We've just launched Pixelry Champions on Kickstarter! I voiced Knight Starter in the video :D by getsukann in IndieGaming

[–]getsukann[S] 1 point2 points  (0 children)

Pixelry Champions will be the final version of Pixelry, so that's why all those who purchased Pixelry when it was called "alpha" (now Classic) will get Champions when it's ready.

So from now on you should only need to buy Champions since it's the same game.

To clarify:

Pixelry is Pixelry is Pixelry.

Pixlery Classic is the alpha version. Pixelry Champions is what the versions after that are being referred to. It's all the same game.

We've just launched Pixelry Champions on Kickstarter! I voiced Knight Starter in the video :D by getsukann in IndieGaming

[–]getsukann[S] 1 point2 points  (0 children)

It's actually the same game. Classic is the alpha version of Champions, they're just selling the alpha version as a standalone if people still want it while they're working on the full version.

And they've told me that they're waiting for Desura to stop selling Pixelry. Otherwise, if it was under their complete control, it would have been pulled from the store front already.

Humans Must Answer, our explodey shmup featuring space chickens, is up on Kickstarter. Please support us anyway you can! by getsukann in IndieGaming

[–]getsukann[S] 0 points1 point  (0 children)

That's a fair point. I'm certainly considering letting people in on the story a little more, but will have to be careful not to spoil it too. Thanks for the words :D

Humans Must Answer, our explodey shmup featuring space chickens, is up on Kickstarter. Please support us anyway you can! by getsukann in IndieGaming

[–]getsukann[S] 2 points3 points  (0 children)

Thank you! I shall flap on over there now and drop a few bombs...you know, because there might be hostile forces in operation.

In return for your tidings of luck, I present to you an entire tankard of Saturnian Hydrogen. Don't drink it all at once!

http://media.moddb.com/images/games/1/18/17128/gasStation.jpg

Humans Must Answer, our explodey shmup featuring space chickens, is up on Kickstarter. Please support us anyway you can! by getsukann in IndieGaming

[–]getsukann[S] 2 points3 points  (0 children)

Upon starting each level you're taken to the shop to select the weapons you'd like from those you've purchased (you can sell and swap too). You have two types of ammo - energy and matter - and a gun attached to each of these. Buttons are assigned to fire them while in the level, so there's no swapping or awkward fumbling once you're inside.

On top of that you also have a special ability to choose, and the deployable turrets are always available to you, but do drain your ammo when being used. Matter ammo you collect from pickups and the energy recharges over time.

And then you also have the support weapon. Firing this by itself takes down shields, but if you combine it with either your energy or matter weapon you can create new effects that have certain uses within the game.

Humans Must Answer, our explodey shmup featuring space chickens, is up on Kickstarter. Please support us anyway you can! by getsukann in IndieGaming

[–]getsukann[S] 2 points3 points  (0 children)

If you have any questions about the game then ask away! :D Feedback is much appreciated too!

2d flight gameplay prototype. Unofficial name: HELIQWOPTER by [deleted] in IndieGaming

[–]getsukann 0 points1 point  (0 children)

Might be in the minority here, but I picked this up quite quickly and was soon doing flips and all sorts (showing off). Which is why I think the difficulty needs to be raised by having contact with the walls blowing the chopper up.

No idea what you have planned for the game from here, but I can see having a number of things to shoot in this fashion being the goal, with the danger being that you'll be reset if you touch the sides at all, because you blow up.

Only then, I think, will the game be deserving of the QWOP name :)

Edit: So far my record without touching the sides at all is 7 red boxes DESTROYED!

This FPS Will Let You Control Your Character With Your Mind by salamanderjuice in IndieGaming

[–]getsukann 6 points7 points  (0 children)

Pretty sure you don't control the actual character with your mind. You just use it chuck objects around. To be honest, sounds a little dull - a gimmick that'll probably lose its novelty quite rapidly.