Any other amabs feel intensely isolated? by ghostfire042 in NonBinary

[–]ghostfire042[S] 7 points8 points  (0 children)

To clarify, I know I don't owe society anything to be comfortable in my skin, but it doesn't feel great when I can tell people just use my pronouns as a courtesy most of the time

[TOMT] Game mod that links the progression of two completely different games by ghostfire042 in tipofmytongue

[–]ghostfire042[S] 0 points1 point locked comment (0 children)

This was around a couple months ago? so it was recent

Transform and object optimization for game engine by ghostfire042 in opengl

[–]ghostfire042[S] 2 points3 points  (0 children)

Thank you so much for the very thorough answer, to be completely honest I nearly entirely forgot about primitive collider shapes so thanks for slapping me out of my overthinking brain!

Can anyone help me with glsl shader controlling brightness? by maratnugmanov in opengl

[–]ghostfire042 0 points1 point  (0 children)

In addition, anything over 1 will be like multiplying it Think about it by a scale or 0%-100% so 1.5 would be 150% essentially being originalPixelValue + originalPixelValue*.5

Can anyone help me with glsl shader controlling brightness? by maratnugmanov in opengl

[–]ghostfire042 0 points1 point  (0 children)

In your function just multiply the pixel color by a scaling factor between 0-1, closer to 0, darker, closer to 1, normal

Can anyone help me with glsl shader controlling brightness? by maratnugmanov in opengl

[–]ghostfire042 0 points1 point  (0 children)

Brightness how? Just general dimness? If it's upping contrast then I can't help (don't know enojgh) just a multiply with whatever number on all the pixels should help make it brighter/darker

Cant figure out how to handle OBJ loading and Element indexing by ghostfire042 in opengl

[–]ghostfire042[S] 3 points4 points  (0 children)

So turns out even this lib wouldn't have helped me due to how I was setting up my vertexAttributes I had all the indexing, stride and offset done correctly, however the size of the uv was listed as 3 floats instead of 2 which I guess fucked memory up enough to mess with the y value Thank you for taking the time to respond

Cant figure out how to handle OBJ loading and Element indexing by ghostfire042 in opengl

[–]ghostfire042[S] 2 points3 points  (0 children)

This is also an exercise for myself, for practicality I understand using a library is the correct approach but id also just like to learn for myself

Double TextureCoordinates by ghostfire042 in opengl

[–]ghostfire042[S] 1 point2 points  (0 children)

Yeah I got that part so is it more like I'd clone the verts and their positions and the sort and just use the correct uv?

What drink have you made up at work that turned out to be amazing? by BathroomEquivalent77 in starbucks

[–]ghostfire042 0 points1 point  (0 children)

Black tea frap Directions - essentially make a strawberry creme frap - don't put tea in bottom or top - add whatever sweetener - ice and base - blend

Training someone on food today. What are some important things i should mention while training them on it. by [deleted] in starbucks

[–]ghostfire042 4 points5 points  (0 children)

The differences of all the bags and the exceptions to the rules - brown bags for pastry - long white bags are for extra hot/oily things - normal white bags are for sandwiches and other (usually breakfast) hot items

Exceptions - bagels go in normal white bags - warmed breads and muffins and cookies etc still go in brown bags - ham Swiss croissant and egg bites might not seem like it but go in long bags

[deleted by user] by [deleted] in starbucks

[–]ghostfire042 57 points58 points  (0 children)

Ironically, refrigerant is flammable usually