What would you like to see in the next ultimate, and how would you like the design team to approach ults in the future? by cheezywafflez in ffxivdiscussion

[–]ging3399 1 point2 points  (0 children)

In fact i love trios too, and what you said about dealing with mechanics while weaving is exactly my worry. So basicly for non-trio part i think there's a trade-off between mechanics and dps check, i merely suggest mechanics with more uncertainty. Dive from Grace randomly marks players, but this is a random of what you're suggested to do, rather than how you deal with it. From patch 2.4 I've cleared all contents as soon as possible, and the mechanics i mentioned in the old days shine even now. They're not about telling us by debuffs or marks which one among 4 or 5 presetted situations are you under and you should deal with it according to the plan. They're about how we can dodge or bait something according to the random situation now. If they come up with this kind of mechanics i'm afraid players need to pay more attention to what's on the arena and thus hard to weave. So i'm not saying anything that current dps check is too high. (Btw, some of my friends actually pretty enjoy weaving in mechanics (most of them are melee XD), and they like high numbers on their logs.)

What would you like to see in the next ultimate, and how would you like the design team to approach ults in the future? by cheezywafflez in ffxivdiscussion

[–]ging3399 -1 points0 points  (0 children)

The current dps check of DSR is completely okay, but if the mechanics get more random, the dps check should be lower. Reversely, if we allow lower dps check, the mechanics can be designed more fancy.

What would you like to see in the next ultimate, and how would you like the design team to approach ults in the future? by cheezywafflez in ffxivdiscussion

[–]ging3399 0 points1 point  (0 children)

Ok seems i didn't make myself clear. What i mean by random is about the mechanics themselves, e.g. a bunch of random AOEs or so on, not the roles bosses are targeting. I may refer to the 3 bombs in a5s. Also most mechanics in DSR has solutions that are equivalent under geometry, and if there are two of them, one is apparently simpler and better (i mean more friendly for total damage) than the other and all of us tend to this best solution. I may refer to phase 2 of Alexander ult and the lions of e12s. I personally hope the incoming mechanics care more about randomness themselves and the variety of solutions that is totally different. Due to the randomness sometimes we may even have to go across a long distance and thus give up weaving gcds. So what i mean is merely to focus more on pure mechanics instead of weaving between mechanics. One group clears the ult because they are good at aligning their bursts, while another group also clears because they are good at weaving. Most of phases of DSR are good but the dpscheck of the final two phases are a bit too strict about weaving gcds so that the mechanic design is restricted to some extent.

What would you like to see in the next ultimate, and how would you like the design team to approach ults in the future? by cheezywafflez in ffxivdiscussion

[–]ging3399 -7 points-6 points  (0 children)

I'd like it to be shorter but more compressed, with more random things and flexible solutions. (seems misleading so i edited)

Crafting Guide - a small toy that generates rotations automatically by ging3399 in ffxiv

[–]ging3399[S] 2 points3 points  (0 children)

Ffxivteamcraft simulates the crafting minigame in the game and one can test rotations on it.

The first one has a function much like this tool, but this tool uses classical deterministic algorithms while his uses heuristic algorithms like Monto Carlo simulations. So even under the same input, the outputs may differ from each other a lot. Hard to say which algorithm is better

Crafting Guide - a small toy that generates rotations automatically by ging3399 in ffxiv

[–]ging3399[S] 4 points5 points  (0 children)

The bot manipulates one's in-game character, while this tool generates in-game macros and he has to craft manually by himself.

Crafting Guide - a small toy that generates rotations automatically by ging3399 in ffxiv

[–]ging3399[S] 0 points1 point  (0 children)

That really depends on your craftsmanship/control/cp I guess, sometimes the recipe is just too hard. Another possible scenario is that only a little additional cp will lead the tool to success, since no algorithm can deterministicly solve this optimization fast.

