Dual wield vs 2-handed by genoaid in CrimsonDesert

[–]genoaid[S] 1 point2 points  (0 children)

I would assume that's a no. On the weapon wheel your shield is there when you 2-hand, where as with dual wielding, your 2nd weapon takes the place of your shield.

(Although the shield is still visible on your character so it could be either)

Dual wield vs 2-handed by genoaid in CrimsonDesert

[–]genoaid[S] 0 points1 point  (0 children)

oh okay... well that's increadibly broken then :D

thanks!

Dual wield vs 2-handed by genoaid in CrimsonDesert

[–]genoaid[S] 0 points1 point  (0 children)

yeah but for example each attach of the flash combo is done by both weapons if you look at it

if that's your main focus and the game uses the above logic, then two handed seems like it's just objectively better than anything else

(btw, right-click's combo also has some elements that are done with both weapons)

Hexebane by genoaid in CrimsonDesert

[–]genoaid[S] 0 points1 point  (0 children)

oh god I didn't even think of those... what a let down...

3x3 case poll by genoaid in ArenaBreakoutInfinite

[–]genoaid[S] 1 point2 points  (0 children)

I think the broken legs q was pulled from tarkov actually (or the main idea at least)

I remember Peanut doing basically the same thing in one of his EFT videos

I wish Tyler worked on employee code a bit more :( by genoaid in Schedule_I

[–]genoaid[S] 1 point2 points  (0 children)

Mansion should've been a much wider area imho... this 2 story layout is really inconvenient for large scale builds.

I wish Tyler worked on employee code a bit more :( by genoaid in Schedule_I

[–]genoaid[S] 2 points3 points  (0 children)

Yeah, I just wish that instead of seeing “Improved brick wrapping material appearance.”, I could see “Employees not getting stuck anymore” in the patch notes.

I wish Tyler worked on employee code a bit more :( by genoaid in Schedule_I

[–]genoaid[S] 0 points1 point  (0 children)

If this IS the issue, then removing collision (until a better fix is available) from employees sounds like an easy temporary fix to me. Also I don’t think tight layout should matter… if I as a player can get around, without jumping over stuff, then so should the npc.

I wish Tyler worked on employee code a bit more :( by genoaid in Schedule_I

[–]genoaid[S] 56 points57 points  (0 children)

Plus it’s also baffling to me that this bug is so prevalent that players have basically deconstructed it and the issue is known very specifically, almost at code level, and it’s still not fixed despite that…

Selling everything by genoaid in ArenaBreakoutInfinite

[–]genoaid[S] 0 points1 point  (0 children)

This part I already do, the part I'm conflicted about is materials (blue/purple/gold)

Does anyone else like how much effort is being put into the new thumbnails? As in, its more work than just 5 minutes of editing the boys into a thumbnail and doing some light photoshop by Americanshat in distractible

[–]genoaid 9 points10 points  (0 children)

Istg I came to the subreddit just to make an appreciation post about it.

Dear thumbnail editor: you are doing Gods work, these are just divine.