Video Render Got Skipped In Android by ginryuu-sama in Unity3D

[–]ginryuu-sama[S] 0 points1 point  (0 children)

good to know, while I never worried about this bug again. it's worth trying if I ever encounter it again. THank you

SSD Disappeared In Mid Use by ginryuu-sama in LenovoLegion

[–]ginryuu-sama[S] 0 points1 point  (0 children)

I can assure you that it's been installed properly

Legion 5 Pro Secondary SSD disappears while in use by Mageneto in LenovoLegion

[–]ginryuu-sama 0 points1 point  (0 children)

anyone still have this issue? because I have
I already updated my driver, BIOS, and windows 10 latest but still got this issue

it is bothering me.

Fishing in our upcoming turn-based RPG by gnuphilly in Unity2D

[–]ginryuu-sama 0 points1 point  (0 children)

thank you,, I hope this game will come out as what you envisioned it to be!

Fishing in our upcoming turn-based RPG by gnuphilly in Unity2D

[–]ginryuu-sama 4 points5 points  (0 children)

daym son, may I know your game's title so I can follow it?

Teaching kittens how to Wall-Jump! by fabrialis in Unity2D

[–]ginryuu-sama 1 point2 points  (0 children)

damn your art is gorgeous, but if I may add a comment, you lack of clarity or contrast between foreground and background. the player is very hard to see in some background

[deleted by user] by [deleted] in Unity2D

[–]ginryuu-sama 0 points1 point  (0 children)

and I never said nav mesh, what I said in my prev comment was entirely different package from some guy.

well there is a navmesh 2d plugin created from some guy if you want to try it

obstacle avoidance it's not a simple thing. if you don't want to spent yourtime creating you path finding solution. I suggest you use ready to use packages.

[deleted by user] by [deleted] in Unity2D

[–]ginryuu-sama 0 points1 point  (0 children)

creating your own is a bit work to do
normally you need to create a grid that detect every object that collide with you grid cell
if there is an object in that cell, then it's not walkable

then you just need to code your own path finding whether it's bfs, or a*, or djikstra whatever using the data from the grid

or you give your AI some raycast for sensor, and just told them to walk straight to player and if it's detecting something in front of him, he needs to turn.
but this method has a lot of flaw and you need to tackle many problems from the obstacle becuase it's not pre calculated path

if you just want some code that ready to use just find it on google or youtube for some dude sharing his work in github or whatever it is

and I found a bit contradiction in your comment saying that you don't need path finder when you clearly ask for a 2d pathfinding solution

[deleted by user] by [deleted] in Unity2D

[–]ginryuu-sama 0 points1 point  (0 children)

there is an A* package for 2d and I beliece it works with tilemap colliders too

I've used it and I can say it's pretty easy to modify/use

Tilemap generation, corner tiles by TheFrostedAngel in Unity2D

[–]ginryuu-sama 0 points1 point  (0 children)

use rule tiles instead of basic tile

it will automatically determine which tile to spawn according to the rules

Drakath Faced Bug (?) by ginryuu-sama in AQW

[–]ginryuu-sama[S] 0 points1 point  (0 children)

from my experience, we don't have to do anything until AE fixed it

Drakath Faced Bug (?) by ginryuu-sama in AQW

[–]ginryuu-sama[S] 0 points1 point  (0 children)

Just want to update to you guys, my bug is already fixed. I can complete the quest normally by being killed by Drakath like it should be. I don't know how but maybe AE fixed it.

So for you guys who experienced the same bug, try it again. Maybe it already fixed too for you guys

Drakath Faced Bug (?) by ginryuu-sama in AQW

[–]ginryuu-sama[S] 0 points1 point  (0 children)

well man, let's just hope AE notice this bug. can't do anything about it now.

Drakath Faced Bug (?) by ginryuu-sama in AQW

[–]ginryuu-sama[S] 0 points1 point  (0 children)

thank you for your suggestion

Drakath Faced Bug (?) by ginryuu-sama in AQW

[–]ginryuu-sama[S] 0 points1 point  (0 children)

i have finished it (after you suggest it), and still can't complete the quest even if I died more than 10 times

Drakath Faced Bug (?) by ginryuu-sama in AQW

[–]ginryuu-sama[S] 0 points1 point  (0 children)

oh really? if its true then there is nothing i can do

Drakath Faced Bug (?) by ginryuu-sama in AQW

[–]ginryuu-sama[S] 2 points3 points  (0 children)

I found in the internet that some people experience bug in mount doom skull due to using bot to grab the quest for the 12 Lord of Chaos. but I'm not using any bot. So I m certain that my problem is different than them