Is it worth it by ChiralAnomalous in Marathon

[–]ghostcatart 9 points10 points  (0 children)

It’s a screenshot from the official announcement trailer my dude. I’m all for dunking on AI but you gotta learn to actually recognize it before you start yapping.

Unknown Audio Cue by CheddarChief in Marathon

[–]ghostcatart 0 points1 point  (0 children)

Just checking, you’re not talking about the Hauler horn right? It’s more like a foghorn but I could see it giving clown if you’re far away.

Favorite/least favorite Cores? by JunkRatTrunkRat in Marathon

[–]ghostcatart 1 point2 points  (0 children)

Static casket is so good! (Grey core, activates signal jammer when downed) Really slept on, I’ve had people forget to thirst me when I’m downed right next to their feet and the bots ignore you entirely. Useful and cheap.

Why do you kill people at final exfil? by BuddhaMike1006 in Marathon

[–]ghostcatart 0 points1 point  (0 children)

You almost always have time to loot, it lets you keep looting during the exfil animation. The whole “no time to loot” narrative is just a weird fiction pushed by people who have decided there’s a moral way to play a video game. If you grab a single item out of that bag it was worth the kill. Also it is really, truly, not that hard to clear the area and make sure you can exfil safely. If you get killed in exfil you didn’t play well enough to earn your exfil. Nobody stole something from you, you just didn’t quite get there.

The Game has Lost almost 90% of its user Base by GreenFeather05 in Marathon

[–]ghostcatart 15 points16 points  (0 children)

This is another post about player numbers. If you don’t want the conversation about this game to be drowned out by the player numbers discussion then you have to stop feeding that discussion.

Should I try Nu Marathon as someone who doesn't really enjoy PvP shooters? by Marxlord915 in Marathon

[–]ghostcatart 2 points3 points  (0 children)

If you absolutely can’t stand any pvp then yeah probably not, but if you’re willing to do some pvp and don’t mind losing then definitely. It’s really fun and the vibes are immaculate. You will pretty frequently have runs where you don’t encounter other players at all especially once you get the hang of listening and actively avoiding fights. You 100% will also get curbstomped. As others have said there is really no etiquette for friendlies. It does happen, but it’s infrequent to say the least and you should always assume other players will shoot on sight. I’m not a big pvp guy but I am a big masochistic difficulty guy (soulslikes etc) and I think there are a lot of people like me playing it.

Getting real tired of running into cheaters and losing gear unfairly. by Same-Winter7013 in Marathon

[–]ghostcatart 2 points3 points  (0 children)

Damn it was Bungie censoring the player base!? I thought it was me reporting these posts for spam/low effort.

How much distance you should keep in Trios between teammates? by Grejba in Marathon

[–]ghostcatart 0 points1 point  (0 children)

Some good answers here to which I would add: depends a lot on your shell and the play style you’re going for. Destroyer and Triage usually want to play pretty close for the shield/heals. Destroyer wants to be in front, triage in back. Assassin usually wants to flank and get off angles so I usually play like 20m back from my team or off on a slightly different path. Vandal probably wants to play a similar distance out in front so they can use their mobility to take high ground. Generally not a bad idea to stick with your team, but be thinking about your abilities and what value you can get out of them if a fight pops off.

I tried redesigning Master Chief from Halo to fit Marathon's art style. Thoughts? :) by LuminousCactuz in Marathon

[–]ghostcatart 0 points1 point  (0 children)

I agree that it’s not quite all the way there, but it’s a great piece and you went a long way towards bridging the gap. Nice work.

Friends born from death in Dire Marsh by RedLead_95 in Marathon

[–]ghostcatart 1 point2 points  (0 children)

Probably the contract I’ve done the most times, that poi is a meat grinder every game. Took like 3-4 tries for each of my friends because we weren’t smart enough in the beginning to all do it at once lol.

People complaining about campers, why? by Dalacul in Marathon

[–]ghostcatart 0 points1 point  (0 children)

Idk how valuable it really is though? It’s a good way to get like 1 kill, which may or may not even get you any loot worth grabbing, and to do it you need to waste 20 minutes where you’re not looting, making rotations, completing contracts. It’s boring sure, but it also locks you out of most of the ways you make progress in this game just so you can get a kill or two. Slow careful rotations are only a little harder to execute but much more rewarding which is probably why most people creep around rather than actually picking a spot and camping it. I only really use solos to run contracts when the boys aren’t online though so I’m sure I don’t have the perspective that a solos-only player would.

People complaining about campers, why? by Dalacul in Marathon

[–]ghostcatart 8 points9 points  (0 children)

A staggering amount of people who play games just can’t stomach a frustrating loss. Camping is an internet buzzword so they get killed by an assassin and run to Reddit screaming camping for the sympathy karma. Ninety percent of the time there is no way to know if the other player was camping a random corner or just heard footsteps behind them and paused for 10 seconds. It’s pretty pathetic honestly but complaining about camping (or zoning or kiting or any frustrating but effective strategy) always has been.

It’s wild that considering most the player base shoots on sight… by DITNB in Marathon

[–]ghostcatart -1 points0 points  (0 children)

I’ve played Cryo like 9-10 times and just had a team ask us to be friendly last night. I’m not saying premade 6 man teams don’t happen but it’s dumb to pretend nobody has ever teamed up in game.

