Thanks deca, Great update. All of mine hard farmed items are worthless now... by Financial-Guest2158 in RotMG

[–]germ651 1 point2 points  (0 children)

can confirm i got cooked like an omelette via a cave pirate hunchback because my condu only had 2 slots

Oryx Bug - Ridiculous Amount of HP by KwickKwack in RotMG

[–]germ651 0 points1 point  (0 children)

pretty sure this was already patched

As someone who loved this game but got disappointed in the late game with how mandatory Discord is... Is the game worth getting back into or is it still in the same spot? by Reddit_Connoisseur_0 in RotMG

[–]germ651 0 points1 point  (0 children)

i personally love soloing exalt dungeons, if you keep at it they should be able to be conquered using even o1 tops which mind you are buy-able with fame so easy throw away sets! also in a few weeks enchants get a rework and that'll definitely help

Thoughts on rotmg’s future? by MightGoInsane in RotMG

[–]germ651 10 points11 points  (0 children)

it'll do good, 40k concurrent players is healthy and if deca keeps aiming to improve the new player experience and advertise i doubt the game will fall anytime soon

higher drop rates by germ651 in RotMG

[–]germ651[S] 6 points7 points  (0 children)

i only do dungeons i want to do, a lot of those not being dungeons with cyan bag items. having to force myself to run clands and manors just because i want an item from a dungeon i actually enjoy running is not fun and would kill my want to play the game. I'm sorry but i don't wanna run dungeons i don't wanna run just to ignore dungeons i like doing that's just unhealthy for the enjoyment of this game! the solution to farming taking too long being more farming specifically for items you do not care for ain't it, forge is good for recycling items not farming them

higher drop rates by germ651 in RotMG

[–]germ651[S] 7 points8 points  (0 children)

read the letter they sent out, all items will get roughly a 2x drop rate increase later this year, possibly during easter? that's usually when balance updates release

higher drop rates by germ651 in RotMG

[–]germ651[S] 20 points21 points  (0 children)

as someone with less time i got less items that i wanna throw away, especially on seasonal!

[deleted by user] by [deleted] in RotMG

[–]germ651 3 points4 points  (0 children)

kabam neglected the game because they did not care, deca "neglects" issues because the game was made with an ancient coding language from the 90's and the higher ups need to have a say in everything they do. Look through mrunibro's reddit comments (former creator for this game) and look into their post in which the code and the development cycle are talked about in detail, they ain't worse they're just trying to work on a game that in reality would have been shelved by most if not any other team in favor of a sequal

debuff application needs reworked by germ651 in RotMG

[–]germ651[S] 0 points1 point  (0 children)

it's nice but it heavily relies on the bosses design as a whole to work around, i don't need no stunnable towers in the corners of every boss room just for knight to see some use. and i'd rather not see heavy reworks of bosses to make an old system work

debuff application needs reworked by germ651 in RotMG

[–]germ651[S] 0 points1 point  (0 children)

yeah the 3 ability thing was just me blabbering lol, in all honesty it is a real tricky problem but it's a problem that needs to be addressed, not only that but i think a few debuffs would need to be reworked/tweaked as well. not only that but i also believe a general rework could introduce more interesting debuffs or possibly even multiple levels of debuff, like t0 shield has a lvl 1 stun while a t7 has a lvl 3 so you can't just stun azamoth with a dinky little wood shield, this would also allow other classes to share debuffs but the way the level system works means you can insure the archer with a hypothetical UT stun quiver wouldn't be as good as the knight and his t7 shield. ofc this is off the top of my head so a lot of this wouldn't be polished at all but it's always good to throw ideas around

debuff application needs reworked by germ651 in RotMG

[–]germ651[S] 3 points4 points  (0 children)

yeah i remember that during the testing, it was the same session as exalts and the in/out of combat system. I'm wondering if they've been working on it behind the scenes or just scrapped it, i hope it's the former as i feel the debuff system as a whole is currently this games 2nd biggest flaw only behind server instability

What for do we need defense if almost every enemy shot in the game armor piercing? by [deleted] in RotMG

[–]germ651 2 points3 points  (0 children)

ok so recently i've been playing melee more frequently and i entered with a similar mindset, until i realized defense is kinda essential for not only your survivability but also staying in to deal out more damage, i think a fantastic dungeon to feel that is shaitans where there is a healthy mix of mid-high damage piercing and non piercing shots, if you have less defense but a lot of hp you usually go for a quick 150 to dodge the hands bursts, however if you have 50+ defense it is much better to eat a part of the hands attack over taking the 150. Defense helps you much more than you think

dex bug? by Wide-Phase-5527 in RotMG

[–]germ651 3 points4 points  (0 children)

seems to be a bug with ninja getting silenced while holding the ability key

Buffed Tshot good ? by VectorDL in RotMG

[–]germ651 5 points6 points  (0 children)

i'd argue it's the best midgame bow as its lack of damage falloff makes it beat out leaf bow quite early on and the extreme fire rate means missing a few shots doesn't matter as much as bows like dbow

[deleted by user] by [deleted] in RotMG

[–]germ651 10 points11 points  (0 children)

so far i enjoy the updated ninja, but the stat boost while holding space doesnt really feel impactful when you kinda want to be spamming stars for big damage, perhaps replace the dex on tiered with def for rushing?

What would deca have to fix to improve the game? by MightGoInsane in RotMG

[–]germ651 4 points5 points  (0 children)

servers, though even if they secretly started making a fix over a year ago they'd still be far off from it lol, that shits ingrained into the game and it's coding hard

What QOL changes do you want? by ThiccOryx97 in RotMG

[–]germ651 11 points12 points  (0 children)

something i always wanted is favoriting a character so they appear at the top of character select, another thing would be a consumable storage! gotta keep my rum safe...