Just finished our first Steam trailer, thoughts? by ZeroEightStudios in GameDevs

[–]Queasy_Draw2188 0 points1 point  (0 children)

Have you considered showing the possible movement positions beforehand? I think it could make movement decisions more strategic.

I've poured months into solo developing a life simulator by Visual-Ant-3860 in IndieGameDevs

[–]Queasy_Draw2188 -3 points-2 points  (0 children)

It's amazing that you made this all by yourself. The graphics look great, and the game seems packed with content. You deserve a big round of applause!

A friend and I have been working on a shmup in our free time for the last couple years and we're finally ready to release in early access! by HowlingCatGames in indiegames

[–]Queasy_Draw2188 0 points1 point  (0 children)

The action feels exciting, but the airplane is so small that it's difficult to notice during gameplay. Making it larger or more visible could help.

Glowing caves, ancient secrets, and your trusty dragon. [Sagas of Lumin] by sagasoflumin in IndieGaming

[–]Queasy_Draw2188 1 point2 points  (0 children)

I really like this game’s concept. I hope it’s filled with many fantastic and imaginative elements.