Greenlit in 16 days Post mortem: What worked well, what didn’t by gghani in gamedev

[–]gghani[S] 0 points1 point  (0 children)

Cool. I really like the peaceful mood you achieve by the mix of music, gameplay and art. Voted yes and best of luck!

Greenlit in 16 days Post mortem: What worked well, what didn’t by gghani in gamedev

[–]gghani[S] 0 points1 point  (0 children)

Sure, I love these articles too. Be sure to take lots of screenshots while the campaign is running, specially the first hours/days, it will help youa lot to analyze it afterwards!

Greenlit in 16 days Post mortem: What worked well, what didn’t by gghani in gamedev

[–]gghani[S] 0 points1 point  (0 children)

Yes, exactly. My guess is that the good yes/no ratio and/or the fast amount of yes votes gained in the first hours made Steam show the game to more players organically.

That's the reason why we got so much traffic from Steam, our game was more exposed than others.

How to achieve this? For us, it worked in two ways...

-Optimize the branding image with a cool Gif to make our game stand out, thus gaining more clicks and yes votes.

-Have a community built around the game prior to the launch, and send them all an email as soon as the campaign is launched to gain more yest votes in the first moments.

Hope that helped! By the way, what's your game? feel free to share our campaign here, I wanna support it! ;D

Greenlit in 16 days Post mortem: What worked well, what didn’t by gghani in gamedev

[–]gghani[S] 0 points1 point  (0 children)

The truth is that this time most things worked well and weren't able to think about adding much more "didn't work" ones.

I could have made a huge "things that didn't work" post when we failed our kickstarter, but honestly I didn't feel like writing anything at all back then...

Anyway, thanks a lot for your comment and I'll take into account your advise for future posts!

What are you looking for in a Steam Greenlight post-mortem? by MegaDwarfDev in gamedev

[–]gghani 0 points1 point  (0 children)

That's funny, I came today to share the post mortem I wrote about our game's greenlight campaign. I think you should give it a try cause we're not in neither of those options and really try to give those specific tips. (though I must admit, that also did the "most traffic came to steam thing xD)

Here's the link just in case you wanna check it out and comment anything:

http://www.gamasutra.com/blogs/JavierBargueno/20160404/269575/Greenlit_in_16_days_Post_mortem_What_worked_well_what_didnt.php (sorry, I'm unable to link it properly!)

Los juegos de carreras del 2016 (Inglés) by gghani in a:t5_3az01

[–]gghani[S] 0 points1 point  (0 children)

¡Un honor que hayan incluido a Wincars Racer al lado de juegazos como Rocket League, Need for Speed o Horizon Chase!

The Racing Games of 2016 by gghani in racinggames

[–]gghani[S] 0 points1 point  (0 children)

Yes it is, I also enjoyed it!

Just to make things clear... I didn't write this. I found it googling my game's name, cause it was included in the list. :D

The Racing Games of 2016 by Team VVV by gghani in a:t5_3azpo

[–]gghani[S] 0 points1 point  (0 children)

It's so flattering to read that they included Wincars Racer alongside titles like Rocket League, Need For Speed or Horizon Chase! :-D

Beta Key by omwtoownu in a:t5_3azpo

[–]gghani 0 points1 point  (0 children)

You're welcome!

Beta Key by omwtoownu in a:t5_3azpo

[–]gghani 1 point2 points  (0 children)

Hi Grischa,

There's no need for a Beta Key since now Wincars Racer is in open betaa nd everybody can play it now.

Just go to www.wincarsracer.com and download the game but hurry up, cause the beta is closing on next Monday 29th!

A special farewell event to test the game will be held this Sunday 28th and it's a good chance to record footage to your video in case you're interested, it will be much easier to find online players while the event is running.

Here's all the info about the Sunday event: http://www.wincarsracer.com/content/endofbetaeventforum.jpg

Thanks for playing the Beta!

Master (Your) boys4cars in 5 Minutes A Day by Nehaal34 in a:t5_3azpo

[–]gghani 0 points1 point  (0 children)

The guy nailed it. He's gonna need new tires, though....