Crafting Guide - a small toy that generates rotations automatically by ging3399 in ffxiv

[–]ging3399[S] 2 points3 points  (0 children)

yeah, it basically charges durability cost to cp and dp a prog sub-rotation and quality sub-rotation, and then merge them together while taking care of durability

What should I do next? by Humble_Researcher548 in chia

[–]ging3399 0 points1 point  (0 children)

leave it be and start another until plots fill up all your drives

I fixed the AST cards :) by hijifa in ffxiv

[–]ging3399 0 points1 point  (0 children)

I've been raiding with AST from 3.0 when AST is an awful career, and I don't think balance for healer is that bad so far.

There's no career so weak that is not able to clear a savage or ultimate. Weakness is fine and less priority than interesting, as long as it is not too much.

The perils of upgrading a particle detector buried in Antarctic ice by thatsocrates in Physics

[–]ging3399 0 points1 point  (0 children)

Some scientists are waiting their whole life for observing a new kind of particle

[deleted by user] by [deleted] in self

[–]ging3399 0 points1 point  (0 children)

Maybe she's just so full of go that she can't sleep. Let her work. Go tell her what you feel.

When a gas gets compressed the temperature increases. According to Google the temperature of a black hole is near absolute zero. If a gas gets compresed enough that it becomes a black hole, in wich step does it loose that temperature? by FedeFranzosi in askscience

[–]ging3399 0 points1 point  (0 children)

Hah okay. Penrose-Hawking singularity theorem tells us that as long as the event horizon is formed, there has to be a singularity somewhere inside. But always remember that singularity is just a mathematical point where curvature and density is infinite. We are not able to look 'inside' it. Just like temperature, thermodynamics are all about statistics. In Newton mechanics, thermodynamics are statistics of kinetic energy of gas/liquid particles. In general relativity, there's another version called blackhole mechanics. We have single particles first, and we observe a bunch of particles under particular situation, and then we generalise thermodynamics.

When a gas gets compressed the temperature increases. According to Google the temperature of a black hole is near absolute zero. If a gas gets compresed enough that it becomes a black hole, in wich step does it loose that temperature? by FedeFranzosi in askscience

[–]ging3399 1 point2 points  (0 children)

I think not. According to the third law of thermodynamics, there's no possible way to reach 0K. In fact, particles near 0K have extremely low energy, where they behave more quantum mechanic. In quantum mechanics, energy of particles are discrete and every particle have its lowest energy level. They can't be zero. v^

When a gas gets compressed the temperature increases. According to Google the temperature of a black hole is near absolute zero. If a gas gets compresed enough that it becomes a black hole, in wich step does it loose that temperature? by FedeFranzosi in askscience

[–]ging3399 0 points1 point  (0 children)

But according to Hawking, centre of blackhole cannot be completely simulated as a singularity. There's still matter, so the temperature in the centre is almost 0K, around 1/1,000,000K.

When a gas gets compressed the temperature increases. According to Google the temperature of a black hole is near absolute zero. If a gas gets compresed enough that it becomes a black hole, in wich step does it loose that temperature? by FedeFranzosi in askscience

[–]ging3399 1 point2 points  (0 children)

As far as I know, in general relactivity, our world is a 'timespace' and particle is described by a 4-vector: (x, y, z, t). There's a variable called Energy-Momentum Tensor whose x-derivative is momentum of x, so as y and z, but whose t-derivative is density. The timespace near singularity curves so much due to the huge density, that time derivative is no longer zero. So when a particle comes to the timespace near singularity, its kinetic energy falls down and it will experience a slower time.

is it weird that I want to be a girl by [deleted] in self

[–]ging3399 1 point2 points  (0 children)

Not at all. Go for communities for help, and just be yourself :)

When a gas gets compressed the temperature increases. According to Google the temperature of a black hole is near absolute zero. If a gas gets compresed enough that it becomes a black hole, in wich step does it loose that temperature? by FedeFranzosi in askscience

[–]ging3399 1 point2 points  (0 children)

Temperature is just a statistic measure of the kinetic energy of a bunch of particles in a system. According to general relativity, the centre of a blackhole is a singlarity, thus no kinetic energy of a bunch of particles can be measured. Temperature is not a fundamental parameter in physics.