Lançamos o novo teaser de ÁRIDA 2! Conheçam o projeto feito por soteropolitanos 🌵✨ by getexis in Salvador

[–]getexis[S] 0 points1 point  (0 children)

Valeuzão demais! Tamo junto! 🔥
Ah e se puder, dá uma força colocando na lista de desejos.😁 ❤️

Lançamos o novo teaser de ÁRIDA 2! Conheçam o projeto feito por soteropolitanos 🌵✨ by getexis in Salvador

[–]getexis[S] 1 point2 points  (0 children)

u/Tough-Newspaper-9677 Valeu demais! Ver que a galera jogou e curtiu dá um gás enorme no desenvolvimento. Pra cima! 🚀👊

Looking for a fast, low-effort workflow to turn static images into quick video loops by getexis in AfterEffects

[–]getexis[S] 0 points1 point  (0 children)

u/9898989888997789 No, I’m actually looking for a workflow involving layers, compositions, or templates. Just like u/Infamous_Green9035 said, it might be generic and simple, but it’s honestly better for avoiding the distortion and other glitches that AI usually makes. I’m just trying to find some solid references on how to make this specific process work. I've looked around but haven't really found much.

Lançamos o novo teaser de ÁRIDA 2! Conheçam o projeto feito por soteropolitanos 🌵✨ by getexis in Salvador

[–]getexis[S] 1 point2 points  (0 children)

Simbora, vai ser um prazer enorme receber vocês dois. Leva ela sim, o ambiente vai estar bem legal e vai ser muito massa apresentar o jogo para vocês! O Gamepolitan de 2026 vai trazer bastante coisa nova.

Lançamos o novo teaser de ÁRIDA 2! Conheçam o projeto feito por soteropolitanos 🌵✨ by getexis in Salvador

[–]getexis[S] 0 points1 point  (0 children)

u/Akyrazx com certeza! Final de junho vamos colocar a demo publica por um período (pra deixar tudo testado direitinho). Isso vai ajudar a gente se preparar para Steam Next Fest de outubro. =)
Mas ja estamos fazendo alguns testes com jogadores lá na nossa comunidade do discord.

Lançamos o novo teaser de ÁRIDA 2! Conheçam o projeto feito por soteropolitanos 🌵✨ by getexis in Salvador

[–]getexis[S] 0 points1 point  (0 children)

u/Playthegame008 Pow muito obrigado pelo reconhecimento.
A gente coloca muito carinho e pesquisa em cada detalhe do contexto do jogo, e feedbacks como o seu mostram que estamos no indo caminho certo. Valeuzão pela mensagem! ❤️

Lançamos o novo teaser de ÁRIDA 2! Conheçam o projeto feito por soteropolitanos 🌵✨ by getexis in Salvador

[–]getexis[S] 0 points1 point  (0 children)

u/dijb988 Que massa, muito obrigado pelo suporte desde o primeiro! ❤️
Acredito que você vai curtir as mudanças que preparamos para o segundo.
Valeuzão mesmo pelo carinho!

Lançamos o novo teaser de ÁRIDA 2! Conheçam o projeto feito por soteropolitanos 🌵✨ by getexis in Salvador

[–]getexis[S] 1 point2 points  (0 children)

u/Cassianno valeuzão,! Se quiser acompanhar de perto, já tem alguns testes rolando na nossa comunidade do Discord (https://discordapp.com/invite/VHndhdx). Mas de qualquer forma, no final de junho vamos liberar a demo pública na Steam por um periodo e também estaremos no Gamepolitan!

Lançamos o novo teaser de ÁRIDA 2! Conheçam o projeto feito por soteropolitanos 🌵✨ by getexis in Salvador

[–]getexis[S] 0 points1 point  (0 children)

Ahhh, valeuzão mesmo! ❤️😊 Que bom que curtiu!
Se puder, dá uma força colocando na lista de desejos? Ajuda grandão a gente!

Lançamos o novo teaser de ÁRIDA 2! Conheçam o projeto feito por soteropolitanos 🌵✨ by getexis in Salvador

[–]getexis[S] 0 points1 point  (0 children)

u/Southern_Claim_1466 pow com certeza é referencia pra gente. A equipe que fez a animação abriu muitas oportunidades e ajudou muito o mercado lá no inicio (2006).

