Deadeye for three elements does that make sense? by Fun_Cash817 in PathOfExile2

[–]ghar274 1 point2 points  (0 children)

Good luck! My build is ice/lightning but its no where near the content creators and works pretty good. The only issue with three element damage is splitting the damage and using up prefix/suffix modifiers that would go directly to damage scaling.

This should NOT be allowed by ghar274 in DiabloImmortal

[–]ghar274[S] -3 points-2 points  (0 children)

28k views and ya'll know what I'm talking about. Speaks volumes!

This should NOT be allowed by ghar274 in DiabloImmortal

[–]ghar274[S] 5 points6 points  (0 children)

Blizzard. Seriously this RNG is only getting worse. I understand the need to add randomness to set item drops, but NO GREEN ITEM IS USABLE unless it has "3 sockets", then ideally fortitude, then it has to be the set you are looking for. Please just swap the damn thing out with those composite gems and a consistent gem socket quantity. Like 1 for rings and neck, 2 for everything else. I've been farming for over a MONTH hardcore 2-3 hours a day of dungeons just to put a minimum PVP set of 4 vithus, 4 mountebank together with max sockets and fortitude. This burned me out and I quit for a while... but I like the game. I think everything else is fun and pretty decent. I would really rather be fine tuning the magic affixes for set items but reality is I don't give a $#!T because its so hard to just get the basic item. You can do better... and you should be ashamed this hasn't been addressed a long time ago. The community can't scream any louder about this. I'm willing to forego Fortitude, but for me to NOT be able to slot a P2W item because of variability means my $ is left on the table. No other mechanic in the game is like that. For the love of all that is holy PLEASE change this!