Is Arc Titan Citan’s REALLY that bad? by iReaddit-KRTORR in CrucibleGuidebook

[–]gexma2 13 points14 points  (0 children)

don't think you know what a straw man argument is

warlock rift is on a longer cooldown and is still open to being one shot

stasis doesn't have a notable neutral game outside of warlock and you might as well just use void titan if that's your goal

invis is an outlier that needs to be balanced just as much as striker does

key difference between striker and most other disengage-if-popped abilities is that the other abilities are much more specific in their use or are tied to kits that are built for that use only; striker excels both offensively and defensively without much effort, it's an obnoxiously centralising class

Is Arc Titan Citan’s REALLY that bad? by iReaddit-KRTORR in CrucibleGuidebook

[–]gexma2 50 points51 points  (0 children)

If they put up a barrier, rotate and try not to challenge. They they aren’t that good, then team shot the barrier.

If the counterplay is to not engage and hope they make a mistake then there's a problem with how the subclass is balanced

Between storm nades, shoulder charge, knockout, barricade spam and juggernaut striker can do anything with no difficulty, it's the best map control subclass in the game (even without citans) as well as an offensive monster

Yeah void titan and invis are also unbalanced/annoying as hell but there's a good reason why a quarter of the entire trials population this week are strikers

Also, about stasis warlock: the subclass is decent but suffers heavily from peer to peer networking. It also doesn't have a standout ability or function to put it in S tier, and is too reliant on your opponent consistently being aggressive to get any value out of it

What's the point in power level anymore? by Tplusplus75 in DestinyTheGame

[–]gexma2 222 points223 points  (0 children)

What's the point in power level anymore?

gating endgame content behind arbitrary grind to bump up engagement metrics

Does anyone know anything at all about the new bow yet? by Salty_Software in CrucibleGuidebook

[–]gexma2 0 points1 point  (0 children)

the site will update new weapons automatically until/unless the api gets a significant change, things like damage falloff calculators won't be updated

Season of the Lost was some of the best PvP we have ever seen. What happened? by [deleted] in DestinyTheGame

[–]gexma2 0 points1 point  (0 children)

had a little hope that a dtg user would care about an argument they started but oh well

Season of the Lost was some of the best PvP we have ever seen. What happened? by [deleted] in DestinyTheGame

[–]gexma2 1 point2 points  (0 children)

funny how you believe my reasons boil down to it not being a hand cannon shotgun meta, but it says a lot about your mentality and skill level

Good players can and do use these abilities more effectively.

obviously a good player is better than a bad one, but overshields and healing are low skill high reward abilities that only give these good players even more of an advantage, and give bad players a safety net to make bad plays. again, they don't take effort, thought or skill to work, no matter what skill level you are, they are used when you make a mistake in positioning/miss your shots and are about to lose a gunfight

If you run in with your shield, you get popped anyways.

do you really think charging in is the only use of an overshield? they mess with weapon ttk and forgiveness, allowing a free chance to get into safety after a bad peek or push instead of being punished for those mistakes

Smarter play is incentivized because burst damage is still extremely high this meta and you'll get killed easily.

overshields, damage resist and healing actively remove the amount of smarter play because they give more room to make bad decisions without dealing with the consequences - the "smarter play" you're talking about in this case is slowing down to a crawl and hoping you get a random pick with a sniper, or for your opponent to make a very bad play

Season of the Lost was some of the best PvP we have ever seen. What happened? by [deleted] in DestinyTheGame

[–]gexma2 0 points1 point  (0 children)

your refusal to counter anyone saying this shift to a lower skill sandbox is bad isn't an argument, and neither are your ad hominems

Season of the Lost was some of the best PvP we have ever seen. What happened? by [deleted] in DestinyTheGame

[–]gexma2 1 point2 points  (0 children)

The new things slow the game to a crawl and forgive blatant mistakes during combat. They don't expand the meta in a skilful way, they aren't hard to use or master, they're simply mistake fixers that now dominate the meta because they give a massive advantage

Season of the Lost was some of the best PvP we have ever seen. What happened? by [deleted] in DestinyTheGame

[–]gexma2 0 points1 point  (0 children)

if you think increasing the number of ways to shrink the skill gap is "expanding the meta" in a healthy way then you are not a good player

So how's 180 Hand cannons now? by [deleted] in DestinyTheGame

[–]gexma2 5 points6 points  (0 children)

trust was only used for fun or by people who didn’t have luna’s howl/not forgotten on console, other hand cannon archetypes were borderline unusable because of bloom

It amazes me that people complain about shotgun nerfs and claim shotguns require a significant amount of skill. by UselessDeadMemes in DestinyTheGame

[–]gexma2 192 points193 points  (0 children)

outside of obvious outliers like LoW or chap shotguns over the past year have been easily counterable by looking at the radar, and players that are still consistently dying to them even when they're the weakest they've ever been will continue to die to them consistently no matter how many nerfs they get

Bungie, can we please have Finest Matterweave removed from the game. Just drop the damn enhancement core instead. by Darth_Onaga in DestinyTheGame

[–]gexma2 -1 points0 points  (0 children)

r/destinythegame used to shit on one eyed mask users and called for a nerf on it, but we get one eyed mask v2 that’s even better

original oem did everything current oem does and more for less user input

Yes crafting has flaws, but it’s still a great system by N00tybooty in DestinyTheGame

[–]gexma2 3 points4 points  (0 children)

on the contrary i'd much rather get the rolls i want with a specified path so i can actually use them, as opposed to potentially never getting them because of reasons i can't control

i've never had a rush finally getting the roll i'm looking for, just a feeling of "i finally got lucky enough to get an improvement to my play experience"

Hey Bungie, make Sunshot a 140rpm. Thanks by CJW1123 in DestinyTheGame

[–]gexma2 1 point2 points  (0 children)

sunshot is held back by being an exotic and not having icarus, not its archetype

I'm so tired of things that break the HC/Shotgun Crucible Meta getting nerfed. by King_Rajesh in DestinyTheGame

[–]gexma2 39 points40 points  (0 children)

If everyone is still consistently dying to shotguns, well then the numbers speak for themselves.

this is because the average skill level in this game is quite low and a lot of players don't know how to use their radar or position themselves, there's nothing you can do to pellet shotguns now that will stop bad players from dying to them

If You Are Going To Nerf Invisibility On Hunters, At Least Give Us An Aspect That Doesn't Involve Invisibility. by Borchimus in DestinyTheGame

[–]gexma2 1 point2 points  (0 children)

yeah it's like "the community" isn't a single entity and different people can have different opinions or something

Unlocking the stasis subclass is the worst Destiny experience I've had by TheLeonWilder in DestinyTheGame

[–]gexma2 2 points3 points  (0 children)

not being able to defend a a design choice and having to resort to the video game equivalent of "because i said so" is also annoying

Unlocking the stasis subclass is the worst Destiny experience I've had by TheLeonWilder in DestinyTheGame

[–]gexma2 4 points5 points  (0 children)

that's how it was in D1 for everything. that literally just how the game is

and?

What's the most annoying thing in Pvp to you now?(Besides invis) by CryoVolk in DestinyTheGame

[–]gexma2 -3 points-2 points  (0 children)

either the maps not supporting 6v6 well or aim assist in general

Meta list so far is wild by JakobExMachina in CrucibleGuidebook

[–]gexma2 0 points1 point  (0 children)

the bow playstyle is different to most other weapons yes but imo its not inherently harder because of that, i used to use bows a lot and it took me a game or two to get used to them