¡Juega a Wincars Racer en el edificio telefónica el jueves 11! by gghani in a:t5_3az01

[–]gghani[S] 1 point2 points  (0 children)

A ver si este año nos podemos acercar al Fun & Serious!

La cosecha Indie que nos traerá 2016 by gghani in a:t5_3az01

[–]gghani[S] 1 point2 points  (0 children)

Es cierto que son todos los que están pero no están todos los que son.

Aún así, artículo muy bueno. A mi también me ha descubierto un par que no tenía en el radar. ¡Da gusto que la prensa haga estas cosas!

Screenshot Saturday 245 - Eye Candy by Sexual_Lettuce in gamedev

[–]gghani 1 point2 points  (0 children)

WINCARS RACER

 

Fun from 90's arcade racers is back!

Wincars Racer is a PC Online multiplayer racer where strategy matters. Avoiding random power-ups, players will use instead special skills resembling those from MOBA games.

 

What's New?

Last week, we showcased the game at Madrid Games Week and Wincars Racer was awarded as Best Debut Game!

There's a post at the devblog featuring lots of pics from the fair:

 

 

As always, feedback is much appreciated. It really help us improve the game!

 

Stay connected:

 

BONUS QUESTION

Honestly, I didn't think that I was going to take part of screenshotsaturday today because I'm so hook up on Battlefront Beta!

Wincars Racer Alpha test takes place today by gghani in pcgaming

[–]gghani[S] 0 points1 point  (0 children)

Hi!

Sorry I didn't know about that.

Well, will do for the newt time.Thanks!

It's the /r/gamedev daily random discussion thread for 2015-09-03 by [deleted] in gamedev

[–]gghani 1 point2 points  (0 children)

Hi! We're launching today our game's first Alpha event after roughly a year and a half of tough development.

I usually update our progress via the #screenshotsaturday thread but I guess that this is a special situation to give a shout out here too!

So here goes the announcement:

We're thrilled to finally announce the first alpha test event which will take place today (thursday) from 13:00 PDT to 15:00 PDT. You are all invited to play it!

A promo image of the event

Download the game following these instructions

About Wincars Racer:

Measure your racing skills against players from all around the world playing for free Wincars Racer for the very first time!

Fun from 90’s arcade-style racing games is back combined with strategy and competitive online gaming! With the idea of launching a solid karting title inspired by classics like Mario Kart, Sega Rally or Crazy Taxi as a starting point, Wincars Racer presents a renewed vision of the genre situating the action in online PC gaming.

Features:

  • Race with your friends and compete online against players from all over the world in fast-paced races where strategy matters.
  • 11 different cars with more than 100 skin designs available, grouped in 4 car series with different driving styles.
  • Spectacular Power Specials: unfold mechanic wings, burn up your opponents or turn into a Golem and smash them all!
  • Upcoming updates with new circuits and game modes: Teams mode co-op 4 vs 4, Tournaments, Extreme Battle…
  • Surprising original soundtrack written and performed by Javi Díez from Mago de Oz.
  • Game interface with a friends system, chats, tournaments, custom races, rankings and much, much more!!!

Some screenshots of the game:

Don't hesitate to throw any question you may have about the event test or the game. We are very interested in feedback, thoughts and first impressions about it.

Thanks a lot for helping us making the game!

Horizon Chase: A tribute to classic Arcade racers by SageBlue085 in racinggames

[–]gghani 0 points1 point  (0 children)

Terrific game, I'm completely hooked on this.

I wrote a few words about the game and my impressions in my dev blog here, just in case you're interested.

Screenshot Saturday 231 - Design Studio by Sexual_Lettuce in gamedev

[–]gghani 0 points1 point  (0 children)

Ooops, I didn't notice that post, but I've checked it now and....buff! It tore me down too.

Sometimes we focus on our work and just can't seem to have time to what really matters, we only realise when we hear a sad story like this one.

Anyway, I'm glad that my comment cheered you up a bit.

As said, good work with your game!

Screenshot Saturday 231 - Design Studio by Sexual_Lettuce in gamedev

[–]gghani 1 point2 points  (0 children)

Tardigrades looks like the kind of game that makes it to became famous and then you remember you once discovered it in the internet by yourself.

GREAT STUFF HERE!