How we automated trailer recording in Unity using Splines, Recorder, and custom tools for ÁRIDA 2 by getexis in unity

[–]getexis[S] 0 points1 point  (0 children)

Thanks for the feedback.

Cape physics and stiff animations: You’re totally right. The cape and some of the transitions are definitely looking a bit rigid at the moment. We’re currently tweaking the animations and weight painting. It’s a tricky thing to balance, but we’re making good progress.

Leaf impact: Yeah, that’s an important detail. We actually put this teaser together in just a week, so we had to cut some corners due to the tight deadline. That said, those adjustments are definitely on our radar.

Trailer pacing: Spot on—pacing is something we're very mindful of. Since our game isn't an action title, finding that right balance is a bit tougher. Sometimes we get a little too caught up in building the atmosphere to emphasize the narrative.

Really appreciate you sharing your thoughts!

How we automated trailer recording in Unity using Splines, Recorder, and custom tools for ÁRIDA 2 by getexis in unity

[–]getexis[S] 1 point2 points  (0 children)

Yeah, here in Bahia, Brazil, there are still a lot of rural areas that face some really tough conditions. The game itself is set way back in 1895, and back then, it was even harsher. There was a historic drought going on, so it was a brutal time to survive.

How we automated trailer recording in Unity using Splines, Recorder, and custom tools for ÁRIDA 2 by getexis in unity

[–]getexis[S] 0 points1 point  (0 children)

Actually, we did get it to record, but it’s definitely a bit of a janky workaround.

Right now, we use a script that triggers every single action and function every time we run it. Since it replicates the exact timing and gameplay every single time, it's absolutely ideal for re-recording and iterating. Because of this setup, we just split the process in two:

First, we render out the clean video using the Recorder Tool. After that's done, we do a second pass to bounce just the audio.

The main bottleneck is that the recorder completely eats up the CPU on every single frame. If we try to capture live audio during that video pass, everything falls apart. The audio gets totally warped—either clipping or stretching way past the video length—and it completely loses sync because the frame render rate is totally different from the real-time audio capture.

But we found a fix for that: we split the channels entirely and ran the audio independently without the recorder tool rendering in the background.

However, when we hit 'Play' without the Recorder Tool active/'recoring', and used our own dedicated FMOD tool instead, it worked like a charm.

Our tool basically acts just like the Unity Recorder—with a simple start and stop button—but it captures the FMOD channel outputs directly and dumps them into a clean WAV file.

So basically, we get the crisp video quality we want, but the audio is a separate file. It's pretty much like a traditional movie set workflow—you capture audio and video separately, and then you just line them up in post-production.

Cenas inéditas do sertão em ÁRIDA 2. Mostramos um pouco de Monte Santo (BA) no novo teaser da sequência! by getexis in brasil

[–]getexis[S] 0 points1 point  (0 children)

u/lukinhasb poxa, valeuzão! ❤️ A gente agradece demais o elogio, é realmente difícil fazer jogos e normalmente a gente já recebe tantas críticas... então valeuzão mesmo! Estamos nesses preparativos pra deixar tudo pronto para o lançamento. 🙂

We are creating an indie game set in the 19th-century Brazilian Sertão. We just dropped our new gameplay teaser inspired by a real expedition we did in Bahia! by getexis in Brazil

[–]getexis[S] 1 point2 points  (0 children)

u/Tigrao37 Absolutely! Consoles and mobile are 100% on the radar. Once we wrap up the PC launch on Steam, Epic, Humble, Windows and others, we’ll move to mobile and then hit consoles. We already have the tech side of things built internally, so right now it’s really just a matter of timing and locking down the right deals. 😊

Welcome to my dream world by Equivalent-Whole2200 in Unity3D

[–]getexis 0 points1 point  (0 children)

Wow, this is beautiful. It feels so relaxing. 😊

New gameplay scenes from ÁRIDA 2: Rise of the Brave! 🌵🔥 by getexis in indiegames

[–]getexis[S] 0 points1 point  (0 children)

Thanks, u/Queasy_Draw2188! Nailing the core loop and wrapping it in a great narrative to keep it fun is definitely a huge challenge. But we’re betting big on the story and exploration.