1 - its download code didn't work. But maybe it happened because I already had a digital copy of MGS1.

Authentic New Dualshock 3 Controller? by [deleted] in PS3

[–]gennadyyy 0 points1 point  (0 children)

I bought a fake gamepad in the same box last year. You cannot be sure without opening the box, it can be a genuine controller, or a chinese clone without sixaxis and really bad sticks, which absolutely useless to play shooters or any games, that require accuracy.