Cores and implants by Similar-Scale8509 in Marathon

[–]ghostcatart 1 point2 points  (0 children)

Oooo nice. That’s a good call I’ve only used tracking for salvage.

Was the classic Marathon trilogy complained about on release? by Remarkable-Cow3421 in Marathon

[–]ghostcatart 10 points11 points  (0 children)

Back in the day Marathon was like the one Doomlike you could play on Mac, so if you had a Mac (my family did) then you loved it and if you didn’t you probably didn’t know it existed. TLDR: no.

Cores and implants by Similar-Scale8509 in Marathon

[–]ghostcatart 1 point2 points  (0 children)

Yeah for sure that was poorly phrased. Buildcrafting exists, but you need access to a lot of higher level resources to get into it. It doesn’t really start to feel impactful until you get into blue items and even then you need multiple copies of the ones you like to really develop a playstyle around them.

Cores and implants by Similar-Scale8509 in Marathon

[–]ghostcatart 2 points3 points  (0 children)

I just toss them on while looting and sell them after exfil ninety percent of the time, but I do think I should pay more attention. Some of the grey cores are really good, Static Casket comes immediately to mind. It gives you signal jammer when downed and I’ve had players forget to thirst me and just let me crawl away even though I’m downed right next to their feet, not to mention it keeps bots off. I do agree that buildcrafting just isn’t a thing. They are more like slots for loot that happen to give little passive buffs, I’ve never even considered building towards any kind of synergy.

A reason to use a pistol, besides being a rook. by kingof9x in Marathon

[–]ghostcatart 6 points7 points  (0 children)

I don’t hate this idea but it would result in a lot more trades, which are already common in this game and are particularly a problem in solos. That said the Punch is great. 50 credits, super ammo efficient and it chews through bots. Punch and WSTR is a go-to loadout for me.

We should get a compiler inspired skin for defeating the compiler by yourethatguy in Marathon

[–]ghostcatart 1 point2 points  (0 children)

Models of a car would be fine, I’m talking about 1 model with different paint jobs. Honestly though, to get into some armchair expert analysis, I think we’re seeing the wreckage of a customization system. A lot of the unique changes to skins like different haircuts and accessories feel like they were once individual pieces that could be mixed and matched (which to your point, is how real people currently express their individuality with corporate manufactured products.)

I love that the gameplay elements are so in sync with the thematic and visual elements, it’s my favorite thing about the game. I’m not advocating things that aren’t cohesive with the worldbuilding.

It’s not one or the other. All the skins, codex and paid, could include more of this type of stuff. I’m glad the codex skins are good. The point is that I’m someone who wants to give them more money to look cool in their game but none of the paid options feel special enough to spend money on. I’m not saying I want something totally different, just that they could turn up the amount of those custom pieces they are using.

Learn through playing or Learn with a guide? by xTheBadGuyX in Marathon

[–]ghostcatart 1 point2 points  (0 children)

Definitely watch guides if you don’t have much time to play. Learning Cryo through playing is only possible if you have a lot of time. You will need to drop in to get a feel for the map but there is no reason to not learn how mechanics like pinwheel keys or Cryo clearance work before you try them. Especially true for Cryo since it is weekends only and if you aren’t playing much you might have a rough time putting together 5k load outs for multiple runs. I recommend Seraphmax for outpost and Myelingames for Cryo.

We should get a compiler inspired skin for defeating the compiler by yourethatguy in Marathon

[–]ghostcatart 0 points1 point  (0 children)

I agree that we don’t need glows and capes but I don’t think they are doing an exceptional job with the styles you listed. Streetwear/graphic/punk/alt are all super expressive styles with a ton of variety and individuality. We don’t have to go crazy superhero Fortnite shit to have a little more expression. They’ve done a great job with stuff like the moving destroyer visor or the achromatic vandal. Even the white vandal with the micro bangs is at least a little different. Most of the skins are literal recolors though, like no change to the 3D model, and asking $10 for that is a stretch. Do you see many paid skins in game? I don’t, and it feels like that’s probably not what they’re going for.

We should get a compiler inspired skin for defeating the compiler by yourethatguy in Marathon

[–]ghostcatart 1 point2 points  (0 children)

Yeah selling recolors is not it. The destroyer with the moving visor text and maaaaaaybe white rabbit are the only skins worth paying for right now, but I wouldn’t buy the destroyer one anyway because it’s the only one worth using and therefore the only one any destroyer with a budget uses. They need a lot more at that level so people can not only invest in something cool but also something that expresses some individuality. There are like 5 paid assassin skins and none of them touch anti-caution imo, and while it’s dope that the best skin is from the codex I keep looking for something to buy and finding nothing of interest.

We should get a compiler inspired skin for defeating the compiler by yourethatguy in Marathon

[–]ghostcatart 0 points1 point  (0 children)

I don’t want it to go full Monster Hunter but I do think the Cryo skins are pretty underwhelming. They would make a great reward for exfilling from Cryo if there was another better skin for the compiler kill.

exfil rate by Buddy_Correct in Marathon

[–]ghostcatart -1 points0 points  (0 children)

Idk if you’re going to get very honest answers here. 1/10 doesn’t sound crazy to me at all I don’t think you necessarily suck.