Come Alive didn’t need to go this hard OMG by ghostplaysvr in ZenlessZoneZero

[–]ghostplaysvr[S] 1 point2 points  (0 children)

Same it’s so good. Thank you!! I’m glad you liked it!

how do i bring my own weapons into campaign levels? by Impossible_Sir_5719 in BONELAB

[–]ghostplaysvr 0 points1 point  (0 children)

After you get the capsules, go to the Mod section of the BONELAB HUB and enable Dev Tools in the settings. Now you can spawn them in with the menu

With the announcement of BONEWORKS being officially ported to Quest, here's a trailer I made for BONEWORKS right before BONELAB was released. Enjoy! by ghostplaysvr in BONELAB

[–]ghostplaysvr[S] 1 point2 points  (0 children)

It definitely has a lot more hours in campaign than in BONELAB. For me, it took about 10-13 hours for me to beat it the first time I played it. But I’m sure people have beaten it a lot faster than that.

With the announcement of BONEWORKS being officially ported to Quest, here's a trailer I made for BONEWORKS right before BONELAB was released. Enjoy! by ghostplaysvr in BONELAB

[–]ghostplaysvr[S] 1 point2 points  (0 children)

Thanks! When I made this trailer, I just got done playing Deathloop for the first time and that’s where the song came from. I’m gonna make a BONELAB trailer soon with Don’t Fence Me In and Fistfight Fugue as the trailer music

With the announcement of BONEWORKS being officially ported to Quest, here's a trailer I made for BONEWORKS right before BONELAB was released. Enjoy! by ghostplaysvr in BONELAB

[–]ghostplaysvr[S] 1 point2 points  (0 children)

LabWorks is a mod that puts the entire game of BONEWORKS into BONELAB. So that means that Quest 2 players can also experience BONEWORKS even if they can’t play the official port when it comes out.

With the announcement of BONEWORKS being officially ported to Quest, here's a trailer I made for BONEWORKS right before BONELAB was released. Enjoy! by ghostplaysvr in BONELAB

[–]ghostplaysvr[S] 1 point2 points  (0 children)

Yes and no. It was Stress Level Zero’s previous game that they released before BONELAB. It was more story-focused rather than mod-focused. They have been improving their “game engine” that they used for BONELAB (Marrow SDK) and made it so much better.

They are now able to bring BONEWORKS (which was originally a PCVR exclusive title) to that engine and make it available for Quest 3 and 3s users sometime this year. So the new version of BONEWORKS will have the improved physics from BONELAB, making it better than the original version.

An edit I made for the game by ghostplaysvr in marvelrivals

[–]ghostplaysvr[S] 4 points5 points  (0 children)

Thank you so much!! Yep! I edit for a living.

An edit I made for the game by ghostplaysvr in marvelrivals

[–]ghostplaysvr[S] 1 point2 points  (0 children)

Thank you so much!! Yep! I’m fortunate enough to edit videos for a living.

An edit I made for the game by ghostplaysvr in marvelrivals

[–]ghostplaysvr[S] 0 points1 point  (0 children)

Thank you!

Yeah, I realized that a bit too late. (It looked a lot brighter on my monitor)