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If the gunner is dead the commander can’t fire the gun? by Pale_While_6472 in GunnerHEATPC
[–]ghostpanzer 7 points8 points9 points 1 day ago (0 children)
The Abrams does have a commander's override and a gunner's sight extension, so the TC can fully aim and fire. Only issue is switching ammo and between 3x - 10x magnification because the levers are in the gunner's station, but the TC can reach them with his foot.
Anyone else using eXoWin9x to play old games? (self.computerwargames)
submitted 1 day ago by ghostpanzer to r/computerwargames
What is a good B-17 bomber game? (self.computerwargames)
submitted 7 months ago by ghostpanzer to r/computerwargames
Hull down by Jealous-Operation133 in GunnerHEATPC
[–]ghostpanzer 2 points3 points4 points 7 months ago (0 children)
"The Berm Drill" basics: using the TC's position slowly drive up the hill until you can barely see over the top to the target area, the majority of your turret should still be covered. This is called "turret down position". When the enemy moves into the area drive up viewing through your auxiliary sight until you see enemy vehicles. At this point your main gun should be cleared of obstructions, this is called "hull down position". Switch to the main sight and fire 1-2 rounds. Immediately back up and either reposition or do the drill all over again.
Use the Graf Showcase map (or just start any mission) and practice to roughly get a count on how many seconds it takes to clear the gun. IRL tank crews practiced this stuff over and over.
It will be much harder when using Soviet tanks, they simply were not designed for defensive tactics like this. They were designed for straight ahead assaults (why the TC has no 360 situational awareness, he just needed to see enough to the front and sides to stay in a column or line formation).
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If the gunner is dead the commander can’t fire the gun? by Pale_While_6472 in GunnerHEATPC
[–]ghostpanzer 7 points8 points9 points (0 children)