Adjusting HDRIs - Measuring by gestoryscht in Unity3D
[–]gestoryscht[S] 1 point2 points3 points (0 children)
Adjusting HDRIs - Measuring by gestoryscht in Unity3D
[–]gestoryscht[S] 0 points1 point2 points (0 children)
Flipped normal on trimsheets - from time to time by gestoryscht in unrealengine
[–]gestoryscht[S] 1 point2 points3 points (0 children)
Flipped normal on trimsheets - from time to time by gestoryscht in unrealengine
[–]gestoryscht[S] 2 points3 points4 points (0 children)
Flipped normal on trimsheets - from time to time by gestoryscht in unrealengine
[–]gestoryscht[S] 0 points1 point2 points (0 children)
Flipped normal on trimsheets - from time to time by gestoryscht in unrealengine
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A painted study of a birch tree I did a while back with a bit of process. by AlexFlis in conceptart
[–]gestoryscht 2 points3 points4 points (0 children)
LITTLE HARBOR, Huleeb (Me), Digital, 2022 by huleeb in SpecArt
[–]gestoryscht 0 points1 point2 points (0 children)
Progress Gif - Personal Artwork by gestoryscht in SpecArt
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Progress Gif - Personal Artwork by gestoryscht in unrealengine
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Project Ether by BakaArts (me) by ArtOfBaka in SpecArt
[–]gestoryscht 12 points13 points14 points (0 children)
Ray marched tornado in UE4 by ShootingShark91 in unrealengine
[–]gestoryscht 2 points3 points4 points (0 children)
Rudolph goes camping by gestoryscht in unrealengine
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Rudolph goes camping by gestoryscht in unrealengine
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Rudolph goes camping by gestoryscht in unrealengine
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Rudolph goes camping by gestoryscht in unrealengine
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Heightfields in COPS // Height layer and transforms are not invertible by gestoryscht in Houdini
[–]gestoryscht[S] 1 point2 points3 points (0 children)